TriggerTriggerer - Saving Object Trigger 
		Amount
by 
		AkyV
So Lara cannot activate that trigger on Square#2. If she uses the key on Square#1 then nothing will happen - but, after that, she will be able to activate that trigger on Square#2.
And, just think about it:
	    The benefit is really big if the disabled trigger has many squares - for example six squares:
Original setup:
	    Square#1 - contains:
	    - a key hole
	    - a KEY trigger for this hole
	    - six TRIGGER triggers to activate six Trigger Triggerer objects
	    Square#2, 3, 4, 5, 6, 7 - contains:
	    - those Trigger Triggerer objects with their blue frames
	    - the trigger that is disabled till that Trigger Triggerer has been activated
It is 7 objects+8 triggers
Alternative setup:
	    Square#1 - contains:
	    - a key hole
	    Square#2, 3, 4, 5, 6, 7 - contains:
	    - a (six squares sized) KEY trigger for that hole
	    - a (six squares sized) TRIGGER trigger that is disabled till the key has been used in that hole
It is still 1 object+2 triggers!
SWITCH
	    Original setup:
	    Square#1 - contains:
	    - a switch
	    - a SWITCH trigger for this switch
	    - a TRIGGER trigger to activate a Trigger Triggerer object
	    Square#2 - contains:
	    - that Trigger Triggerer object with its blue frame
	    - the trigger that is disabled till that Trigger Triggerer has been activated
It is 2 objects+3 triggers
Alternative setup:
	    Square#1 - contains:
	    - a switch
	    Square#2 - contains:
	    - a SWITCH trigger for that switch
	    - a TRIGGER trigger that is disabled till that switch has been used
It is 1 object+2 triggers
PICKUP
	    Original setup:
	    Square#1 - contains:
	    - a pickable item with OCB=64
	    - a PICKUP trigger for this item
	    - a TRIGGER trigger to activate a Trigger Triggerer object
	    Square#2 - contains:
	    - that Trigger Triggerer object with its blue frame
	    - the trigger that is disabled till that Trigger Triggerer has been activated
It is 2 objects+3 triggers
Alternative setup:
	    Square#1 - contains:
	    - a pickable item with OCB=64
	    Square#2 - contains:
	    - a PICKUP trigger for that item
	    - a TRIGGER trigger that is disabled till that item has been picked up
It is 1 object+2 triggers