Adding a Custom Mesh to your WAD
by 
		Bedazzled
		Imagine you have created a custom object in Meta; now 
		you need to know how to get it textured and added into your level's wad.
		
This tutorial will show you how, and also how to get it into a 
		specific slot.
You will need WADMerger and StrPix. The dxf file 
		of your object and the textures you want to use should be the correct 
		sizes required by the object and in 16 bit bmp format.
This is 
		the object I'll be using for this tutorial. It's a column from my first 
		level, and has 4 texture tiles. It will be placed into the Architecture 
		2 slot.
		
		Open WADMerger and load in a wad which contains an 
		unwanted object in the slot you intend to use; in this case I used the 
		angkor wad.
Ensure that the object in the slot you intend using 
		has only one mesh. 
Make sure the smartcopy feature of WADMerger 
		is switched off as shown below - the lightbulb should NOT be depressed. 
		Switching off smartcopy means the object you copy will remain in its 
		original slot instead of being moved into the plant 0 slot.
Copy 
		the unwanted object into a new blank wad. Now we need to add the 
		textures.
		
Click on the add texture button and a new window opens:
		
		Click the load button, browse to your texture file 
		then press the add button. Repeat this process for each of the required 
		textures.
When you're finished adding textures save the wad.
		
We now have a wad containing an unwanted object and the textures we 
		want on our custom object.
Open StrPix and load in the wad you 
		just saved.
You should see the unwanted object, and also see the 
		textures for your custom object in the texture panel.
		
		Click on file on the top toolbar and from the drop 
		down menu select Import Dxf.
Browse for your custom objects dxf 
		file and open it. The import Dxf options box will open.
		
		If your object will be in a static slot as in this 
		example, click the static mesh radio button & move the slider to a value 
		of 3 or 4 and click the ok button.
Adjusting the slider will 
		alter the brightness of the object in game. A setting of 3 or 4 is about 
		right for most objects.
Note the slider is only used with static 
		meshes.
Your custom object will now appear in the render window. 
		Texture it and save the wad.
		
Now use WADMerger to add your new custom object to your levels wad.