Object OCB Library
Amber_light
		Turquoise blinking light
1 - 
		Causes turquoise explosion and then blinks
Burning Floor
Chain
		0 - 
		Hurts Lara
1 - 
		Pushes Lara aside
Cog Switches
		
Earthquake
		0 - 
		Constant earthquake until anti-triggered.
333 - 
		16 seconds of earthquake-sound, but no shaking.
		888 - 5 seconds of 
		quake with additional sounds of something heavy at work.
Flame Emitter OCBs
Flame Emitters - Timed
Hammers
		
Coyote Creek - The 
		Abandoned Mine
Place ordinary triggers on a switch or lever with OCB settings as follows:
OCB 0 - Nothing happens
OCB 1 - Hammers smash and raise continuously but can be anti-triggered.
OCB 2- Hammers smash once and remain down.
OCB 3 - Hammers smash and raise and stay up and can be reused.
		
Lightning Conductor
Click here and here
Lyre and Music Scroll
Type -422 in the OCB options for the Music Scroll puzzle hole and Lara will play the lyre when placing the scroll puzzle piece. The lyre static object must be placed at an angle to the left of the scroll puzzle hole. The sound track that plays is hardcoded so make sure you leave that track alone (track 6) in the audio folder.
		
Mines
		0 - 
		Creates an invisible mine field of minimum one block or, if the mine 
		mesh is bigger, the range of the collision box. If Lara steps within 
		this zone she is blown up and killed (no trigger needed).
		1 - 
		An insubstantial mesh is visible, and when triggered it sets on fire and 
		explodes destroying whatever (except Lara) is nearby (blast range 
		approx. 3 blocks). Make the trigger a oneshot trigger, otherwise the 
		screen will flash yellow, and explosions will be heard every time Lara 
		passes the trigger.
For the original minefield set up from City of the Dead, see this tutorial - Click here
Pick ups
Planet Effect
Poseidon Trident
Type -423 in the OCB options and Lara will climb the statue and place the trident.
		
		
Raising Blocks
Reappearing Ammo
		If you place Lara in an area with a hard to defeat 
		enemy, how do you ensure there is enough ammo around? Easy, put 128 in 
		the OCB code box and that ammo will reappear when Lara runs out.
		This is especially useful because it means Lara has as much ammo as she 
		needs in one area but she can't stock up her inventory with it which 
		could affect gameplay further into the level.
Sentry_gun
		Made passive by having Lara pick up a item which must 
		be in the puzzle_item_5 slot. The sentry_gun dissappears, when a 
		flipeffect 46-trigger is used.
1 - 
		Is invisible until triggered, when triggered it becomes jammed and 
		harmless.
		Steam Emitter OCB settings
		by EssGee
Formula: (480 x n) + 8; where n = No 
		of seconds pause
In a dry room:
OCB____Effect
0 - 
		7...........small constant vertical steam in centre of tile 
		8 - 15.........constant horizontal shot of steam
128............3-4 
		second horizontal shot of steam - 0.25 second pause
		248............3-4 second horizontal shot of steam - 0.5 second pause
		488............3-4 second horizontal shot of steam - 1 second pause
		968............3-4 second horizontal shot of steam - 2 second pause
		1448..........3-4 second horizontal shot of steam - 3 second pause
		1928..........3-4 second horizontal shot of steam - 4 second pause
		2408..........3-4 second horizontal shot of steam - 5 second pause
		2888..........3-4 second horizontal shot of steam - 6 second pause
		3368..........3-4 second horizontal shot of steam - 7 second pause 
		3848..........3-4 second horizontal shot of steam - 8 second pause
		4328..........3-4 second horizontal shot of steam - 9 second pause
		4808..........3-4 second horizontal shot of steam - 10 second pause 
		7688..........3-4 second horizontal shot of steam - 16 second pause 
		-2008.........small constant vertical steam at edge of tile
		In a water room:
OCB_____Effect
		0...............intermittent stream of bubbles rising
		1...............constant stream of bubbles rising 
		
* Notes
The steam comes out in the direction of the cone.
		For steam in crawlspaces, steam emitters should be raised 2 clicks.
		
Teeth Spikes
		
Two Block Platform
		Advanced Two Block Tutorial 
		Click Here
The OCB formula for raising the two block 
		platform is as follows:
(16 x the No of clicks to be raised) + 
		Speed it travels (1-15)
e.g.
to raise 4 clicks very slowly 
		would be:
(4 x 16) + 1 = 65
to raise 12 clicks very 
		fast would be:
(12 x 16) + 15 = 207
(Thanks EssGee)
		
Press 1-5 in the OCB to make it go slowly down when Lara stands on 
		it. Enter 207 in OCB to make it rise. You need a dummy trigger below the 
		platform so to prevent conflicts with triggers, place a small room below 
		the platform (1 click high), use toggle opacity 2 on the portal, place 
		the dummy trigger in the room below and your other triggers above.
		
The Eye of Horus Door
		
		This door requires special setting up.
Enter 
		999 in the OCb dialogue box
This turns off collision from the 
		puzzle done object. Without it an invisible door would prevent Lara from 
		coming back through the doorway.
Also, it is advisable to use a 
		fixed cam where Lara uses the Eye of Horus puzzle piece to prevent the 
		cam going behind the door when Lara turns around while its closed.
Waterfall
		668 - 
		Once triggered the waterfall turns invisible when antitriggered and can 
		be re-triggered and antitriggered as many times as desired. Used with 
		the �sand� falls in Tomb of Seth, together with �invisible� button 
		activated. Plays appropriate sound.
777 - 
		Plays waterfall sounds. The waterfall can�t be made invisible again.