Adding More Waterfalls to your WAD
by 
		Titak
		The bad news is that a WAD only has room for 3 
		waterfall objects: WATERFALL1, WATERFALL2 and WATERFALL3. These slots 
		have in common that the texture they use is scrolling, giving a 
		waterfall effect.
The good news is that you can have more 
		'waterfalls' in your wad! Those waterfalls will need to use the textures 
		of those in the WATERFALL slots but they can be different in shape. 
		So... waterfall objects can also be placed in a static slot or an 
		animating slot. But there's a catch...
		1/ Copy a waterfall 
		object into a waterfall slot, using WADMerger.
Now you have an object 
		which uses a scrolling texture animation: the water.
		2/ Once you have 
		filled the waterfall slots you can put other (waterfall) objects in 
		animating or static slots.
3/ 
		Make sure that the static or animating slots 
		waterfalls use the same watertexture(s) as the waterfalls in the 
		waterfall slots.
So you may need to retexture the static and 
		animation slots waterfalls using STRPix, replacing their original 
		textures with the waterfall ones. The scrolling texture should be the 
		first texture in the wad's textureset. Because the texture is already 
		scrolling because it was originally used for a 'real' waterfall it will 
		also scroll on the static and animating slot objects. So there's your 
		new 'waterfall'!
4/ 
		These new waterfalls won't automatically have 
		sfx assigned to them, by typing in a certain OCB value, so open your 
		project and place sounds near the objects to give them sfx.
		IMPORTANT: 
		You do need to keep the original waterfall object in the waterfall 
		slot(s). If you take it out the texture will stop scrolling on the 
		static and animating slot objects!!!!!
		NOTE: This trick 
		works with all objects, including puzzle items and puzzleholes. It might 
		even work on Lara's outfit but I haven't tried that.
		Example:
		a - The first 
		screenshot shows the object in the WATERFALL1 slot. It uses the first 
		texture in the wad's textureset.

		The WATERFALL2 object uses the second texture 
		and WATERFALL3 is a custom made object which uses the third texture.
		
b - 
		Let's say you want to have another object to have that same scrolling 
		texture: a sort of electrical lightrays that serve as a lamp/heater.
		Copy an object into your wad and put it, for example, in the PLANT1 
		slot. 
c 
		- Open Strpix again and select your PLANT1 
		object. Now select the third texture and texture the object with it. 
		Save the wad, place the object in your project and check out the lamp 
		with moving lightrays!

d - Add, in case you want it to have a sound, a sound using the Select Sound feature in the LE. (Make sure that the selected sound is added to your WAD, otherwise you won't be able to hear it ingame)

(Please note that this method can cause texture scrolling on other objects in overloaded WADs. So if your level is already pushing limits, be wary of adding more waterfalls).