Metasequoia - Turning an object Upside Down
by
Terry Barrett (Dhama)
Open STRpix and load in a WAD, any WAD will do.
Now select an object, one near the end of the list would be best.
Anything but a box.
Now EXPORT that
object. This will be saved as a .DXF.
Now open Meta
Load in the object that you saved as a DXF and you will get a window
open up
In this window, alter the following parameters.
Multiply =1
X =
1
Click on SWAP
YZ
And check the box named INVERT
FACE
Click OK
Now your object is loaded
Press F1 This
will face the object to you.
At the top right of the screen there is a magnifying glass, place the
mouse pointer over the top of it and hold down the LEFT mouse
button. When you move the mouse your object will zoom in and out.
Position it so that you can see all of it. There is also a green cross
with arrows next to the magnifying glass, click and hold on the to move
your object in the selected direction.
Take a look at the EDIT buttons on the left of the screen.
Click on SELECT
ALL
Now in the COMMAND buttons
on the left of the screen.
Click on ROT and
you will notice a small floating window open on the other side of the
screen.
Click on the X-AXIS button.
Now move the mouse pointer over to your object.
Select one of the small square boxes that are at each intersection of
the object, preferrably one at the top right of the object. Click and
hold down the LEFT mouse
button and move the mouse. This will cause the object to rotate. Keep
rotating till the object is upside down. Make sure tha the edges look
straight (that there are no steps in them).
Your object should now be upside down.
Now save your object, again as a .DXF
A window will now open. Alter the following parameters in the following
manner.
X =1
Click on SWAP
YZ
And click OK
Now go back to STRpix and IMPORT you
object back in.
If you are using STRpix XP version. A little window will open. Select STATIC
MESHand
move the slider to 4. Not sure about other versions but at least one of
them didn't have that little window.
It will look white, so you just need to retexture it. All collision
should be ok, but as this is just a quick tutorial, I'll only cover the
basics.
Once textured, save your WAD and load it into the editor. You now have
an upside down object.
If you wish to use it as a reflection object, import it back into a
different slot. You''ll need to know how STRpix functions to do the
collision box, but you may already know how to do that.
As always, back up your WAD before editing it.