Level Jumps - the Basics
by 
		Uvavoo
		1. In level 1. Set a trigger where you want the jump 
		to occur.
2. Set the trigger type to FINISH to the right of this 
		type in a 2 (because this is the level you 
		want to jump to).
3. Put the number 1 in the TIMER field.
		
4. Place a Lara start position nullmesh in the square BEFORE the 
		trigger.
5. Open the OCB for the Lara start position nullmesh. 
		Put a 1 in the box, press enter and OK that. This is where Lara will 
		appear when she jumps back from level 2.
6. In level 2. Again set 
		a trigger to jump back.
7. Set the trigger type to FINISH and put 
		a 1 in the box this time.
8. Put the number 1 in the TIMER.
		
9. Place a Lara start position nullmesh in the square before the 
		trigger again.
10. Again open the OCB and type a 1.
		
		Things to remember
* Lara needs to be present 
		in both levels. (can be anywhere in the level)
* You can have 
		more than 1 'jump' in a level. If you do, the TIMER fields need to be 
		changed to 2 or more in both levels. The OCB of the lara start position 
		needs also to be changed to 2 or more in both levels.
* The fat 
		end of the nullmesh points to the direction Lara will be facing when she 
		appears in the new level.