Waterfall Colour Change Problem
by 
		Bedazzled
		Several people including myself have experienced the 
		problem of waterfall objects changing colour in game seemingly at random 
		and for no apparent reason. It has been found to be caused by other 
		objects in the wad, and in my case by simply applying small segments of 
		a texture to a wall while texturing a level. In all cases the problem 
		has been solved by resizing the actual waterfall texture to 256 x 256 
		pixels.
To eliminate the need for a graphics program such as 
		Photoshop or similar, I have provided a resized texture below along with 
		the magenta colour which is used as transparent on objects by the level 
		editor. You'll see why this other texture is needed later. Unfortunately 
		the free graphics programs gimp & Windows paint cannot be used to resize 
		the texture.
waterfall texture ( 50 Kb )
		Begin by using 
		Wadmerger to create a new wad containing only the waterfall(s). To add 
		the textures to the wad proceed as follows.
1. Click the Add 
		Texture button as shown here.
		
		A new window opens as shown below note the add 
		texture window will initially be blank.
2. click the 'Load' 
		button and browse to the location of the resized texture, select it and 
		click the 'open' button. 
3. click the 'Add' 
		button.
		
		4. Repeat steps 1 - 3 
		above to add the transparent texture then save the wad.
Open the 
		new wad in Strpix you will see that there are now two texture pages, the 
		first page is the resized texture and the second page contains the 
		original texture and the transparent texture.
		
		
The reason for that transparent texture will now become clear. If we were to start to retexturing the waterfall, it's very difficult to know exactly where the new texture has been applied. In this screenshot only the left side has the new texture.
		
So first retexture the waterfall transparent and then texture it using the resized texture, making sure the semi-transparent option is selected. And remember to do both sides of the mesh rotating it as required. Don't worry about the texture orientation as they will automatically be correctly orientated when placed.
		