Changing Enemy Characteristics
by 
		Bedazzled
		The use of the Enemy= command 
		allows various characteristics of enemies to be changed. For instance 
		their resistance to Lara's gunfire or how much damage they cause to 
		Lara. They can also be configured as mortal or immortal and even explode 
		when killed. Obviously common sense should be used. While it's fun to 
		watch a crocodile explode when killed with pistols it's not very 
		realistic.
The command is used in the [level] section of the 
		script and has the following syntax: 
		
Enemy=Slot,HP (Vitality), NEF_flags, TombFlags, Extra, Damage1, 
		Damage2, Damage3
Slot ...............The 
		slot the enemy occupies in the level wad.
HP ................ 
		The enemies resistance to Lara's gunfire.
NEF_flags....... 
		These set a particular behaviour for the slot.
TombFlags ..... 
		This field should be set to IGNORE.
Extra ............ 
		This field is used only with the Wraith 1-4 and the TEETH_SPIKE objects.
		
Damage1,2,3 fields These fields determine the amount of damage the 
		enemy will cause Lara. Because some enemies can use several weapons 
		against Lara these fields allow you to set different amounts of damage 
		for each weapon.
The table below shows each enemy slot along with 
		the recommended range of values which can be used in each of its damage 
		fields (Arg1,2,3). Also shown is the enemies default damage field values 
		along with the weapon used where relevant to the enemy.
		

		
		When the Extra field is used with Wraiths 1-4 a value 
		of 0 will disable burning Lara and a value of 1 will enable burning Lara 
		to death.
WRAITH1 Arg1: 0 -1000 Default Flame=ENABLED
WRAITH2 
		Arg1: 0 -1000 Default Flame=DISABLED
WRAITH3 Arg1: 0 -1000 Default 
		Flame=DISABLED
WRAITH4 Arg1: 0 -1000 Default Flame=DISABLED
		The Extra field is also used with the TEETH_SPIKES slot; if you set a 
		value of 1 in the Extra field Lara can walk through the spikes without 
		taking damage. This works only if the teeth spikes have an ocb setting 
		of 20. (Pointing North and static)
NEF_flags
		NEF_EXPLODE 
Using 
		this flag the enemy will explode instantly when killed.
		NEF_EXPLODE_AFTER
Using this flag the enemy will explode 
		after its death animation has ended.
NEF_ONLY_EXPLODE
		
The enemy can only be killed with explosive ammo.
		NEF_SET_AS_MORTAL
Will transform immortal enemies into 
		mortals.
NEF_NON_TARGET
Lara will not target an 
		enemy with this flag and it becomes immortal.
NEF_NONE
		
Reserved do not use. If you 
		want to omit a NEF_ flag enter IGNORE
		NEF_SET_AS_CREATURE
		Experimental, do not use.
NEF_HIT flags
		These set the behaviour of Lara's shots on an enemy only one NEF_HIT 
		flag.
NEF_HIT_DEFAULT
This has the same effect as 
		omitting a NEF_HIT flag
NEF_HIT_BLOOD
This will 
		cause blood splatter on the enemy in response to Lara's shots.
		NEF_HIT_FRAGMENTS
NEF_HIT_SMOKE
When 
		combining NEF_flags use the plus symbol as shown in this example.
		
Enemy=BADDY_1,100,NEF_HIT_BLOOD+NEF_EXPLODE,IGNORE,100