Teeth Spikes
by Amber Light

One may somehow get confused when trying to place teeth spikes in knowing whether they should be set-up horizontally, vertically, etc,

I - THREE MAIN QUESTIONS 

Basically, you must answer the following questions :

1-Room orientation : is your room oriented North-South (ie. 'horizontally' in the Editor) :


or East-West (ie 'vertically' in the editor) ?

2 - Which direction Lara is looking to? 

3 - Do you want spikes to stick out and in alternately, out constantly, or out and back in once only?

OCB settings will depend directly on these three points.

II-OCB SETTINGS : 

Below are the OCB values to be entered in the teeth_spikes timer field, according to the answers to the 3 questions above :

1 - Room oriented North-South with Lara looking northwards :

Spikes out and in alternately, Spikes out constantly, Spikes out and back in once



2 - Room oriented North-South with Lara looking southwards :

Spikes out and in alternately, Spikes out constantly, Spikes out and back in once

3 - Room oriented East-West with Lara looking eastwards :

Spikes out and in alternately, Spikes out constantly, Spikes out and back in once

4 - Room oriented East-West with Lara looking westwards :

Spikes out and in alternately, Spikes out constantly, Spikes out and back in once

Reminder : select the teeth_spikes object, press O and enter OCB value as below :

III - EXAMPLES

Below are two series of examples about how spikes show up in both the editor and the game, according to the above OCB values :

(examples made with a octagonal-shaped room of 12 clicks high).

1 - Room oriented North-South with Lara looking northwards :

Spikes out and in alternately : OCB 0 
Spikes out constantly : OCB 16 
Spikes out and back in once : OCB 32

Spikes out and in alternately : OCB 1 
Spikes out constantly : OCB 17 
Spikes out and back in once : OCB 33

Spikes out and in alternately : OCB 2 
Spikes out constantly : OCB 18 
Spikes out and back in once : OCB 34

Spikes out and in alternately : OCB 3 
Spikes out constantly : OCB 19 
Spikes out and back in once : OCB 35

Spikes out and in alternately : OCB 4 
Spikes out constantly : OCB 20 
Spikes out and back in once : OCB 36

Spikes out and in alternately : OCB 5
Spikes out constantly : OCB 21
Spikes out and back in once : OCB 37

Spikes out and in alternately : OCB 6
Spikes out constantly : OCB 22
Spikes out and back in once : OCB 38

Spikes out and in alternately : OCB 7
Spikes out constantly : OCB 23
Spikes out and back in once : OCB 39

2 - Room oriented East-West with Lara looking westwards :

Spikes out and in alternately : OCB 8
Spikes out constantly : OCB 24
Spikes out and back in once : OCB 40

Spikes out and in alternately : OCB 9
Spikes out constantly : OCB 25
Spikes out and back in once : OCB 41

Spikes out and in alternately : OCB 10
Spikes out constantly : OCB 26
Spikes out and back in once : OCB 42

Spikes out and in alternately : OCB 11
Spikes out constantly : OCB 27
Spikes out and back in once : OCB 43

Spikes out and in alternately : OCB 12
Spikes out constantly : OCB 28
Spikes out and back in once : OCB 44

Spikes out and in alternately : OCB 13
Spikes out constantly : OCB 29
Spikes out and back in once : OCB 45

Spikes out and in alternately : OCB 14
Spikes out constantly : OCB 30
Spikes out and back in once : OCB 46

Spikes out and in alternately : OCB 15
Spikes out constantly : OCB 31
Spikes out and back in once : OCB 47

If you are using the Next Generation Level Editor and game engine you can also set the spikes up so that Lara can walk through them without taking damage.