Mines - Original TR4 setup
by
Fluen
Imagine that Lara moves around in a warzone. Some
areas are mined and prevent her from passing through. Lara's objective
is to acquire a mine detonator that makes all mines explode and thus
clear her path.
My tutorial explains how to make this possible.
Necessary objects:
From the Trenches-wad you will
need:
- MINE
- PUZZLE_ITEM8 (mine detonator)
- PUZZLE_ITEM8_COMBO1 (mine detonator
body - optional)
- PUZZLE_ITEM8_COMBO2 (mine position data -
optional)
- ANIMATING11 (optional)
- MESHSWAP3 (Lara holding the mine detonator)
-
LARA (with all animations from a revised wad)
And for your script you will need the lines:
Puzzle= 8,Mine Detonator, $0008,$0400,$8000,$0000,$0000,$2002
PuzzleCombo= 8,1,Mine Detonator Body,
$0008,$0400,$8000,$0000,$0000,$0002
PuzzleCombo= 8,2,Mine Position Data, $0004,$0280,$8000,$c000,$0000,$0002
The two lines about the puzzle_combos are optional. But you must have
a line about puzzle_item8 or the setup will not work. Lara will simply
refuse to use it, even if you have done everything else correctly.
What to do
1. Use all rooms up to room 25 and/or room
26. One of these two rooms is where Lara is able to use the detonator so
keep one of them available for this.
2. Place mines where you
want them in your level. You must place
some in the room you intend to use for the detonation setup (room 25
and/or 26).
The mines must have the default OCB code (OCB = 0).
They will be visible in the editor, but invisible and deadly in game.
They don't need a trigger.
When Lara steps on a block where a
mine is placed it will explode and kill her. She is able to jump
unharmed over the block with the mine, because it works like a kind of
pad-trigger.
Ouch! Lara touched a mine!
3. Because
the mines are invisible to the player you must use some kind of warning
of the mine fields. Animating11 is a fence/sign warning of danger. Place
it to warn of the mined areas.
4. Now make your room for the
detonation setup. It must be small to make sure Lara stands on a block
next to the mines when she uses the detonator.
If Lara stands too
far away from the mines she will perform the correct animation with the
mine detonator in her hand and the mine detonator will be gone from the
inventory afterwards, but the mines stay intact.
5. It is up to
you if you want Lara to acquire the mine detonator in one piece or if
she must search for the two parts of it.
6. The setup doesn't
need a trigger. Lara must simply stand on a block next to a mine in
either room 25 or room 26 and the player must manually select the mine
detonator from the inventory - just like when the waterskin or the
mechanical scarab is used.
7. Open your script and add the lines
about the mine detonator and (optional) the parts it consists of to your
level. Save and convert your script.
Note: When
Lara uses the mine detonator all mines
with OCB = 0 in the entire level detonate.
Mines with OCB = 1 are
visible to the player, they don't harm Lara, they need a trigger to
explode and they are not affected by the mine detonation setup.
Let's use the mine detonator
The blue line in the picture above indicates the border of room 25. If Lara stands behind this line she will refuse to use the mine detonator.
Boom!
All clear!