Textures - Crack Mode
by 
		EssGee and eTux
		
		Crack mode is a very useful but under-used feature of the TR Level 
		Editor. Its purpose is to highlight badly aligned texture wall panel 
		segments. When these segments are aligned correctly there are several 
		benefits.
		
		
		1. It ensures that lighting features of a room have continuity (e.g. 
		shadows and the way light features fall on a wall).
		
		
		2. It helps eliminate 'cracks' in walls. This can be seen as fine white 
		lines of speckles between wall panels when texture panels are badly 
		aligned. When the wall panels segments are correctly aligned the ugly 
		lines will no longer be visible.
		
		
		3. It highlights the gaps in wall panels in underwater rooms, where it 
		looks like the texture panels are splitting apart. When the wall panel 
		segments are properly aligned the underwater wall will appear sealed and 
		no longer split apart.
		
		
		While it is best to use the "Crack Mode" to avoid all cracks (and best 
		done so by checking them from the first day you build the level) you 
		shouldn't go crazy over fixing every one of them. Keep things reasonable 
		- judge for yourself if or how much harm the cracks do - for example if 
		fixing some cracks doesn't go together too well with your architecture 
		or texturing style, no need to fix them. You'll see for yourself though, 
		that it makes a difference in underwater rooms or rooms with atmospheric 
		lighting.
		
		
		Here are some graphic tutorials that explain the general concepts of 
		crack mode. Hopefully these tutes will help you to achieve a more 
		professional look to your level.




