Animations - Lara State IDs
by 
		AkyV
		
		
		A list about State-Animation relations of LARA object
		
		
		(collected from WADMerger Animation 
		Editor)
		
		
		Notes:
		
1. Made with all the original TR4 and TR5 animations of LARA object. 
		(Except: cutscenes.)
2. All the animations marked by black 
		letters you can find in TR4.
- Green letters: this TR5 animation is 
		not the same as the TR4 animation with the same Animation ID.
- Blue 
		letters: this TR4 animation doesn't use the same State ID as the TR5 
		animation with the same Animation ID.
- Red letters: the Animation ID 
		of this TR5 animation doesn't exist in TR4. (Parallel bar and tightrope 
		TR5 animations imported into NGLE by Paolone are also red.)
3. 
		For the names of the animations I used the tutorial
		Lara's Animations courtesy of Fluen.
		4. As the names of the State IDs I used Paolone's STATE Script constants 
		from TRNG 1.2.2.6 NG Center.
		The list:
		
0 - STATE_WALK
		001 - Walk
002 - Walk > stand (right foot moved first)
003 - Walk 
		> stand (left foot moved first)
004 - Walk > Run (right foot moved 
		first)
005 - Walk > Run (left foot moved first)
007 - Run > walk 
		(left foot first)
009 - Run > walk (right foot first)
020 - Stand 
		> walk forwards, first part > 021
021 - Walk forwards, second part > 
		walk (from 020)
057 - Ascend block (1 click high) walking (left foot 
		first)
058 - Ascend block (1 click high) walking (right foot first)
		059 - Descend block (1 click high) walking (right foot moved first)
		060 - Descend block (1 click high) walking (left foot moved first)
		125 - Jerk backwards hurt (standing)
126 - Jerk forwards hurt 
		(standing)
127 - Jerk right hurt (standing)
128 - Jerk left hurt 
		(standing)
189 - Throw flare away (standing)
293 - Jerk forwards 
		hurt (chrouching)
294 - Jerk backwards hurt (chrouching)
295 - 
		Jerk right hurt (chrouching)
296 - Jerk left hurt (chrouching)
297 
		- Jerk forwards hurt (crawling)
298 - Jerk backwards hurt (crawling)
		299 - Jerk right hurt (crawling)
300 - Jerk left hurt (crawling)
		380 - Somersault from rope to ledge? (not used)
381 - Swing on rope > 
		fall (when Lara is in the fore end of the swing - haft past four 
		o'clock)(?)
382 - Swing on rope> fall (when Lara is in the middle of 
		the swing) (?)
383 - Swing on rope > fall (when Lara is in the back 
		end of the swing) (?)
388 - Swing on rope> fall (when Lara is just 
		before the middle of the swing - 7 o'clock) (?)
389 - Swing on rope> 
		fall (when Lara is just before the middle of the swing - half past six 
		o'clock) (?)
390 - Swing on rope > fall (when Lara is in the fore end 
		of the swing - 5 o'clock) (?)
391 - Have just grabbed rope > fall 
		(same animation as 378?) (?)
404 - Reach fore end of swing on rope 
		with very much momentum
405 - Swing on rope and grab a new rope? (not 
		used?)
421 - Roll forwards out of crawlspace (not used)
436 - Use 
		crowbar to break train link? (not used)
		
		
		437 - Picked up and tossed away by ???
		440 - Dragging dead body (City of the Dead)
441 - Look through 
		binoculars (not used)
		
		1 - STATE_RUN
		000 - Run
006 - Stand > run
008 - Run > stand (left food first)
		010 - Run > stand (right foot first)
043 - Stand (after jumping to a 
		higher point) > run (not used?)
052 - Stand (after climbing block 2 
		clicks high) > run
055 - Ascend block (1 click high) running (left 
		foot first)
056 - Ascend block (1 click high) running (right foot 
		first)
092 - Jump forwards > running landing > run
180 - Wade > 
		run (left foot first)
181 - Wade > run (right foot first)
243 - 
		Sprint > run (left foot first)
244 - Sprint > run (right foot first)
		
		
		2 - STATE_STOP
		011 - Stand still (used as a link between many standing animations)
		014 - Forward jump/fall (less than 7 clicks high) > land (to a 
		standstill), first part > 015
015 - Land (after jump/fall less that 7 
		clicks high), second part > stand still (from 014)
024 - Jump/fall 
		(more than 7 clicks) > crouching landing > stand
031 - Land after 
		upward jump > stand
042 - Climb block (3 clicks high)
050 - Climb 
		block (2 clicks high)
051 - Climb block (2 clicks high) > stand
		053 - Run > hit wall (left foot first) > stand
054 - Run > hit wall 
		(right foot first) > stand
082 - Crouching landing after jump in all 
		directions > stand
099 - Fall > crouching landing
103 - Stand 
		still (breathing)
148 - Roll, third part > stand (from 147)
175 - 
		??? > stand still
184 - Wade > stand (right foot first)
185 - Wade 
		> stand (left foot first)
221 - Crouch > stand
226 - Sprint > 
		skidding halt > stand (right foot first)
227 - ??? > stand (right 
		foot first) (not used)
228 - Sprint > skidding halt > stand (left 
		foot first)
229 - ??? > stand (left foot first) (not used)
303 - 
		About to crouch > stand (cancelling a stand > crouch command)
		3 - STATE_FORWARD_JUMP
		016 - Run > take off for forward jump (right foot first) > 017
017 - 
		Running take off for forward jump (left foot first) > forward jump
		018 - Run > take off for forward jump (left foot first) > 019
019 - 
		Running take off for forward jump (right foot first) > forward jump
		034 - Downward curve during long jump, first part (not used?) > 035
		035 - Downward curve during long jump, second part (not used?) (from 
		034)
046 - Forward jump trying to grab > land (not used?)
076 - 
		Standing take off for forward jump
077 - Jump forwards
207 - Jump 
		forwards with backtwist (after running takeoff), first part > 209
210 
		- Jump forwards with backtwist (after standing takeoff), first part > 
		211
213 - Jump backwards with forward twist, second part (from 212)
		216 - Fall off zipline
		4 - STATE_FAST_TURN
		Not used.
5 - 
		STATE_FAST_BACK
		088 - Stand > take off for backward hop
089 - Hop backwards
090 - 
		Hop backwards > stand
6 
		- STATE_TURN_RIGHT
		012 - Turn right on the spot, small turn
		7 - STATE_TURN_LEFT
		013 - Turn left on the spot, small turn
		8 - STATE_DEATH
		025 - Fall > die (break neck)
133 - Run > die
138 - Stand > die
		145 - Land after jump/fall > die (?)
149 - Impaled on spikes
155 - 
		Swan dive > die (break neck)
301 - Crawl > die
372 - Fall off 
		train > die
438 - Blown up by mine
442 - Picked up and tossed away 
		by big scorpion
		
		
		443 - Picked up and tossed away by Seth
		
		
		9 - STATE_FAST_FALL
		022 - Jump > fall
023 - Fall
030 - Hang by the hands > fall
032 
		- Jump > hit something while in the air, first part > 033
033 - Hit 
		something while in the air, second part > fall (from 032)
036 - 
		Downward curve during long jump > fall
037 - Hang by the hands > fall 
		(great fall) (not used?)
045 - Jump forwards > fall (?)
049 - Jump 
		forwards > fall (at earlier stage of jump) (not used?)
083 - Jump 
		backwards > fall
084 - Jump sideways left > fall
085 - Jump 
		sideways right > fall
098 - Failed attempt to grab during forward 
		jump > fall
318 - Grab (after upward jump) and open trapdoor in 
		ceiling
330 - Hang still on vertical pole > fall
		
		10 - STATE_HANG
		029 - Grab (after upward jump to grab) > hang by the hands
096 - Grab 
		in mid-air > hang by the hands at wall
187 - Hang by the hands on 
		ladder > ascend ladder with the the hands only
188 - Hang by the 
		hands on ladder > descend ladder with the hands only
194 - Hang still 
		on ladder > descend ladder > hang by the hands
201 - Climb sideways 
		right on ladder > hang by the hands
202 - Climb sideways left on 
		ladder > hang by the hands
		11 - STATE_REACH
		094 - Jump forwards (at late stage during jump) > grab
095 - Grab 
		during forward jump
100 - Downward curve during long jump > grab~
		101 - Downward curve during long jump (with less momentum than 100) > 
		grab (not used?)
248 - Jump forwards > grab (at early stage during 
		jump)
249 - Jump forwards > grab (at middle stage during jump)
250 
		- Grab during running takeoff (right foot first) (?)
251 - Grab 
		during running takeoff (left foot first) (?)
386 - Swing on rope > 
		jump off to grab ledge (when Lara is in the back end of the swing)
		406 - Swing on rope > jump off to grab ledge (when Lara is in the fore 
		end of the swing - 4 o'clock)
407 - Swing on rope > jump off to grab 
		ledge (when Lara is right in the middle of the swing)
409 - Swing on 
		rope > jump off to grab ledge (when Lara is just before the middle of 
		the swing)
410 - Swing on rope > jump off to grab ledge (when Lara is 
		in the fore end of the swing - 5 o'clock)
411 - Swing on rope > jump 
		off to grab ledge (when Lara is in the fore end of the swing - 3 
		o'clock)
12 - 
		STATE_SPLAT
		Not used.
13 - 
		STATE_TREAD
		107 - Stop swimming underwater > drift underwater
		
		
		107 - Stop swimming underwater in deepsea suit (at start or end of 
		float-swimming animation) → drift underwater (Deepsea Dive)
		108 - Drift underwater
		
		
		108 - Drift underwater in deepsea suit (Deepsea Dive)
		
		
		14 - STATE_FAST_TURN_14
		378 - Have just grabbed rope > fall (?)
		
		15 - STATE_COMPRESS
		073 - Stand > take off for jump in all directions
		16 - STATE_BACK
		038 - Walk backwards > stand (right foot moved first)
039 - Walk 
		backwards > stand (left foot moved first)
040 - Walk backwards
041 
		- Stand > walk backwards
061 - Descend block (1 click high) walking 
		backwards (left foot moved first)
062 - Descend block (1 click high) 
		walking backwards (right foot moved first)
		17 - STATE_SWIM
		086 - Swim underwater (1 stroke)
		
		
		086 - Float-swim in deepsea suit (Deepsea Dive)
		109 - Drift underwater > swim underwater
		
		
		109 - Drift underwater in deepsea suit → swim underwater (Deepsea Dive)
		
		
		18 - STATE_GLIDE
		087 - Motionless underwater (driven only by momentum)
		
		
		087 - Motionless underwater (driven only by momentum) in deepsea suit 
		(used as a link between swimming animations) (Deepsea Dive)
		198 - Swim underwater (huddled up position during the stroke) > drift 
		underwater
		
		
		198 - Stop swimming underwater in deepsea suit (in middle stage of 
		float-swimming animation) → drift underwater (Deepsea Dive)
		199 - Swim underwater (sprawling position during the stroke) > drift 
		underwater
		
		
		199 - Stop swimming underwater in deepsea suit (in late stage of 
		float-swimming animation) → drift underwater (Deepsea Dive)
		200 - Swim underwater (medium position during the stroke) > drift 
		underwater
		
		
		200 - Stop swimming underwater in deepsea suit (in early stage of 
		float-swimming animation) → drift underwater (Deepsea Dive)
		
		
		19 - STATE_NULL_19
		026 - Stand > take off for upward jump to grab
097 - Hang by the 
		hands > pull up > stand
102 - Pull up (after hanging by the hands) > 
		stand
174 - Hang still on ladder > pull up > stand
214 - Stand > 
		grab zipline
342 - Hang still on vertical pole > put feet on floor > 
		stand
		
		
		473 - Climb wall → pull up in crawlspace
		
		
		20 - STATE_FAST_TURN
		044 - Turn right on the spot, large turn
069 - Turn left on the spot, 
		large turn
		
		21 - STATE_STEP_RIGHT
		067 - Sidestep right
068 - Sidestep right > stand
		22 - STATE_STEP_LEFT
		065 - Sidestep left
066 - Sidestep left > stand
		23 - STATE_ROLL_23
		147 - Roll, second part (from 146) > 148
		24 - STATE_SLIDE
		070 - Slide forwards down steep slope (3 clicks high)
071 - Slide 
		forwards down steep slope (3 clicks high) > stumbling landing, first 
		part > 072
072 - Stumbling landing (after sliding forwards down 
		slope), second part > stand (from 071)
246 - Slide forwards down 
		steep slope (3 clicks high) > stumbling landing > run
		25 - STATE_BACK_JUMP
		074 - Take off for backward jump
075 - Jump backwards
182 - Hang 
		still on ladder > jump backwards off ladder, first part > 183
183 - 
		Jump backwards off ladder, second part > jump backwards (from 182)
		209 - Jump forwards with backtwist (after running takeoff), second part 
		(from 207)
211 - Jump forwards with backtwist (after standing 
		takeoff), second part (from 210)
212 - Jump backwards with forward 
		twist, first part > 213
		26 - STATE_RIGHT_JUMP
		080 - Take off for sideways jump right
081 - Jump sideways right
		
27 - STATE_LEFT_JUMP
		078 - Take off for sideways jump left
079 - Jump sideways left
		
28 - STATE_UP_JUMP
		027 - Jump upwards to grab
028 - Jump upwards
091 - Take off for 
		upward jump
29 - 
		STATE_FALL_BACK
		093 - Downward curve during long jump, second part (with less momentum 
		than 035?) - not used?
		30 - STATE_HANG_LEFT
		136 - Shimmy left
31 - 
		STATE_HANG_RIGHT
		137 - Shimmy right
32 - 
		STATE_SLIDE_BACK
		104 - Land on steep slope (3 clicks high) > slide backwards down
105 
		- Slide backwards down steep slope (3 clicks high)
106 - Slide 
		backwards down steep slope (3 clicks high) > stumbling landing > stand
		
33 - STATE_SURF_TREAD
		110 - Tread water on water surface
114 - Swim underwater > break 
		water surface > tread water on water surface (?)
117 - Swim forwards 
		on water surface > tread water on water surface
		34 - STATE_SURF_SWIM
		116 - Swim forwards on water surface
118 - Tread water on water 
		surface > swim forwards on water surface
		35 - STATE_DIVE
		112 - Fall/jump into water > swim underwater
113 - Tread water on 
		water surface > dive > swim underwater (not used?)
115 - Swim 
		forwards on water surface > dive > swim underwater
119 - Fall/jump 
		into water > swim underwater (not used?)
152 - Swan dive > shoot 
		through water at sloped angle (at early stage in swan dive)
154 - 
		Swan dive > shoot through water vertically (at later stage in swan dive)
		
36 - STATE_PUSH_BLOCK
		123 - Push pushable
37 
		- STATE_PULL_BLOCK
		122 - Pull pushable
38 
		- STATE_PUSH_PULL_READY
		120 - Stand > ready to push/pull pushable
121 - Ready to push/pull 
		pushable > stand
39 - 
		STATE_PICK_UP
		130 - Swimming pickup (right hand)
		
		
		130 - Swimming pickup in deepsea suit (right hand) (Deepsea Dive)
		135 - Standing pickup from floor (right hand)
291 - Crouching pickup 
		(right hand)
292 - Crawling pickup (not used)
419 - Use crowbar to 
		get puzzle item from wall
424 - Standing pickup from high pedestal 
		(Lara's height)
425 - Standing pickup from low pedestal 
		(waist-height)
		
		
		471 - Pull object off wall (to use as crowbar)
		
		
		40 - STATE_SWITCH_ON
		063 - Activate (lower) horizontal switch
129 - Pull underwater switch 
		at wall
195 - Activate horizontal lever switch (electrical switch)
		197 - Push small button
413 - Push big button
414 - Pull 
		jumpswitch
415 - Pull underwater switch in the ceiling
416 - Open 
		underwater_door
420 - Use crowbar to activate broken leverswitch 
		(Desert Railroad)
		
		
		470 - Turn valve wheel
		
		
		41 - STATE_SWITCH_ON_41
		064 - Deactivate (raise) horizontal switch
196 - Deactivate 
		horizontal lever switch (electrical switch)
		
		42 - STATE_USE_KEY
		131 - Use key
		
		
		437 - Use swipe card
		
		
		43 - STATE_USE_PUZZLE
		134 - Insert puzzle item
		
		44 - STATE_UNDERWATER_DEATH
		124 - Drown/die underwater - with convulsions
		
		
		124 - Drown/die underwater - with convulsions (Deepsea Dive)
		132 - Die on the water surface (less dramatic than 124)
		
		45 - STATE_ROLL_45
		047 - Roll (not used?)
048 - Roll > stand (not used?)
146 - Stand 
		> roll, first part > 147
151 - Swan dive > rolling landing
		
		
		46 - STATE_SPECIAL
		139 - Crushed by boulder
		47 - STATE_SURF_BACK
		140 - Tread water on water surface > swim backwards on water surface
		141 - Swim backwards on water surface
142 - Swim backwards on water 
		surface > tread water on water surface
		48 - STATE_SURF_LEFT
		143 - Swim sideways left on water surface
		49 - STATE_SURF_RIGHT
		144 - Swim sideways right on water surface
		50 - STATE_NULL_50
		Not used.
51 - 
		STATE_NULL_51
		Not used.
52 - 
		STATE_SWAN_DIVE
		156 - Run > swan dive (right foot first)
157 - Run > swan dive (left 
		foot first)
158 - Swan dive
		53 - STATE_FAST_DIVE
		153 - Swan dive > dive headfirst
208 - Somersault during swan dive
		
54 - STATE_NULL_54
		159 - Hang by the hands > hand stand > stand
		55 - STATE_WATER_OUT
		111 - Pull out of water (onto ledge 1 click above the water surface) > 
		stand
190 - Swim forwards on water surface > wade (the depth 
		transition is greater) (?)
191 - Pull out of water (onto ledge even 
		with the water surface) > stand
192 - Swim underwater > stand in 
		shallow water
193 - Tread water on water surface > stand in shallow 
		water
56 - 
		STATE_CLIMB_START_AND_STANDING
		162 - Ascend ladder > hang still on ladder (right foot higher)
163 - 
		Ascend ladder > hang still on ladder (left foot higher)
164 - Hang 
		still on ladder
166 - Descend ladder > hang still on ladder (left 
		foot higher)
167 - Descend ladder > hang still on ladder (right foot 
		higher)
172 - Hang by the hands on ladder
173 - Hang by the hands 
		on ladder > gain footing on ladder
		57 - STATE_CLIMB_UP
		160 - Stand in water or under low ceiling > ascend ladder (without the 
		jump and grab)
161 - Ascend ladder
165 - Hang still on ladder > 
		ascend ladder
58 - 
		STATE_CLIMB_LEFT
		171 - Climb sideways left on ladder
		59 - STATE_CLIMB_END
		Not used.
60 - 
		STATE_CLIMB_RIGHT
		170 - Climb sideways right on ladder
		61 - STATE_CLIMB_DOWN
		168 - Descend ladder
169 - Hang still on ladder > descend ladder
		
62 - STATE_NULL_62
		Not used.
63 - 
		STATE_NULL_63
		Not used.
64 - 
		STATE_NULL_64
		Not used.
65 - 
		STATE_WADE
		176 - Swim forwards on water surface > wade (the depth change is very 
		small) (?)
177 - Wade
178 - Run > wade (left foot first)
179 - 
		Run > wade (right foot first)
186 - Stand > wade
		66 - STATE_WATER_ROLL
		203 - Roll underwater, first part > 205
205 - Roll underwater, second 
		part > drift underwater (from 203)
		67 - STATE_PICK_UP_FLARE
		204 - Pick up flare from floor while standing (left hand)
206 - Pick 
		up flare while swimming (left hand)
		
		
		206 - Pick up flare while swimming in deepsea suit (left hand) 
		(Russia-levels)
		312 - Pick up flare while crouching (left hand)
		
		68 - STATE_NULL_68
		Not used.
		
		69 - STATE_NULL_69
		Not used.
70 - 
		STATE_DEATH_SLIDE
		215 - Ride zipline
71 - 
		STATE_DUCK
		217 - Stand > crouch
222 - Crouch
245 - 'Springy' crouch (used as 
		a link to and from crouching animations)
259 - Crawl position > 
		crouch, first part > 274
265 - 'Slightly springy' crouch (not used?)
		274 - Crawl position > crouch, second part (from 259)
304 - Run > 
		crouch, first part (left foot first) > 306
305 - Run > crouch, first 
		part (right foot first) > 307
306 - Crouch, second part (after 
		running) > crouch (from 304)
307 - Crouch, second part (after 
		running) > crouch (from 305)
310 - Sprint > small roll > crouch (left 
		foot first)
311 - Sprint > small roll > crouch (right foot first)
		
72 - STATE_DUCK_72
		218 - Crouch with right elbow on knee > take off for crouched roll (not 
		used)
219 - Crouched roll (not used)
220 - Crouched roll > crouch
		247 - Crouch > take off for crouching roll (not used)
		73 - STATE_DASH
		223 - Sprint
224 - Run > sprint (left foot first)
225 - Run > 
		sprint (right foot first)
		74 - STATE_DASH_DIVE
		230 - Sprint > take off for sprinting roll (left foot first) > 232
		231 - Stumbling takeoff for sprinting roll (not used) (?)
232 - 
		Sprinting roll > run (from 230)
240 - Sprint > take off for sprinting 
		roll, first part (not used) (?) > 241
241 - Take off for sprinting 
		roll, second part (not used) (?) (from 240) > 242
242 - Sprinting 
		roll > run (not used) (?)
308 - Sprint > take off for sprinting roll 
		(right foot first) > 309
309 - Sprinting roll > run (from 308)
		
75 - 
		STATE_MONKEY_STILL_OR_HANG_SWING
		150 - Grab in mid-air > hang by the hands in free air (swinging forth 
		and back)
233 - Grab monkey-bars during jump
234 - Hang still by 
		the hands in free air (from monkey-bars or wafer thin ledge)
235 - 
		Hang still by the hands in free air (from monkey-bars or wafer thin 
		ledge) > fall
254 - Shimmy (left) > hang still by the hands (?)
		256 - Shimmy (right) > hang still by the hands (not used) (?)
283 - 
		Turn left hanging from monkey-bars > hang still from monkey-bars (at 
		early stage during turn)
284 - Turn left hanging from monkey-bars > 
		hang still from monkey-bars (at late stage during turn)
285 - Turn 
		right hanging from monkey-bars > hang still from monkey-bars (early 
		stage during turn)
286 - Turn right hanging from monkey-bars > hang 
		still from monkey-bars (at late stage during turn)
		76 - STATE_MONKEY_FORWARD
		236 - Monkey-swing forwards
237 - Monkey-swing forwards > hang still 
		from monkey-bars (left hand first)
238 - Monkey-swing forwards > hang 
		still from monkey-bars (right hand first)
239 - Hang still from 
		monkey-bars > monkey-swing forwards (left hand moved first)
252 - 
		Hang still from monkey-bars > monkey-swing forwards (right hand moved 
		first)
77 - 
		STATE_MONKEY_LEFT
		253 - Shimmy left
78 - 
		STATE_MONKEY_RIGHT
		255 - Shimmy right
79 - 
		STATE_MONKEY_180
		257 - Turn around at the spot while hanging from monkey-bars (not used) 
		(?)
80 - 
		STATE_ON_ALL_FOURS_STANDING
		258 - Crouch > crawl position, first part > 273
263 - Crawl position
		264 - Crouch > crawl position, third part (from 273)
266 - Crawl 
		forwards > crawl position, second part (from 262)
268 - Crawl 
		forwards > crawl positon, second part (from 267)
273 - Crouch > crawl 
		position, second part (from 258) > 264
277 - Crawl backwards > crawl 
		position, first part (right foot moved first) > 278
278 - Crawl 
		backwards > crawl position, second part (from 277)
279 - Crawl 
		backwards > crawl position, first part (left foot moved first) > 280
		280 - Crawl backwards > crawl position, second part (from 279)
281 - 
		Turn left crawling > crawl position
282 - Turn right crawling > crawl 
		position
81 - 
		STATE_ON_ALL_FOURS_FORWARD
		260 - Crawl forwards
261 - Crawl position > crawl forwards
262 - 
		Crawl forwards > crawl position, first part (right foot first) > 266
		267 - Crawl forwards > crawl position, first part (left foot first) > 
		268
82 - 
		STATE_HANG_TURN_LEFT
		271 - Hang still from monkey-bars > turn left hanging from monkey-bars
		
83 - STATE_HANG_TURN_RIGHT
		272 - Hang still from monkey-bars > turn right hanging from monkey-bars
		
84 - 
		STATE_ON_ALL_FOURS_TURN_LEFT
		269 - Crawl position > turn left crawling
		85 - STATE_ON_ALL_FOURS_TURN_RIGHT
		270 - Crawl position > turn right crawling
		86 - STATE_ON_ALL_FOURS_BACK
		275 - Crawl > crawl backwards
276 - Crawl backwards
		87 - STATE_NULL_87
		287 - Hang by the hands > pull up > crouch, first part > 288
288 - 
		Crouch, second part (after pulling up from hanging by the hands) (from 
		287)
88 - 
		STATE_ON_ALL_FOURS_TO_HANG
		289 - Crawl position > climb down > hang by the hands, first part >290
		290 - Hang by the hands, second part (after climbing down from crawl 
		position) (from 289) > 302
302 - Hang by the hands (after climbing 
		down from crawl position), third part (from 290)
		89 - STATE_CONTROLLED
		313 - Use doorknob to open door and push it open
314 - Use doorknob 
		to open door and pull it open
315 - Kick door open
400 - Empty 
		waterskin
401 - Fill waterskin
402 - Pour waterskin on scale
		403 - Open door with crowbar
417 - Push pushable > stand
418 - 
		Pull pushable > stand
422 - Play harp (The Lost Library)
423 - 
		Place trident on Poseidon statue (Temple of Poseidon)
426 - Play game 
		of senet (Tomb of Semerkhet)
427 - Light torch with flame 0-1 clicks 
		high
428 - Light torch with flame 2-3 clicks high
429 - Light 
		torch with flame 4-5 clicks high
430 - Light torch with flame 6-7 
		clicks high
431 - Light torch with flame higher than 7 clicks
432 
		- use mine detector
439 - Pickup from sarcophagus
		
		
		443 - Lara painfully gets to her feet after fall in elevator 
		(VCI-levels)
		444 - Wind up beetle > put beetle on floor
		
		
		461 - Jump forwards > grab horizontal pole
		
		
		
		464 - Open cabinet and search it
		
		
		
		465 - Open drawer and search it
		
		
		
		466 - Search shelves
		
		
		90 - STATE_ROPE_LEFT
		392 - Turn clockwise on rope
		
		91 - STATE_ROPE_RIGHT
		393 - Turn counter-clockwise on rope
		92 - STATE_CONTROLLED_92
		316 - Push Sequence button
		93 - STATE_CONTROLLED_93
		317 - Open trapdoor in floor
		94 - STATE_CONTROLLED_94
		Not used.
95 - 
		STATE_CONTROLLED_LET
		319 - Stand > grab turn handle (clockwise)
320 - Stand > grab turn 
		handle (counter-clockwise)
347 - Push turn handle (clockwise), first 
		part > 348
348 - Push turn handle (clockwise), second part (from 347)
		349 - Push turn handle (clockwise) > stand
350 - Push turn handle 
		(counter-clockwise), first part > 350
351 - Push turn handle 
		(counter-clockwise), second part (from 349)
352 - Push turn handle 
		(counter-clockwise) > stand
		96 - STATE_CONTROLLED_LET_96
		321 - Pull cog wheel
322 - Stand > grab cog wheel
323 - Let go of 
		cog wheel > stand
97 - 
		STATE_CONTROLLED_97
		324 - Use lever switch
		98 - STATE_PICK_UP_98
		325 - Use hole-in-wall switch/pickup
		99 - STATE_POLE_STATIC_99
		326 - Stand > climb onto vertical pole
327 - Jump off vertical pole
		328 - Hang still on vertical pole
331 - Jump forwards > grab and 
		climb onto vertical pole
337 - Jump upwards > grab and climb onto 
		vertical pole
100 - 
		STATE_POLE_UP
		329 - Climb vertical pole
338 - Climb vertical pole > hang still on 
		vertical pole
101 - 
		STATE_POLE_DOWN
		334 - Hang still on vertical pole > slide down vertical pole
335 - 
		Slide down vertical pole
336 - Slide down vertical pole > hang still 
		on vertical pole
102 - 
		STATE_POLE_LEFT
		332 - Hang still on vertical pole > turn clockwise on vertical pole
		343 - Turn clockwise on vertical pole (not used?)
344 - Turn 
		clockwise on vertical pole > hang still on vertical pole
		103 - STATE_POLE_RIGHT
		333 - Hang still on vertical pole > turn counter-clockwise on vertical 
		pole
345 - Turn counter-clockwise on vertical pole (not used?)
346 
		- Turn counter-clockwise on vertical pole > hang still on vertical pole
		
104 - STATE_PULLEY
		339 - Stand > grab pulley
340 - Pull pulley
341 - Let go of pulley
		
105 - STATE_DUCK_LEFT
		353 - Crouch > turn left crouching
		106 - STATE_DUCK_RIGHT
		354 - Crouch > turn right crouching
		107 - STATE_EXTERNAL_CORNER_LEFT
		355 - Shimmy around left outer corner, first part > 356
356 - Shimmy 
		around left outer corner, second part (from 355)
363 - Climb sideways 
		on ladder around left outer corner, first part > 364
364 - Climb 
		sideways on ladder around left outer corner, second part (from 363)
		
108 - 
		STATE_EXTERNAL_CORNER_RIGHT
		357 - Shimmy around right outer corner, first part > 358
358 - Shimmy 
		around right outer corner, second part (from 357)
365 - Climb 
		sideways on ladder around right outer corner, first part > 366
366 - 
		Climb sideways on ladder around right outer corner, second part (from 
		365)
109 - 
		STATE_INTERNAL_CORNER_LEFT
		359 - Shimmy around left inner corner, first part > 360
360 - Shimmy 
		around left inner corner, second part (from 359)
367 - Climb sideways 
		on ladder around left inner corner, first part > 368
368 - Climb 
		sideways on ladder around left inner corner, second part (from 367)
		
110 - 
		STATE_INTERNAL_CORNER_RIGHT
		361 - Shimmy around right inner corner, first part > 362
362 - Shimmy 
		around right inner corner, second part (from 361)
369 - Climb 
		sideways on ladder around right inner corner, first part > 370
370 - 
		Climb sideways on ladder around right inner corner, second part (from 
		369)
111 - STATE_ROPE
		371 - Hang from monkey-bars/jump upwards > grab rope (?)
373 - Loose 
		momentum on rope > wrap legs around rope > hang still on rope
374 - 
		Hang still on rope
377 - Hang still on rope > begin to swing with 
		still some momentum left (no kick necessary)(?)
379 - Jump forwards > 
		grab rope
408 - Swing forth and back with almost no momentum (Lara is 
		too high on the rope?)
		112 - STATE_ROPE_CLIMB_UP
		376 - Climb rope
113 - 
		STATE_ROPE_CLIMB_DOWN
		375 - Hang still on rope > slide down rope
384 - Slide down rope
		385 - Slide down rope > hang still on rope
		114 - STATE_ROPE_114
		387 - Hang still on rope > give a kick to gain momentum to swing (begin 
		to swing)
394 - Swing forwards on rope with much momentum
396 - 
		Swing backwards on rope, second part (from 398) > 397
397 - Swing 
		backwards on rope, third part (from 396)
398 - Swing backwards on 
		rope, first part > 396
		115 - STATE_ROPE_115
		395 - Hang still on ladder > abandon footing > hang by the hands alone 
		(not used) (?)
116 - 
		STATE_NULL_116
		399 - Swing forwards on rope with little momentum (?)
433 - Small 
		steps forward to correct Lara's position (hardcoded, used to put line up 
		Lara in front of switches and puzzles)
434 - Small steps to the left 
		to corrcts Lara's position
435 - Small steps to the right to correct 
		Lara's position
117 - 
		STATE_CONTROLLED_117
		412 - Push double doors
		118 - (no STATE constant)
		
		
		
		445 - DOZY Animation
		
		
		119 - STATE_TR_POSE
		
		
		
		447 - Walk on tightrope > stand on tightrope
		
		
		
		448 - Stand on tightrope
		
		
		
		449 - Walk on tightrope > tread carefully > stand on tightrope
		
		
		120 - (no STATE constant)
		
		
		
		451 - Turn around on tightrope
		
		
		121 - STATE_TR_WALK
		
		
		
		446 - Walk on tightrope
		
		
		
		450 - Stand on tightrope > walk on tightrope
		
		
		122 - STATE_TR_FALL_122
		
		
		
		452 - Stand on tightrope > loose balance and lean left
		
		
		
		454 - Fall off tightrope (to the left)
		
		
		123 - STATE_TR_FALL_123
		
		
		
		455 - Stand on tightrope > loose balance and lean right
		
		
		
		457 - Fall off tightrope (to the right)
		
		
		124 - (no STATE constant)
		
		
		
		458 - Stand > walk out on tightrope
		
		
		125 - (no STATE constant)
		
		
		
		459 - Walk off tightrope > stand
		
		
		126 - STATE_SWITCH_ON_126
		
		
		
		460 - Examine and turn doveswitch (Rome-levels)
		
		
		127 - (no STATE constant)
		
		
		
		453 - Lean left on tightrope > regain balance and stand on tightrope
		
		
		
		456 - Lean right on tightrope > regain balance and stand on tightrope
		
		
		128 - STATE_PB_HANGING
		
		
		
		462 - Swing around horizontal pole
		
		
		129 - STATE_PB_LEAP_OFF
		
		
		
		463 - Jump off horizontal pole
		
		
		130 - (unknown)
		
		
		131 - (no STATE constant)
		
		
		
		467 - Stand → put hand to headgear to listen (VCI-levels)
		
		
		
		468 - Hold hand on headgear and listen (VCI-levels)
		
		
		132 - (no STATE constant)
		
		
		
		469 - Remove hand from headgear → stand (VCI-levels)
		
		
		133-136 - (unknown)
		
		
		137 - (no STATE constant)
		
		
		
		472 - Kneel to open box and pick up item (VCI-levels)