All the TRC Scripts

[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV

[PCExtensions]
Level= .TRC
Cut= .TRC
FMV= .BIK

[Language]
File= 0,ENGLISH.DAT
File= 1,FRENCH.DAT
File= 2,GERMAN.DAT
File= 3,ITALIAN.DAT
File= 4,SPANISH.DAT
File= 5,US.DAT
File= 6,JAPAN.DAT
File= 7,DUTCH.DAT

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= DISABLED
InputTimeout= 18000
FlyCheat= DISABLED
Security= $55
DemoDisc= DISABLED

[Title]
Layer1= 128,128,128,7
ResidentCut= 1,28
ResidentCut= 2,29
ResidentCut= 3,30
ResidentCut= 4,31
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\TITLE,104

[Level]
Key= 1,Golden Key 1, $000e,$04b0,$0000,$0000,$0000,$0002
Key= 2,Golden Key 2, $000e,$04b0,$0000,$0000,$0000,$0002
Puzzle= 1,Garden Key, $0012,$0480,$0000,$0000,$0000,$0002
Pickup= 1,Mercury stone, $0002,$0200,$8000,$0000,$0000,$000a
Pickup= 2,Saturn Symbol, $0002,$0380,$0000,$0000,$0000,$0002
Layer1= 16,16,96,3
;OPCODE_0xD9= 77,0
;OPCODE_0xD9= 0,0
;OPCODE_0xDA= 0,0
Name= Streets of Rome
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA1,128

[Level]
Puzzle= 1,Valve wheel, $0002,$0600,$0000,$fc00,$0000,$000a
Puzzle= 3,Golden coin, $0002,$0400,$0000,$0800,$0000,$000a
Puzzle= 4,Mars symbol, $0002,$0500,$0000,$0000,$0000,$0002
Puzzle= 5,Venus symbol, $0002,$0500,$0000,$0000,$0000,$0002
Layer1= 128,128,128,3
Name= Trajan`s markets
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA2,126

[Level]
Key= 1,Colosseum key 1, $fff3,$0380,$0000,$a000,$a000,$000a
Key= 2,Colosseum key 2, $fff3,$0380,$0000,$a000,$a000,$000a
Puzzle= 4,Gemstone, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,1,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
PuzzleCombo= 4,2,Gemstone piece, $0000,$0200,$0000,$0000,$4000,$0002
Pickup= 1,Philosophers stone, $0000,$0400,$0000,$0800,$0000,$000a
;FMV= 3,0
Layer1= 128,128,128,3
Name= The Colosseum
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDREA3,118

[Level]
Key= 7,Silver key, $0000,$0400,$0000,$c000,$0000,$0002
Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
Puzzle= 1,A Fuse, $0003,$0600,$0000,$0000,$1800,$0002
Layer1= 168,168,200,-8
AnimatingMIP= 1,5
AnimatingMIP= 4,8
AnimatingMIP= 5,5
AnimatingMIP= 15,4
Name= The base
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\JOBY2,130

[Level]
Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
Puzzle= 3,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
Puzzle= 4,Suit battery, $000e,$0380,$0000,$0000,$0000,$0002
PuzzleCombo= 3,1,Aqualung, $000c,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 3,2,Suit console, $0011,$0400,$0000,$0000,$0000,$0002
PuzzleCombo= 4,1,Battery (+), $000f,$0380,$0000,$0000,$0000,$0002
PuzzleCombo= 4,2,Battery (-), $000f,$0380,$0000,$0000,$0000,$0002
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
ResidentCut= 1,2
;Cut= 18
;OPCODE_0xDA= 0,0
;OPCODE_0xDA= 1,0
;OPCODE_0xDA= 3,0
;OPCODE_0xDA= 20,0
Name= The submarine
Horizon= ENABLED
Level= DATA\JOBY3,121

[Level]
Puzzle= 1,Chaff flares, $0004,$0200,$0000,$2000,$0000,$0002
Pickup= 1,Spear Of Destiny, $0014,$0380,$0000,$c000,$0000,$000a
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
Name= Deepsea dive
Horizon= ENABLED
Level= DATA\JOBY4,127

[Level]
Key= 6,Bronze key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 7,Silver key, $0000,$04b0,$0000,$c000,$0000,$0002
Key= 8,Swipe Card, $0000,$0300,$0000,$4000,$0000,$0002
Puzzle= 1,Nitrogen canister, $0014,$0700,$0000,$0000,$0000,$0002
Puzzle= 2,Oxygen canister, $0014,$0700,$0000,$0000,$0000,$0002
;FMV= 4,0
Layer1= 128,128,128,2
Layer2= 128,128,128,-1
;Cut= 32
Name= Sinking submarine
Horizon= ENABLED
Level= DATA\JOBY5,121

[Level]
Puzzle= 1,Heart, $0004,$0400,$8000,$0000,$0000,$0002
Puzzle= 2,Catapult, $0016,$0480,$0000,$0000,$0000,$0002
Puzzle= 3,Iron clapper, $000c,$0500,$0000,$4000,$0000,$0002
PuzzleCombo= 2,1,Rubber tube, $0004,$04b0,$0000,$1000,$0000,$0002
PuzzleCombo= 2,2,Pitchfork, $0000,$0500,$3000,$e000,$d000,$0002
Layer1= 80,96,160,-8
Name= Gallows tree
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY1,124

[Level]
Puzzle= 1,Bone dust, $0010,$0400,$0000,$0000,$0000,$0002
Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
Layer1= 80,96,160,-8
ResidentCut= 1,34
Name= Labyrinth
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY2,117

[Level]
Puzzle= 1,Chalk, $0000,$0400,$0000,$0000,$1000,$000a
Puzzle= 2,Silver coin, $0000,$0200,$4000,$0000,$4000,$0002
Pickup= 1,Bestiary, $0000,$0600,$4000,$d000,$3800,$0002
;FMV= 5,0
UVrotate= 3
Layer1= 80,96,160,-8
AnimatingMIP= 8,6
;Cut= 35
Name= Old mill
YoungLara= ENABLED
Horizon= ENABLED
Lightning= ENABLED
ColAddHorizon= ENABLED
Level= DATA\ANDY3,124

[Level]
Key= 7,Hammer, $0000,$0200,$4000,$1000,$0000,$0002
Key= 8,High level access card, $0000,$0180,$8000,$1000,$0000,$0002
Puzzle= 3,Access code disc, $0000,$0180,$c000,$4000,$0000,$000a
Puzzle= 4,Iris lab access, $0000,$0170,$4000,$0a00,$4000,$000a
Pickup= 1,ID access card, $0000,$0180,$1000,$b800,$6800,$0002
Pickup= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 6,4
;OPCODE_0xD9= 7,0
Name= The 13th floor
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH1,129

[Level]
Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
Puzzle= 3,Teleporter disc, $0000,$0170,$4000,$0a00,$4000,$000a
Pickup= 1,Low level access card, $0000,$0180,$1000,$b800,$6800,$0002
Pickup= 2,Restroom access card, $0000,$0300,$8000,$0000,$0000,$0002
UVrotate= 8
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 2,4
AnimatingMIP= 5,4
AnimatingMIP= 6,4
AnimatingMIP= 7,4
;OPCODE_0xD9= 7,0
;OPCODE_0xD9= 30,0
;OPCODE_0xDA= 78,0
;OPCODE_0xDA= 59,0
;OPCODE_0xDA= 60,0
Name= Escape with the iris
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH2,129

[Level]
ResidentCut= 1,26
;Cut= 26
Name= Security breach
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICHCUT2,129

[Level]
Puzzle= 1,Helipad access key, $0003,$0300,$0000,$0000,$0000,$0002
Puzzle= 2,Iris artifact, $fffc,$04b0,$8000,$8000,$1000,$000a
PuzzleCombo= 1,1,Key bit (left), $0003,$0300,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Key bit (right), $0003,$0300,$0000,$0000,$0000,$0002
;FMV= 6,0
Layer1= 64,64,144,-5
Layer2= 32,32,78,2
AnimatingMIP= 3,4
AnimatingMIP= 4,4
AnimatingMIP= 14,4
AnimatingMIP= 15,4
Name= Red alert!
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
ColAddHorizon= ENABLED
Level= DATA\RICH3,129

[Level]
;OPCODE_0xD9= 5,0
;OPCODE_0xD9= 7,0
;OPCODE_0xD9= 20,0
Name= Gibbys Level
Horizon= ENABLED
Train= ENABLED ; Outside level with rain???
Level= DATA\GIBBY,110

[Level]
Layer1= 160,160,192,7
Name= Dels Level
Horizon= ENABLED
ColAddHorizon= ENABLED
Level= DATA\DEL,110

[Level]
Name= Toms Level
Level= DATA\TOM,110

Here is an extra script from TRC

[PSXExtensions]
Level= .PSX
Cut= .CUT
FMV= .FMV

[PCExtensions]
Level= .TR4
Cut= .TR4
FMV= .BIK

[Language]
File= 0,ENGLISH.DAT
File= 1,FRENCH.DAT
File= 2,GERMAN.DAT
File= 3,ITALIAN.DAT
File= 4,SPANISH.DAT
File= 5,JAPAN.DAT
File= 6,USA.DAT

[Options]
LoadSave= DISABLED
Title= ENABLED
PlayAnyLevel= DISABLED
InputTimeout= 1800
FlyCheat= DISABLED
Security= $55
DemoDisc= DISABLED

[Title]
Level= DATA\TITLE,2

[Level]
Key= 7,HK Rapid Mode, $0014,$04b0,$0000,$0000,$0000,$0002
Key= 8,HK Ammo, $000e,$0258,$0000,$c000,$0000,$000a
KeyCombo= 4,2,Revolver Ammo, $0014,$04b0,$0000,$0000,$0000,$0002
KeyCombo= 5,1,Revolver Ammo, $0014,$04b0,$0000,$0000,$0000,$0002
Name= ANDY4 (imps1)
Level= DATA\LIBDEM,3