Screamer - the Basics
by 
		Leroy Perkins (LePerk)
INSTALLATION
You must install the J2RE 1.4 (Java 2 Runtime Environment) for your system.
		So if Screamer wont run for you, make sure you 
		download this file. It is only 10MB, see the second table, second row 
		JRE column download. You don't need SDK.
The installer should 
		have created something like this...
		
		RUNNING 
		Just double click Screamer.bat. You can resize the window for better 
		view.
On a system running Windows XP, if you have installed JRE 
		and Screamer then double clicked Screamer.bat and see a DOS window open 
		then close and Screamer doesn't start try the following:
Open 
		Screamer.bat with Notepad enter a second line: pause (This will stop the 
		window closing so you can read the error message.)
Exception in 
		thread �main� java.lang.NoClassDefFoundError: Screamer If you get the 
		above error message do the following: 
1) Right click My Computer 
		then open Properties. 
2) Click Advanced then click Environment 
		Variables. 
3) In the System Variables box (the second one) click 
		New. 
4) Variable Name: CLASSPATH 
5) Variable Value: 
		c:\Screamer (The path where Screamer is installed, if you're not sure 
		open the Screamer folder and check the title bar.) Delete the pause line 
		from Screamer.bat and now run Screamer. 
		WADMERGER WARNING 
When you save with WadMerger it 
		will overwrite the sfx and sam files so you will have to recopy them. 
		
SYSTEM QUIRKS 
I've 
		tested this on two system one running Windows XP the other with Windows 
		98. On the Win98 system the Output WAD feature doesn't work. I also know 
		that it won't work on a Mac so I have included the Output Batch feature. 
		This will make two files a Sounds.txt and a <wad name>.bat. Copy these 
		into [trle\sound\LevelSFX Creator] folder and double click the batch 
		file to create the  <wad name>.sam and <wad name>.sfx files. Or 
		place a copy of pcwadsfx.exe in the [output] folder. If you place a 
		short cut to the [graphics\wads] folder in there too copying is quick 
		and easy. 
COMMON PROBLEMS WITH TR 
		SOUNDS 
Baddies that make water sounds when they shoot 
		is caused by having too many sounds in the tr4 file. To fix this remove 
		unused or unnecessary sounds. 
Since the samples a level needs 
		are included into the tr4 file these files become very large. They can 
		be reduced by removing unused or unnecessary sounds. 
Object 
		makes no sound. Add the sound, but which sound do I add? Use WADMerger's 
		Animation Editor, open the Animation Commands dialog and flip through 
		the animations. Make note of all the sound ID's used. Some sounds are 
		attached to Lara and not the object. For example, the Floor Lever object 
		has no sounds but the animation of Lara using the Lever has both sounds 
		of Lara (steps and grunts) and the Lever (clicks, grinds and squeaks). 
		
The Wraiths sounds are to loud, just use Screamer to add the wraith 
		sounds because WADMerger plays all included sounds at full volume. 
		
Object makes an unusual or completely wrong sound. Either change the 
		sample used (with Screamer), change the sound played (with WADMerger) or 
		delete the sound (with Screamer). 
Sound stutters when playing. 
		Uncheck the Looped box for this sound. 
The tomb2pc converter is 
		asking for a sound that isn't there. Either delete the sound that uses 
		this sample or copy and rename an appropriate sound file. 
		Problems have been experienced when using large wav files, there maybe a 
		file size limit. Try breaking the sound into two files and then play 
		them sequentially. 
If you have problems using a certain sound 
		slot try another one and change the sound ID that is played for that 
		object in Animation Editor. 
INTERFACE
		
		Menu
FILE => LOAD 
		STANDARD
Loads a fixed up version of the revised wads 
		Sounds.txt. 
FILE => LOAD...
		Load previous changes you made. 
FILE => 
		SAVE 
Saves the changes you have made to the 
current 
		file. 
FILE => SAVE AS... 
		You choose location of save. 
FILE => 
		SETTINGS... 
Choose the settings that will be used when 
		Screamer is started. Auto Load will load the selected file at start up 
		and when you click save on the settings dialog. 
		TASK => OUTPUT WAD 
This will create 
		<wad name>.sam and <wad name>.sfx files in the OUTPUT folder. This 
		operation will use the information in Association and Wad Name fields. 
		
TASK => OUTPUT BATCH 
This will 
		create a Sounds.txt and <wad name>.bat files in the OUTPUT folder. This 
		operation will use the information in the Association and Wad Name 
		fields. 
TASK => RESET SOUND PROPERTIES 
		
This will reset all the properties of the current sound to those of 
		the standard sounds. 
ASSOCIATIONS => CLEAR 
		NON g & t 
This will remove all the associations for the 
		current selected sound, expect those that are general 'g' or title 't'. 
		
ASSOCIATIONS => CLEAR ALL NON g & t 
		
This will remove all associations for all sounds expect those that 
		are general 'g' and title 't'. 
		ASSOCIATIONS => CLEAR ALL EXCEPT 
This is for building 
		sound files for objects when you want to share them with others. It will 
		remove all association data for all sounds except those associated with 
		the current value in the association field. 
		ADD OBJECT => <object name> 
This 
		will associate all the sounds for that object using the value in the 
		Association field. If you want more objects added to this menu contact 
		me. 
SOUND LIST 
You 
		must click on the sound to bring up its properties. 
		SOUND PROPERTIES 
		ID 
This cannot be changed, it 
		corresponds with the id's used by WadMerger and Flipeffect 10 trigger. 
		
NAME 
This cannot be changed. 
		
SAMPLE 
Enter the name of the 
		sample that you want to play as this sound. The name should not have any 
		spaces in it and drop the .wav extension. So if you have a sample called 
		TR3 Sound 316-1.wav change the name to TR3_Sound_316-1.wav, but only 
		enter TR3_Sound_316-1 in the Sample field. Make sure the wav file is in 
		the correct format: PCM 22.050 kHz, 16 Bit, Mono. 
		In the following number fields to get the default 
		value delete ALL characters in the field, that includes spaces. To avoid 
		errors stay within the ranges and don't use any extraneous characters.
		
VOLUME 
Range 1 to 99
Default 
		100.
Small numbers is quiet, big numbers is loud.
		CHANCE 
Range 1 to 99 
Default 
		100 
This is the percentage chance the sound will play. Thus no entry 
		will play 100% of the time whereas 1 will only play 1% of the time it is 
		called. 
PITCH 
Range �99 to 
		99
Default 0
-99 is very low pitch. Think bass drum.
99 is very 
		high pitch. Think violin.
RADIUS 
		
Range 1 to 26 
Default 0 
This is the distance in TR tiles the 
		sound can be heard at full volume. After this it falls away, so you can 
		still here 0 radius sounds if you are not on top of the object making 
		the sound. 
PRVN 
If you know 
		what these do then please inform me. 
		LOOPED 
If checked sound will play continuously, mainly 
		used for things like water, fountain, earthquake and electricity; you 
		get the idea. 
WAD NAME 
		
When you Output WAD or BATCH this is the name used. 
		ASSOCIATIONS 
		FIELD 
Enter a one or two character 
		value, this is case sensitive so 'A' is different from 'a'. This 
		information is used by the ADD and DELETE buttons and also by the Output 
		WAD and BATCH features. The character 'g' is general, these sounds get 
		included in all WADs, they're mainly the sounds Lara makes, foot steps 
		and grunts and stuff like that. 't' is for title. 
		ADD 
Will associate this sound with 
		the current value in the association field. 
		DELETE 
Will disassociate this sound 
		from the current value in the association field. 
		COLOURED BOX 
Green is for 
		associated, red for not associated. So it will be green for all 'g' and 
		sounds associated with the value in the field.
		ASSOCIATION LIST 
This lists all 
		current associations to the selected sound. 
		STATUS BOX 
Contains 
		conformations of activities and other messages. 
		MAKER NOTES mailto: leroy_perk 
		'at' yahoo.com.au
Don't place this tool for download on any site without my permission. I won't say no, I would just like to know where it goes.
		
Copyright 2003. This program is the intellectual property of D. Michael McQuillan. It is free for distribution only with the permission of Leroy Perkins/D. Michael McQuillan. This software is not to be sold, leased or modified. This software was not made and is not supported by Core Design Ltd. and Eidos Interactive. This manual must be included with the software when distributed.