Metasequoia - Creating a simple Bench
by 
		Bedazzled
This tutorial will help you to take your first steps towards creating your own custom objects in MetasequoiaLE, by creating this simple bench.
		
		Note
I have used 
		MetasequoiaLE R2.2 Beta, Version 1.2a can also be used, but drag handles 
		will not be available. And it will be more difficult to move objects 
		accurately.
If you make a mistake use CTL+Z to undo it.
		
When you start Meta the left side of the work area Should appear 
		like this.
		
If the panel on the left is not visible, left click on the blue Command Tab to expand it. Ensure that only the Pt (show points) and the Ln (show lines) buttons just above the black workspace area are selected.
		Creating the Top
Click the Primitive 
		button on the Command panel and a new Panel will open.
		
The flat square is selected by Default. If required checkmark the preview box and click the Property button, and a 2nd new panel opens.
		
		Enter 44.4 into the X size 
		box and 12.9 into the Z size box, 
		advance the X segment box to show 2. 
		This will divide the top of our bench into two segments making it easier 
		to texture. Make sure the Create as new object box is checked and close 
		this panel. Click the create button on the previous panel, the object 
		will appear in the workspace.
Now we need to give the top some 
		thickness, First click the select button on the Commands panel then 
		press Control + A on the keyboard to select your entire object. Click 
		the Extrd button on the Commands panel, a small panel with two options 
		will open, leave the normal option selected for now. We'll use the bevel 
		option later.
Position your cursor inside you object and left 
		Click & drag your mouse, to move a blue copy of your object about 0.5 Cm 
		above the original. Your object should now look like this.
		
		You can right click & drag in the work area to rotate 
		the view if required.
As you can guess this is far too thick, so 
		we'll correct that next. Rotate the view until it's similar to this 
		screen shot.
		
		Click on a blank area of the workspace to deselect 
		everything. Now click select on the Command panel, holding down the 
		shift key click on the dots & lines forming the top half of the object 
		as shown here.
Click on Move on the Commands panel, once again a 
		new panel opens.
		
		Make sure the Abs (Absolute) option is selected and 
		enter 4.7 into the Y box & click OK. Our top is now the correct 
		thickness. Click the small Fc (show faces) button near the top of the 
		workspace to view it in solid form.
Now would be a good time to 
		protect our work. Go to the top toolbar, select panel > object panel.
		
		Click obj2 in order to select it, click the box just 
		to the left of it A key icon appears and the object can no longer be 
		edited. Click the eye icon to hide the object & clear the workspace.
		
Constructing the supports
Each support consists of two 
		parts a base and an upright. We are going to make one of each component, 
		then combine them into a new object and finally clone this new object to 
		give us two supports.
The base
If the show faces 
		button is still selected, click on it to deselect it. Using the create 
		Primitive panels create a flat base with these dimensions X= 
		5.2 Y = 12.9 leave both segment boxes 
		set to one.
Select all and open the Extrude options panel, by 
		clicking on the Select and Extrd buttons. This time we are going to use 
		the Bevel option, click bevel in the options panel to select it. Once 
		again click & drag to extrude the flat surface, as you can see the sides 
		of our base are now bevelled.
Rotate the view until you can 
		clearly see the four points, which mark the top corners of the base. It 
		may help to zoom in by left clicking & dragging on the magnifying glass 
		icon, just above the top right corner of the workspace.
Shift 
		click on each point to select it, the screen shot below show the correct 
		points.
		
		Click on Move on the Commands panel, make sure the 
		Abs (Absolute) option is selected and enter 2.7 into the Y box & click 
		OK.Click the Fc (show faces) view it in solid form. Use the objects 
		panel to lock obj 3.
The upright
Open the create 
		Primitive panels and select the cube icon in either panel, create a cube 
		with these dimension's X= 3.7 Y= 
		16.88 Z = 11.4 leave all segment 
		boxes set to one, ensure the cube checkbox is not checked. Select all 
		and bring up the move panel enter 14.1 into the Y field., click OK. The 
		upright has now moved into the correct position on the base. Using the 
		objects panel unlock obj 3.
Finishing & cloning the support
		
With only the base & support visible and unlocked, click the Misc 
		tab in the object panel. Scroll down and click �Merge all visible� 
		answer yes to the prompt., the base and support is now a single object. 
		(obj 4) Again on the objects panel click the clone tab, accept the 
		default settings and click OK. We now have two supports in exactly the 
		same place, (obj 1 and obj 4).
		
		Putting it all together
In the objects 
		panel lock and hide object 4., and select obj 1 click select on the 
		Command panel. Then click one of the points at the top of the support., 
		click move and note down the reading in the Y axis box .Just in case you 
		close the move panel by accident.
Lock obj 1, unlock & make 
		visible obj 2.( the bench top) if the move panel is still open check 
		the X value = 44.40 Z value 
		= 12.90 Note these values may be negative.
Enter the value 
		you noted down into the Y-axis box and click OK. With all objects 
		visible and obj �s 2 & 4 locked, select all.
Move the support 
		into position near one end of the bench, by dragging the red cone on the 
		drag handle or clicking and dragging the support. If you have dragged 
		the support you can position it exactly along the Z and Y-axis, 
		by entering these values into the move panel Z = 
		-8.71 Y = 14.1 and clicking OK.
		
Lock obj 4 and unlock obj 1. And move the other support into 
		position, once your Happy with the position of both supports, unlock all 
		of the objects and click on Misc merge all visible.
Exporting 
		your new creation
Click on File > Save as. Enter the filename 
		and folder you want to save to, in the save as type box choose, AutoCAD 
		(*dxf) , Set the Export options as shown below and click once on the 
		SWAP YZ button.
		
		Multiply - 1.000
Digit = -1
Triangles have four 
		points box checked.