Lara's Animations
by
Fluen
The Imprisoned Spirits - Next Generation
All of Laras animations are built in 'chains' (→) to allow other states to occour. For example; there must be a state change when lara is hitting a wall during a jump. If this state change is removed Lara's jump-animation will keep playing until its end and wouldn't look realistic at all.
Most of laras animations have 'state changes' to change to another animation depending on what lara is doing at the time it changes. In such a case when the player is running or walking there is a state change to change to the correct left foot/right foot animation, to make laras animations smoother and not jerky. That means that many of Lara's animations come in almost duplicate pairs.
In those cases Lara will have one limb (hand or foot) further forward than the other at the beginning of the animation. To these I have added the comment: 'left/right hand/foot first'. If another term is fits the actual situation better than 'first' it will be used.
Or all her limbs will be aligned at the beginning of the animation and then she moves one limb as the first (no matter if the movement takes it behind the other like in walking backwards). In that case I have added the comment 'the left/right hand/foot moved first'.
If no such comment is added the animation is unique
Some of the 'animations' are just one single frame linking two other animations together.
Many animations are seemingly not used. They have no state-ID and no other animation calls them, nor do they call any next animation. Never the less they appear in game. I suspect many of them are hardcoded (example: the animations where Lara jerks away hurt from an enemy). Many are possibly used to 'fill out' an empty space between animations - during a jump/fall a bit longer than the jump animation.
Left and right is seen from Lara's point of view - so is clockwise and counter-clockwise
→ = linking animation used between 2 positions
(?) = not sure
??? = unknown
000
- Run
001 - Walk
002 - Walk → stand (right foot moved first)
003 - Walk → stand (left foot moved first)
004 - Walk → Run (right
foot moved first)
005 - Walk → Run (left foot moved first)
006 -
Stand → run
007 - Run → walk (left foot first)
008 - Run → stand
(left food first)
009 - Run → walk (right foot first)
010 - Run →
stand (right foot first)
011 - Stand still (used as a link between
many standing animations)
012 - Turn right on the spot, small turn
013 - Turn left on the spot, small turn
014 - Forward jump/fall (less
than 7 clicks high) → land (to a standstill), first part → 015
015 -
Land (after jump/fall less that 7 clicks high), second part → stand
still (from 014)
016 - Run → take off for forward jump (right foot
first) → 017
017 - Running take off for forward jump (left foot
first) → forward jump
018 - Run → take off for forward jump (left
foot first) → 019
019 - Running take off for forward jump (right foot
first) → forward jump
020 - Stand → walk forwards, first part → 021
021 - Walk forwards, second part → walk (from 020)
022 - Jump → fall
023 - Fall
024 - Jump/fall (more than 7 clicks) → crouching landing →
stand
025 - Fall → die (break neck)
026 - Stand → take off for
upward jump to grab
027 - Jump upwards to grab
028 - Jump upwards
029 - Grab (after upward jump to grab) → hang by the hands
030 - Hang
by the hands → fall
031 - Land after upward jump → stand
032 - Jump → hit something while in the air, first part → 033
033 -
Hit something while in the air, second part → fall (from 032)
034 -
Downward curve during long jump, first part (not used?) → 035
035 -
Downward curve during long jump, second part (not used?) (from 034)
036 - Downward curve during long jump → fall
037 - Hang by the hands
→ fall (great fall) (not used?)
038 - Walk backwards → stand
(right foot moved first)
039 - Walk backwards → stand (left foot
moved first)
040 - Walk backwards
041 - Stand → walk backwards
042 - Climb block (3 clicks high)
043 - Stand (after jumping to a
higher point) → run (not used?)
044 - Turn right on the spot, large
turn
045 - Jump forwards → fall (?)
046 - Forward jump trying to
grab → land (not used?)
047 - Roll (not used?)
048 - Roll → stand
(not used?)
049 - Jump forwards → fall (at earlier stage of jump)
(not used?)
050 - Climb block (2 clicks high)
051 - Climb block (2
clicks high) → stand
052 - Stand (after climbing block 2 clicks high)
→ run
053 - Run → hit wall (left foot first) → stand
054 - Run →
hit wall (right foot first) → stand
055 - Ascend block (1 click high)
running (left foot first)
056 - Ascend block (1 click high) running
(right foot first)
057 - Ascend block (1 click high) walking (left
foot first)
058 - Ascend block (1 click high) walking (right foot
first)
059 - Descend block (1 click high) walking (right foot moved
first)
060 - Descend block (1 click high) walking (left foot moved
first)
061 - Descend block (1 click high) walking backwards (left
foot moved first)
062 - Descend block (1 click high) walking
backwards (right foot moved first)
063 - Activate (lower) horizontal
switch
064 - Deactivate (raise) horizontal switch
065 - Sidestep
left
066 - Sidestep left → stand
067 - Sidestep right
068 -
Sidestep right → stand
069 - Turn left on the spot, large turn
070 - Slide forwards down steep slope (3 clicks high)
071 - Slide
forwards down steep slope (3 clicks high) → stumbling landing, first
part → 072
072 - Stumbling landing (after sliding forwards down
slope), second part → stand (from
071)
073
- Stand → take off for jump in all directions
074 - Take off for
backward jump
075 - Jump backwards
076 - Standing take off for
forward jump
077 - Jump forwards
078 - Take off for sideways jump
left
079 - Jump sideways left
080 - Take off for sideways jump
right
081 - Jump sideways right
082 - Crouching landing after jump
in all directions → stand
083 - Jump backwards → fall
084 - Jump
sideways left → fall
085 - Jump sideways right → fall
086 - Swim
underwater (1 stroke)
087 - Motionless underwater (driven only by
momentum)
088 - Stand → take off for backward hop
089 - Hop
backwards
090 - Hop backwards → stand
091 - Take off for upward
jump
092 - Jump forwards → running landing → run
093 - Downward
curve during long jump, second part (with less momentum than 035? - not
used?
094 - Jump forwards (at late stage during jump) → grab
095 -
Grab during forward jump
096 - Grab in mid-air → hang by the hands at
wall
097 - Hang by the hands → pull up → stand
098 - Failed
attempt to grab during forward jump → fall
099 - Fall → crouching
landing
100 - Downward curve during long jump → grab~
101
- Downward curve during long jump (with less momentum than 100) → grab
(not used?)
102 - Pull up (after hanging by the hands) → stand
103
- Stand still (breathing)
104 - Land on steep slope (3 clicks high) →
slide backwards down
105
- Slide backwards down steep slope (3 clicks high)
106 - Slide
backwards down steep slope (3 clicks high) → stumbling landing → stand
107 - Stop swimming underwater → drift underwater
108 - Drift
underwater
109 - Drift underwater → swim underwater
110 - Tread
water on water surface
111 - Pull out of water (onto ledge 1 click
above the water surface) → stand
112 - Fall/jump into water → swim
underwater
113 - Tread water on water surface → dive → swim
underwater (not used?)
114 - Swim underwater → break water surface →
tread water on water surface (?)
115 - Swim forwards on water surface
→ dive → swim underwater
116 - Swim forwards on water surface
117
- Swim forwards on water surface → tread water on water surface
118 -
Tread water on water surface → swim forwards on water surface
119 -
Fall/jump into water → swim underwater (not used?)
120 - Stand →
ready to push/pull pushable
121 - Ready to push/pull pushable → stand
122 - Pull pushable
123 - Push pushable
124 - Drown/die underwater
- with convulsions
125 - Jerk backwards hurt (standing)
126 - Jerk
forwards hurt (standing)
127 - Jerk right hurt (standing)
128 -
Jerk left hurt (standing)
129 - Pull underwater switch at wall
130
- Swimming pickup (right hand)
131 - Use key
132 - Die on the
water surface (less dramatic than 124)
133 - Run → die
134 -
Insert puzzle item
135 - Standing pickup from floor (right hand)
136 - Shimmy left
137 - Shimmy right
138 - Stand → die
139 -
Crushed by boulder
140 - Tread water on water surface → swim
backwards on water surface
141 - Swim backwards on water surface
142 - Swim backwards on water surface → tread water on water surface
143 - Swim sideways left on water surface
144 - Swim sideways right
on water surface
145 - Land after jump/fall → die (?)
146 - Stand
→ roll, first part → 147
147 - Roll, second part (from 146) → 148
148 - Roll, third part → stand (from 147)
149 - Impaled on spikes
150 - Grab in mid-air → hang by the hands in free air (swinging forth
and back)
151 - Swan dive → rolling landing
152 - Swan dive →
shoot through water at sloped angle (at early stage in swan dive)
153
- Swan dive → dive headfirst
154 - Swan dive → shoot through water
vertically (at later stage in swan dive)
155 - Swan dive → die (break
neck)
156 - Run → swan dive (right foot first)
157 - Run → swan
dive (left foot first)
158 - Swan dive
159 - Hang by the hands →
hand stand → stand
160 - Stand in water or under low ceiling → ascend
ladder (without the jump and grab)
161 - Ascend ladder
162 -
Ascend ladder → hang still on ladder (right foot higher)
163 - Ascend
ladder → hang still on ladder (left foot higher)
164 - Hang still on
ladder
165 - Hang still on ladder → ascend ladder
166 - Descend
ladder → hang still on ladder (left foot higher)
167 - Descend ladder
→ hang still on ladder (right foot higher)
168 - Descend ladder
169 - Hang still on ladder → descend ladder
170 - Climb sideways
right on ladder
171 - Climb sideways left on ladder
172 - Hang by
the hands on ladder
173 - Hang by the hands on ladder → gain footing
on ladder
174 - Hang still on ladder → pull up → stand
175 - ??? →
stand still
176
- Swim forwards on water surface → wade (the depth change is very small)
(?)
177 - Wade
178 - Run → wade (left foot first)
179 - Run →
wade (right foot first)
180 - Wade → run (left foot first)
181 -
Wade → run (right foot first)
182 - Hang still on ladder → jump
backwards off ladder, first part → 183
183 - Jump backwards off
ladder, second part → jump backwards (from 182)
184 - Wade → stand
(right foot first)
185 - Wade → stand (left foot first)
186 -
Stand → wade
187 - Hang by the hands on ladder → ascend ladder with
the the hands only
188 - Hang by the hands on ladder → descend ladder
with the hands only
189 - Throw flare away (standing)
190 - Swim
forwards on water surface → wade (the depth transition is greater) (?)
191 - Pull out of water (onto ledge even with the water surface) → stand
192 - Swim underwater → stand in shallow water
193 - Tread water on
water surface → stand in shallow water
194 - Hang still on ladder →
descend ladder → hang by the hands
195 - Activate horizontal lever
switch (electrical switch)
196 - Deactivate horizontal lever switch
(electrical switch)
197 - Push small button
198 - Swim underwater
(huddled up position during the stroke) → drift underwater
199 - Swim
underwater (sprawling position during the stroke) → drift underwater
200
- Swim underwater (medium position during the stroke) → drift underwater
201 - Climb sideways right on ladder → hang by the hands
202 - Climb
sideways left on ladder → hang by the hands
203 - Roll underwater,
first part → 205
204 - Pick up flare from floor while standing (left
hand)
205 - Roll underwater, second part → drift underwater (from
203)
206 - Pick up flare while swimming (left hand)
207 - Jump
forwards with backtwist (after running takeoff), first part → 209
208
- Somersault during swan dive
209 - Jump forwards with backtwist
(after running takeoff), second part (from 207)
210 - Jump forwards
with backtwist (after standing takeoff), first part → 211
211 - Jump
forwards with backtwist (after standing takeoff), second part (from 210)
212 - Jump backwards with forward twist, first part → 213
213 - Jump
backwards with forward twist, second part (from 212)
214 - Stand →
grab zipline
215 - Ride zipline
216 - Fall off zipline
217 -
Stand → crouch
218 - Crouch with right elbow on knee → take off for
crouched roll (not used)
219 - Crouched roll (not used)
220 -
Crouched roll → crouch
221 - Crouch → stand
222 - Crouch
223 -
Sprint
224 - Run → sprint (left foot first)
225 - Run → sprint
(right foot first)
226 - Sprint → skidding halt → stand (right foot
first)
227 - ??? → stand (right foot first) (not used)
228 -
Sprint → skidding halt → stand (left foot first)
229 - ??? → stand
(left foot first) (not used)
230 - Sprint → take off for sprinting
roll (left foot first) → 232
231 - Stumbling takeoff for sprinting
roll (not used) (?)
232 - Sprinting roll → run (from 230)
233 - Grab monkey-bars during jump
234 - Hang still by the hands in
free air (from monkey-bars or wafer thin ledge)
235 - Hang still by
the hands in free air (from monkey-bars or wafer thin ledge) → fall
236 - Monkey-swing forwards
237 - Monkey-swing forwards → hang still
from monkey-bars (left hand first)
238 - Monkey-swing forwards → hang
still from monkey-bars (right hand first)
239 - Hang still from
monkey-bars → monkey-swing forwards (left hand moved first)
240 -
Sprint → take off for sprinting roll, first part (not used) (?) → 241
241 - Take off for sprinting roll, second part (not used) (?) (from 240)
→ 242
242 - Sprinting roll → run (not used) (?)
243 - Sprint → run
(left foot first)
244 - Sprint → run (right foot first)
245 -
'Springy' crouch (used as a link to and from crouching animations)
246 - Slide forwards down steep slope (3 clicks high) → stumbling
landing → run
247 - Crouch → take off for crouching roll (not used)
248 - Jump forwards → grab (at early stage during jump)
249 - Jump
forwards → grab (at middle stage during jump)
250 - Grab during
running takeoff (right foot first) (?)
251 - Grab during running
takeoff (left foot first) (?)
252 - Hang still from monkey-bars →
monkey-swing forwards (right hand moved first)
253 - Shimmy left
254 - Shimmy (left) → hang still by the hands (?)
255 - Shimmy right
256 - Shimmy (right) → hang still by the hands (not used) (?)
257 -
Turn around at the spot while hanging from monkey-bars (not used) (?)
258 - Crouch → crawl position, first part → 273
259 - Crawl position
→ crouch, first part → 274
260 - Crawl forwards
261 - Crawl
position → crawl forwards
262 - Crawl forwards → crawl position,
first part (right foot first) → 266
263 - Crawl position
264 -
Crouch → crawl position, third part (from 273)
265 - 'Slightly
springy' crouch (not used?)
266 - Crawl forwards → crawl position,
second part (from 262)
267 - Crawl forwards → crawl position, first
part (left foot first) → 268
268 - Crawl forwards → crawl positon,
second part (from 267)
269 - Crawl position → turn left crawling
270 - Crawl position → turn right crawling
271 - Hang still from
monkey-bars → turn left hanging from monkey-bars
272 - Hang still
from monkey-bars → turn right hanging from monkey-bars
273 - Crouch →
crawl position, second part (from 258) → 264
274 - Crawl position →
crouch, second part (from 259)
275 - Crawl → crawl backwards
276 -
Crawl backwards
277 - Crawl backwards → crawl position, first part
(right foot moved first) → 278
278 - Crawl backwards → crawl
position, second part (from 277)
279 - Crawl backwards → crawl
position, first part (left foot moved first) → 280
280 - Crawl
backwards → crawl position, second part (from 279)
281 - Turn left
crawling → crawl position
282 - Turn right crawling → crawl position
283 - Turn left hanging from monkey-bars → hang still from monkey-bars
(at early stage during turn)
284 - Turn left hanging from monkey-bars
→ hang still from monkey-bars (at late stage during turn)
285 - Turn
right hanging from monkey-bars → hang still from monkey-bars (early
stage during turn)
286 - Turn right hanging from monkey-bars → hang
still from monkey-bars (at late stage during turn)
287 - Hang by the
hands → pull up → crouch, first part → 288
288 - Crouch, second part
(after pulling up from hanging by the hands) (from 287)
289 - Crawl
position → climb down → hang by the hands, first part →290
290 - Hang
by the hands, second part (after climbing down from crawl position)
(from 289) → 302
291 - Crouching pickup (right hand)
292
- Crawling pickup (not used)
293 - Jerk forwards hurt (chrouching)
294 - Jerk backwards hurt (chrouching)
295 - Jerk right hurt
(chrouching)
296 - Jerk left hurt (chrouching)
297 - Jerk forwards
hurt (crawling)
298 - Jerk backwards hurt (crawling)
299 - Jerk
right hurt (crawling)
300 - Jerk left hurt (crawling)
301 - Crawl → die
302 - Hang by
the hands (after climbing down from crawl position), third part (from
290)
303 - About to crouch → stand (cancelling a stand → crouch
command)
304 - Run → crouch, first part (left foot first) → 306
305 - Run → crouch, first part (right foot first) → 307
306 - Crouch,
second part (after running) → crouch (from 304)
307 - Crouch, second
part (after running) → crouch (from 305)
308 - Sprint → take off for
sprinting roll (right foot first) → 309
309 - Sprinting roll →
run (from 308)
310 - Sprint → small roll → crouch (left foot first)
311 - Sprint → small roll → crouch (right foot first)
312 - Pick up
flare while crouching (left hand)
313 - Use doorknob to open door and
push it open
314 - Use doorknob to open door and pull it open
315
- Kick door open
316 - Push Sequence button
317 - Open trapdoor in
floor
318 - Grab (after upward jump) and open trapdoor in ceiling
319 - Stand → grab turn handle (clockwise)
320 - Stand → grab turn
handle (counter-clockwise)
321 - Pull cog wheel
322 - Stand → grab
cog wheel
323 - Let go of cog wheel → stand
324 - Use lever switch
325 - Use hole-in-wall switch/pickup
326 - Stand → climb onto
vertical pole
327 - Jump off vertical pole
328 - Hang still on
vertical pole
329 - Climb vertical pole
330 - Hang still on
vertical pole → fall
331 - Jump forwards → grab and climb onto
vertical pole
332 - Hang still on vertical pole → turn clockwise on
vertical pole
333 - Hang still on vertical pole → turn
counter-clockwise on vertical pole
334 - Hang still on vertical pole
→ slide down vertical pole
335 - Slide down vertical pole
336 -
Slide down vertical pole → hang still on vertical pole
337 - Jump
upwards → grab and climb onto vertical pole
338 - Climb vertical pole
→ hang still on vertical pole
339 - Stand → grab pulley
340 - Pull
pulley
341 - Let go of pulley
342 - Hang still on vertical pole →
put feet on floor → stand
343 - Turn clockwise on vertical pole (not
used?)
344 - Turn clockwise on vertical pole → hang still on vertical
pole
345 - Turn counter-clockwise on vertical pole (not used?)
346
- Turn counter-clockwise on vertical pole → hang still on vertical pole
347 - Push turn handle (clockwise), first part → 348
348 - Push turn
handle (clockwise), second part (from 347)
349 - Push turn handle
(clockwise) → stand
350 - Push turn handle (counter-clockwise), first
part → 350
351 - Push turn handle (counter-clockwise), second part
(from 349)
352 - Push turn handle (counter-clockwise) → stand
353
- Crouch → turn left crouching
354 - Crouch → turn right crouching
355 - Shimmy around left outer corner, first part → 356
356 - Shimmy
around left outer corner, second part (from 355)
357 - Shimmy around
right outer corner, first part → 358
358 - Shimmy around right outer
corner, second part (from 357)
359 - Shimmy around left inner corner,
first part → 360
360 - Shimmy around left inner corner, second part
(from 359)
361 - Shimmy around right inner corner, first part → 362
362 - Shimmy around right inner corner, second part (from 361)
363 -
Climb sideways on ladder around left outer corner, first part → 364
364 - Climb sideways on ladder around left outer corner, second part
(from 363)
365 - Climb sideways on ladder around right outer corner,
first part → 366
366 - Climb sideways on ladder around right outer
corner, second part (from 365)
367 - Climb sideways on ladder around
left inner corner, first part → 368
368 - Climb sideways on ladder
around left inner corner, second part (from 367)
369 - Climb sideways
on ladder around right inner corner, first part → 370
370 - Climb
sideways on ladder around right inner corner, second part (from 369)
371 - Hang from monkey-bars/jump upwards → grab rope (?)
372 - Fall
off train → die
373 - Loose momentum on rope → wrap legs around rope
→ hang still on rope
374 - Hang still on rope
375 - Hang still on
rope → slide down rope
376 - Climb rope
377 - Hang still on rope →
begin to swing with still some momentum left (no kick necessary)(?)
378 - Have just grabbed rope → fall (?)
379 - Jump forwards → grab
rope
380 - Somersault from rope to ledge? (not used)
381 - Swing
on rope → fall (when Lara is in the fore end of the swing - haft past
four o'clock)(?)
382 - Swing on rope→ fall (when Lara is in the
middle of the swing) (?)
383 - Swing on rope → fall (when Lara is in
the back end of the swing) (?)
384 - Slide down rope
385 - Slide
down rope → hang still on rope
386 - Swing on rope → jump off to grab
ledge (when Lara is in the back end of the swing)
387 - Hang still on
rope → give a kick to gain momentum to swing (begin to swing)
388 -
Swing on rope→ fall (when Lara is just before the middle of the
swing - 7 o'clock) (?)
389 - Swing on rope→ fall (when Lara is
just before the middle of the swing - half past six o'clock) (?)
390
- Swing on rope → fall (when Lara is in the fore end of the swing - 5
o'clock) (?)
391 - Have just grabbed rope → fall (same animation as
378?) (?)
392 - Turn clockwise on rope
393 - Turn
counter-clockwise on rope
394 - Swing forwards on rope with much
momentum
395 - Hang still on ladder → abandon footing → hang by the
hands alone (not used) (?)
396 - Swing backwards on rope, second part
(from 398) → 397
397 - Swing backwards on rope, third part (from 396)
398 - Swing backwards on rope, first part → 396
399 - Swing forwards
on rope with little momentum (?)
400 - Empty waterskin
401 - Fill waterskin
402 - Pour waterskin on
scale
403 - Open door with crowbar
404 - Reach fore end of swing
on rope with very much momentum
405 - Swing on rope and grab a new
rope? (not used?)
406 - Swing on rope → jump off to grab ledge (when
Lara is in the fore end of the swing - 4 o'clock)
407 - Swing on rope
→ jump off to grab ledge (when Lara is right in the middle of the swing)
408 - Swing forth and back with almost no momentum (Lara is too high on
the rope?)
409 - Swing on rope → jump off to grab ledge (when Lara is
just before the middle of the swing)
410 - Swing on rope → jump off
to grab ledge (when Lara is in the fore end of the swing - 5 o'clock)
411 - Swing on rope → jump off to grab ledge (when Lara is in the fore
end of the swing - 3 o'clock)
412 - Push double doors
413 - Push
big button
414 - Pull jumpswitch
415 - Pull underwater switch in
the ceiling
416 - Open underwater_door
417 - Push pushable → stand
418 - Pull pushable → stand
419 - Use crowbar to get puzzle item from
wall
420 - Use crowbar to activate broken leverswitch (Desert
Railroad)
421 - Roll forwards out of crawlspace (not used)
422 -
Play harp (The Lost Library)
423 - Place trident on Poseidon statue
(Temple of Poseidon)
424 - Standing pickup from high pedestal (Lara's
height)
425 - Standing pickup from low pedestal (waist-height)
426
- Play game of senet (Tomb of Semerkhet)
427 - Light torch with flame
0-1 clicks high
428 - Light torch with flame 2-3 clicks high
429 -
Light torch with flame 4-5 clicks high
430 - Light torch with flame
6-7 clicks high
431 - Light torch with flame higher than 7 clicks
432 - use mine detector
433 - Small steps forward to correct Lara's
position (hardcoded, used to put line up Lara in front of switches and
puzzles)
434 - Small steps to the left to corrcts Lara's position
435 - Small steps to the right to correct Lara's position
436 - Use
crowbar to break train link? (not used)
437 - Picked up and tossed
away by ???
438 - Blown up by mine
439 - Pickup from sarcophagus
440 - Dragging dead body (City of the Dead)
441 - Look through
binoculars (not used)
442 - Picked up and tossed away by big scorpion
443 - Picked up and tossed away by Seth
444 - Wind up beetle → put
beetle on floor
086
- Float-swim in deepsea suit (Deepsea Dive)
087 - Motionless
underwater (driven only by momentum) in deepsea suit (used as a link
between swimming animations) (Deepsea Dive)
107 - Stop swimming
underwater in deepsea suit (at start or end of float-swimming animation)
→ drift underwater (Deepsea Dive)
108 - Drift underwater in deepsea
suit (Deepsea Dive)
109 - Drift underwater in deepsea suit → swim
underwater (Deepsea Dive)
124 - Drown/die underwater - with
convulsions (Deepsea Dive)
130 - Swimming pickup in deepsea suit
(right hand) (Deepsea Dive)
198 - Stop swimming underwater in deepsea
suit (in middle stage of float-swimming animation) → drift underwater
(Deepsea Dive)
199 - Stop swimming underwater in deepsea suit (in
late stage of float-swimming animation) → drift underwater (Deepsea
Dive)
200 - Stop swimming underwater in deepsea suit (in early stage
of float-swimming animation) → drift underwater (Deepsea Dive)
206 -
Pick up flare while swimming in deepsea suit (left hand) (Russia-levels)
437
- Use swipe card
443 - Lara painfully gets to her feet after fall in
elevator (VCI-levels)
445
- DOZY Animation
446 - Walk on tightrope
447 - Walk on tightrope →
stand on tightrope
448 - Stand on tightrope
449 - Walk on
tightrope → tread carefully → stand on tightrope
450 - Stand on
tightrope → walk on tightrope
451 - Turn around on tightrope
452 -
Stand on tightrope → loose balance and lean left
453 - Lean left on
tightrope → regain balance and stand on tightrope
454 - Fall off
tightrope (to the left)
455 - Stand on tightrope → loose balance and
lean right
456 - Lean right on tightrope → regain balance and stand
on tightrope
457 - Fall off tightrope (to the right)
458 - Stand →
walk out on tightrope
459 - Walk off tightrope → stand
460 -
Examine and turn doveswitch (Rome-levels)
461 - Jump forwards → grab
horizontal pole
462
- Swing around horizontal pole
463 - Jump off horizontal pole
464
- Open cabinet and search it
465 - Open drawer and search it
466 -
Search shelves
467 - Stand → put hand to headgear to listen
(VCI-levels)
468 - Hold hand on headgear and listen (VCI-levels)
469 - Remove hand from headgear → stand (VCI-levels)
470 - Turn valve
wheel
471 - Pull object off wall (to use as crowbar)
472 - Kneel
to open box and pick up item (VCI-levels)
473 - Climb wall → pull up
in crawlspace
Separate Animations in Separate Animation Slots
I have added a letter to the number to
distinguish between them
Pistols_anim
P00 -
Hold pistols at chest → aim
P01 - Holster pistols
P02 - Unholster pistols → hold
pistols at chest
P03 - Aim → fire
pistols
Uzi_anim
U00 - Hold uzis → aim
U01 - Holster uzis
U02 - Unholster uzis → hold
uzis
U03 - Aim → fire
uzis
Shotgun_anim
S00 - Hold shotgun at chest → aim
S01 - Unholster shotgun → hold
shotgun at chest
S02 - Aim → fire
and reload shotgun
S03 - Hold shotgun by chest → holster
shotgun
S04 - Aim → hold
shotgun at chest
Crossbow_anim
C00 - Hold
crossbow at chest → aim
C01 - Unholster crossbow → hold
crossbow at chest
C02 - Aim → fire
crossbow
C03 - Hold crossbow at chest → holster
crossbow
C04 - Aim → hold
crossbow at chest
Grenade_gun_anim
G00 - Unholster grenade gun
G01 - Hold
grenade gun → aim
G02 - Reload grenade gun
G03 - Aim → fire
grenade gun
G04 - Aim → hold
grenade gun
G05 - Hold grenade gun → holster
grenade gun
Sixshooter_anim (Revolver)
R00 -
Hold sixshooter → aim
R01 - Holster sixshooter
R02 - Unholster sixshooter → hold
sixshooter
R03 - Aim → fire
sixshooter
Flare_anim
F00 - Hold flare
F01 - Hold flare → throw
flare away
F02 - Produce flare
F03 - Ignite flare → hold
flare
Crowbar_anim
No
animations - they are included in the general animations
Torch_anim
T00 - Hold torch
T01 -
Throw torch away - a throw from the hip and up
T02 - Lower torch to
side (is this the drop torch animation used before a draw guns animation
when the player uses a shortcut key to draw a weapon?)
Torch_anim (The Mastabas - both the torch mesh and animation TT01 are
different)
This animation serie seems
unfinished or damaged: the textures at Lara's hand and the torch look
like those from the crossbow and if Lara uses a weapons shortcut her arm
moves in an odd way when she drops the torch. It might be used in a
level with a young Lara.
TT00 - Hold torch
TT01 - Throw torch away
- a throw from over the shoulder and forwards (is buggy)
TT02 - Lower
torch to side (is this the drop torch animation used before a draw guns
animation when the player uses a shortcut key to draw a weapon?)
Vehicle_extra (motorbike)
M00 - Ride forwards → die
M01 - Brake while going at full speed
M02 - Ride forwards
M03 -
Ride forwards → turn
left
M04 - Turn left
M05 - Turn left → ride
forwards
M06 - Ride forwards → fall
with motorbike
M07 - Fall with motorbike
M08 - Fall with
motorbike → land → ride
forwards
M09 - Stand → mount
motorbike
M10 - Dismount motorbike → stand
M11 - Thrown backwards on motorbike
M12 -
Thrown forwards on motorbike
M13 - Thrown right on motorbike
M14 -
Thrown left on motorbike
M15 - Speed boost? (not used?)
M16 -
Deccelerate → run
idle
M17 - No animation
M18 - Run idle
M19 - Ride forwards → turn
right
M20 - Turn right
M21 - Turn right → ride
forwards
M22 - Ride forwards → jump
with motorbike
M23 - Jump with motorbike
M24 - Jump with
motorbike → land → ride
forwards
M25 - Kickstart motorbike
M26 - Run idle → pull
motorbike backwards → run
idle
M27 - Pull motorbike backwards (loops with part of M26 for
multiple pulls backwards)
M28 - Stand → insert
nitrous oxide feeder → stand
Vehicle_extra (jeep)
J00 - Drive forwards → die
J01 - Brake while going at full speed
J02 - Drive forwards
J03 -
Drive forwards → turn
left
J04 - Turn left
J05 - Turn left → drive
forwards
J06 - Drive forwards → jump/fall
with jeep
J07 - Jump/fall with jeep
J08 - Jump/fall with jeep → land → drive
forwards
J09 - Stand by right side of jeep → climb
into jeep
J10 - Thrown forwards in jeep
J11 - Thrown backwards
(thrown around) in jeep
J12 - Thrown left in jeep
J13 - Thrown
right in jeep
J14 - Run idle
J15 - Drive forwards → turn
right
J16 - Turn right
J17 - Turn right → drive
forwards
J18 - Stand by left side of jeep → climb
into jeep
J19 - Run idle → climb
out of jeep → stand
J20 - Drive backwards → fall
with jeep in reverse gear
J21 - Fall with jeep in reverse gear
J22
- Fall with jeep in reverse gear → land → drive
backwards
J23 - Run idle → change
to reverse gear
J24 - Drive backwards
J25 - Run idle in reverse
gear → change
to forward gear
J26 - Drive backwards → turn
wheels left in reverse gear (but going right)
J27 - Turn wheels left
in reverse gear (but going right)
J28 - Turn wheels left in reverse
gear (but going right) → drive
backwards
J29 - Drive backwards → turn
wheels right in reverse gear (but going left)
J30 - Turn wheels right
in reverse gear (but going left)
J31 - Turn wheels right in reverse
gear (but going left) → drive backwards
J32 - Run idle → turn wheels
left running idle
J33 - Run idle → turn wheels right running idle
J34 - Turn wheels left running idle → straigthen out running idle
J35
- Turn wheels right running idle → straighten out running idle
J36 -
Run idle in reverse gear → turn wheels left running idle in reverse gear
J37 - Run idle in reverse gear → turn wheels right running idle in
reverse gear
J38 - Turn wheels left running idle in reverse gear →
straighten out running idle in reverse gear
J39 - Turn wheels right
running idle in reverse → straighten out running idle in reverse gear
J40 - Turn wheels left running idle → change to reverse gear with the
wheels still turned left
J41 - Turn wheels right running idle →
change to reverse gear with the wheels still turned right
J42 - Run
idle in reverse gear
J43 - Turn wheels left running idle in reverse
gear → change to forward gear with the wheels still turned left
J44 -
Turn wheels right running idle in reverse gear → change to forward gear
with the wheels still turned right
Lara's extra Animations from Previous Games
These are usually placed in an individual slot
and is normally found among Lara's many other weapons- or object-holding
meshswaps. And sometimes in one of the real meshswap-slots.
Tomb Raider 1 (and Gold)
Home and several other
levels (Lara's training suit):
0 - Walk (any difference from the
usual animation?)
Lost Valley and Tomb of Qualopec (Lara's badly
hurt meshswap):
0 - Take pickup from pedestal and duck. Is used in
Tomb of Qualopec when Lara takes the scion and the place collapses.
1
- Shaken and tossed away by T-rex
2 - Crushed by boulder (any
difference from the usual animation, except for the badly hurt
meshswap?)
Palace Midas (Lara's golden meshswap):
0 - Place
lead bar and pick up gold bar
1 - Transformed to gold
Sanctuary of the Scion:
0 - Pick up scion and look at it
Atlantis:
0 - Jump and try to snatch the scion
The Great
Pyramid:
0 - Smashed into the floor several times by big mutant
Cutscene 1 (Tomb of Qualopec - Lara holds gun):
0 - Talk with
Larson. An almost complete animation during which Lara gestures, points
at Larson with her gun and eventually kicks him.
Cutscene 2 (Tomb
of Tihocan):
0 - Read wall inscription and look at grave
Cutscene 3 does not involve Lara
Cutscene 4 (The Great Pyramid)
0 - Talk with Natla. Laras attempt to snatch the scion (the end of the
Atlantis level) fails, she gestures, attempts to shoot the scion and is
pushed into the abyss by Natla, but pulls up on a ledge.
Tomb Raider 2 (and Gold)
Default Lara:
214 - Kick something (not used?)
The Great Wall:
0 -
Shaken and tossed away by T-rex
Venice and Bartoli's Hideout:
Boat-animations:
0 - Climb into boat from the left side
1 - Run
idle
2 - Sail boat
3 - Accelerate boat from idle
4 -
Deccelerate boat to idle
5 - Jump out of boat to the left side
6 -
Land in boat (after jump)
7 - Jump out of boat to the right side
8
- Climb into boat from the right side
9 - Slide boat off ramp to the
right (counterweight position)
10 - Slide boat off ramp to the right → straighten
up (after landing)
11 - Jerked left in boat
12 - Jerked right in
boat
13 - Jerked forwards in boat
14 - Jerked backwards in boat
15 - Sail boat → fall
with boat
16 - Fall with boat
17 - Fall with boat → land
18 - Die in boat
Note: there
is only one ramp Lara might slide off, so there is no mirrored version
of animation 9 and 10.
Venice and Bartoli's Hideout:
0 - No
animation
1 - Activate detonator and duck
Offshore Rig, Diving
Area, 40 Fathoms, Wreck of the Maria Doria and The Deck:
0 - No
animation
1 - Shaken by shark
2 - Turn valve wheel
3 - Lie
down → sit
up → get
to feet
Tibetan Foothills:
Snowmobile animations:
0 - Ride
forwards
1 - Stand by right side of snowmobile → mount
snowmobile
2 - Ride forwards → turn
left
3 - Turn left
4 - Turn left → ride
forwards
5 - Ride forwards → turn
right
6 - Turn right
7 - Turn right → ride
forwards
8 - Ride snowmobile → jump/fall
9 - Jump/fall → land → ride
snowmobile
10 - Jump/fall with snowmobile
11 - Jerked left on
snowmobile
12 - Jerked right on snowmobile
13 - Jerked forwards on
snowmobile
14 - Jerked backwards on snowmobile
15 - Run idle
16
- Run idle → dismount
snowmobile to the right → stand
17 - Run idle → accelerate
18 - Stand by left side of snowmobile → mount
snowmobile
19 - Run idle → dismount
snowmobile to the left → stand
20 - Jump/fall with snowmobile → fall
away from snowmobile
21 - Die on snowmobile
22 - Fall off
snowmobile → die
Catacombs of the Talion and Ice Palace:
0 - No animation
1 -
Picked up and tossed away by yeti
2 - Hit gong with hammer
Floating Islands and The Dragon's Lair:
0 - No animation
1 -
Picked up and tossed away by spear warrior
2 - Take dagger out of
dragon's heart
Home, Sweet Home:
0 - No animation
1 -
Admire dagger → put
dagger away
2 - Prepare for bath → shoot
player with shotgun
Cutscene 1 (The Great Wall):
0 - Look at
gate, duck from gunshots and fight off mobster
1 - Get to feet, pull
guns and talk to mobster
2 - Get closer to mobster and rest knee on
step (not seen)
3 - Talk to mobster
4 - Stay in previous position
(not seen)
5 - Talk to mobster
6 - Aim closer at mobster
7 -
Stay in almost previous position (not seen)
8 - Talk to mobster
9
- Move back on feet (not seen)
10 - Holster guns
11 - Use laptop
Cutscene 2 (Opera House):
0 - Look around in airplane
1 -
Crouch, look cautiously around and open crate
2 - Rummage crate → look
up alerted
3 - Close crate → get
to feet
4 - Slightly unbalanced by turbulence
5 - Turn
around → grab
hook in ceiling
6 - Hold on to hook during turbulence
7 - Move
forward while holding on to hook
8 - Look around while holding on to
hook
9 - No animation (not seen)
10 - Climb on crates → thrown
over by strong turbulence
11 - Stay in previous position (not seen)
12 - Kick crate away → get
to feet
13 - Brush arms → walk
ahead (only part of animation seen)
14 - Asume following position
(not seen)
15 - Stand → climb
ladder
16 - Stay in previous position (not seen)
17 - Climb
ladder → jump
off → aim
guns at Bartoli
18 - Knocked out by attack from behind
Cutscene 3 (Diving Area):
0 - Walk to monk, talk to him, crouch and
examine his injuries
1 - Get to feet → look
around → talk
to monk
2 - Examine diving suits
3 - Stay in previous position
(not seen)
4 - Talk to monk while standing near diving suits
5 -
Stay in previous position (not seen)
6 - Stay in previous position
(not seen)
7 - Walk back to monk while zipping diving suit
8 -
Place hands on hips (only part of animation seen)
9 - Stay in
previous position (not seen)
10 - Turn around and shoot (at Bartoli) → run
11 - Run while shooting
12 - Run to diving area → jump
into water
Cutscene 4 (Temple of Xian):
0 - Walk cautiously
closer to ceremony
1 - Stay in previous position, but closer (not
seen)
2 - Stay in previous position (not seen)
3 - Choke a gasp
(at Bartoli stabbing himself)
4 - Stay in previous postion (not seen)
5 - Stay in previous position (not seen)
6 - Run along ledge (only
part of animation seen)
7 - Run → bump
into pillar → jump
to floor (only part of animation seen)
8 - Land on floor (only part
of animation seen)
Tomb Raider 3 (and Gold)
Home, The
River Ganges and Nevada Desert:
Quadbike animations:
0 - Die on
quadbike
1 - Ride forwards → brake
suddenly
2 - Ride forwards
3 - Ride forwards/backwards → turn
wheels left
4 - Turn wheels left
5 - Turn wheels left → ride
forwards/backwards
6 - Ride forwards → fall
with quadbike
7 - Fall with quadbike
8 - Fall with quadbike → land
9 - Stand on right side of quadbike → mount
quadbike
10 - Dismount quadbike to the right side → stand
11 - Thrown backwards on quadbike
12 - Thrown forwards on quadbike
13 - Thrown to the right on quadbike
14 - Thrown to the left on
quadbike
15 - Ride backwards
16 - Ride forwards/backwards → deccelerate
17 - Ride forwards → small
jolt
18 - Run idle
19 - Fall off quadbike → die
20 - Ride forwards/backwards → turn
wheels right
21 - Turn wheels right
22 - Turn wheels right → ride
forwards/backwards
23 - Stand on left side of quadbike → mount
quadbike
24 - Dismount quadbike to the left side → stand
25 - Ride forwards → jump
with quadbike
26 - Jump with quadbike
27 - Jump with quadbike → land
28 - Jump/fall with quadbike → fall
away from quadbike
Home, Nevada Desert, High Security Compound
and Area 51:
0 - Walk
Jungle:
0 - Walk → stand
with hands on the hips
Temple Ruins:
0 - No animation
1 -
Picked up and killed by Shiva statue
Temple Ruins, The River
Ganges, Caves of Kaliya:
0 - Draw guns (primitive version?)
Nevada Desert:
0 - No animation
1 - Activate detonator and duck
High Security Compound:
0 - No animation
1 - Lie down → sit
up → get
to feet
Coastal Village:
0 - No animation
1 - Drown → carried
off by stream?
2 - Turn turnwheel
Coastal Village, Crash Site,
Mabudu Gorge, Temple of Puna:
0 - Stand → run
(primitive version?)
Crash Site:
0 - Grab aeroplane rocket
launcher
1 - Let go of aeroplane rocket launcher
2 - Aim high
(bend in knees) and low (stand on toes) with aeroplane rocket launcher
0 - No animation
1 - Shaken and tossed away by T-rex
Madubu Gorge:
Kayak animations:
0 - Paddle backwards → drift
1 - Drift → paddle
backwards
2 - Paddle backwards
3 - Climb into kayak from the right
side
4 - Pick up oar from its storage place
5 - Die in kayak
6
- Upside down in kayak and stuck → die?
7 - Paddle forwards → drift
8 - Paddle forwards
9 - Drift → paddle
forwards
10 - Thrown forwards in kayak
11 - Thrown backwards in
kayak
12 - Thrown to the left in kayak
13 - Overturning to the
left in kayak
14 - Place oar in its storage place
15 - Paddle left
16 - Drift
17 - Paddle right
18 - Upside down in kayak and trying
to roll
19 - Roll upright to the left
20 - Drift → paddle
turn to the left
21 - Paddle turn to the left → drift
22 - Drift → paddle
turn to the right
23 - Paddle turn to the right → drift
24 - Place oar in its storage place → jump
out of kayak to the left
25 - Drowning in white water (independent
death-animation for Lara falling into white water)
26 - Paddle turn
to the left
27 - Paddle turn to the right
28 - Climb into kayak
from the left side
29 - Thrown to the right in kayak
30 -
Overturning to the right in kayak (not used?)
31 - Roll upright to
the right (not used?)
32 - Place oar in its storage place → jump
out of kayak to the right
Thames Warf, Aldwych, Lud's Gate, City
and All Hallows:
0 - No animation
Aldwych:
0 - Run over by
train
Lud's Gate:
Underwater propulsion vehicle (UPV)
animations
0 - Ride UPV → die
1 - Drift while holding UPV → die
2 - Jolted/attacked while riding UPV (not used?)
3 - Riding UPV
4
- Attacked while drifting with UPV (not used?)
5 - Drift while
holding on to UPV
6 - Drift while holding on to UPV → accelerate
7 - Ride UPV → deccelerate
8 - Drift/ride while holding on to UPV → let
go of UPV
9 - Let go of UPV → tread
water on water surface
10 - Tread water on water surface → grab
UPV
11 - Grab UPV → Drift
while holding on to UPV
12 - Let go of UPV → drift
underwater
13 - Drift underwater → grab
UPV
Antarctica:
Boat animations:
0 - Climb into boat from
the left side
1 - Run idle/sail backwards
2 - Sail forwards
3 -
Accelerate boat from idle
4 - Deccelerate boat to idle
5 - Jump
out of boat to the left side
6 - Land in boat (after jump)
7 -
Jump out of boat to the right side
8 - Climb into boat from the right
side
9 - Turn left
10 - Turn left → sail
forwards
11 - Thrown right in boat
12 - Thrown left in boat
13
- Thrown forwards in boat
14 - Thrown backwards in boat
15 - Sail
forwards → fall
with boat
16 - Fall with boat
17 - Fall with boat → land
18 - Die in boat
19 - Turn right
20 - Turn right → sail
forwards
21 - Sail forwards → turn
left
22 - Sail forwards → turn
right
0 - No animation
1 - Drown → carried
off by stream?
2 - Turn valve wheel
Antarctica, RX-Tech Mines,
Lost City of Tinnos and Meteorite Cavern:
0 - Walk (cautiously?)
RX-Tech Mines:
Mine cart animations:
0 - Climb into mine cart
from the left side
1 - Climb out of mine cart to the left side
2 -
Ride horizontally → duck
while horizontal
3 - Duck while horizontal
4 - Duck while
horizontal → ride
horizontally
5 - Pick up wrench from mine cart floor
6 - Hit
switch with wrench
7 - Put down wrech on mine cart floor
8 - Ride
horizontally → lean
slightly left
9 - Lean slightly right
10 - Pull brake lightly
during ride
11 - Pull brake hard during ride
12 - Ride
horizontally → lean
slightly right
13 - Lean slightly left
14 - Pull brake hard while
leaned slightly right
15 - Pull brake hard while leaned slightly left
16 - Lean strongly right
17 - Lean strongly left
18 - Lean
slightly right → lean
strongly right
19 - Lean strongly right → lean
slightly right
20 - Lean slightly left → lean
strongly left
21 - Lean strongly left → lean
slightly left
22 - Ride horizontally
23 - Collide with something →
thrown out of mine cart → die
24 - Ride horizontally → ride
downwards
25 - Ride downwards
26 - Ride downwards → ride
horizontally
27 - Ride horizontally → ride
upwards
28 - Ride upwards
29 - Ride upwards → ride
horizontally
30 - Overturn with mine cart → die
31 - Loose balance → overturn
with mine cart
32 - Fall with mine cart → fall
out out of mine cart
33 - Fall alone
34 - Ride mine cart → hit
head on beam
35 - Ride downwards → duck
while riding downwards
36 - Duck while riding downwards
37 - Duck
while riding downwards → ride
downwards
38 - Ride upwards → duck
while riding upwards
39 - Duck while riding upwards
40 - Duck
while riding upwards → ride
upwards
41 - Pull brake while leaned slightly right
42 - Pull
brake while leaned slightly left
43 - Lean slightly right → ride
horizontally
44 - Lean slightly left → ride
horizontally
45 - Stand still in mine cart
46 - Climb into mine
cart from the right side
47 - Climb out of mine cart to the right
side
48 - Pull brake hard and constantly
Meteorite Cavern:
0 - No animation
1 - Picked up and killed by Willard-monster
Cutscene 1 (Coastal Village):
0 - Turn slightly and is moved sideways
(not seen)
1 - Walk → stand
with hands on the hips
2 - Stay in previous position and moved
forwards (not seen)
3 - Cross arms over chest and speak
4 - Walk
forwards
5 - Stay in previous positon (not seen)
6 - Walk → stand
with hands on hips and talk
7 - Stay in previous position and turned
ninety degrees left (not seen)
8 - Place hands on hips, look around
while talking to wounded souldier walk towards him and kneel
9 -
Reach right hand out (receiving map)
10 - Stay in previous position
(not seen)
Cutscene 2 (Thames Warf):
0 - Run, duck from enemy
fire and return fire
1 - Run while shooting (only parts of animation
seen)
2 - Shoot, walk closer to assassin, kick his gun away, fight
him and talk to him with pointed guns while lying on the back
3 -
Push him away, lean against wall, point guns at him and jump into bell
tower
Cutscene 3 (Antarctica):
0 - Walk to Willard, place bag
on table, talk to Willard, point guns at him, knocked down by him and
run after him (only parts of animation seen)
1 - Pursue Willard,
shoot at him and jump into elevator shaft (only parts of animation seen)
Cutscene 4 (Crash Site):
0 - Walk and look around
1 - Stay in
previous position (not seen)
2 - Climb step and look at wall
paintings
3 - Startled by native, talk to him for a while and walk
away (only parts of animation seen)
Cutscene 5 (Aldwych):
0 -
Fall down
1 - Land and look up
2 - Dragged to leaders chair and
forced to kneel before leader
3 - Talk to leader while rubbing sore
elbow
4 - Stay in previous position (not seen)
5 - Look around
(only part of animation seen)
6 - Change position from kneeling to
crouching
7 - Talk to leader (only part of animation seen)
8 -
Talk to leader and get to feet
9 - Stay in previous position (not
seen)
10 - Talk to leader
11 - Talk to leader while he leaves
(only parts of animation seen)
Cutscene 6 (Jungle):
0 - Walk
into camp, startled by Tony and talk to him (only parts of animation
seen)
Cutscene 7 (Nevada Desert):
0 - Jump/crash with
quadbike, lie unconscious and later carried off by guards
Cutscene 8 (High Security Compound):
0 - Hide in truck, loose balance
when truch starts to drive, sit down and drink found soda while truck
drives off with her
Cutscene 9 (Temple Ruins):
0 - Slide down
slope, spot Tony and shoot at him, stumble because of earthshake, jump
for cover (three times) from falling parts of temple, spot quadbike and
run over to it (only parts of animation seen)
There is no
cutscene 10
Cutscene 11 (Lud's Gate):
0 - Walk into office,
talk to Sophia, try to take scepter and draw guns (only parts of
animation seen)
Cutscene 12 (Lost City of Tinnos):
0 - Run
1 - Run
2 - Run (identical to animation
0?)
3 - Run
4 - Run → reach
edge → try
to brake and fall down
5 - Land → lie
still → sit
up
6 - Land → lie
still → begin
to sit up (shorter version of animaition 6?)
7 - Get to feet (only
part of animation seen) (shorter version of animation 8?)
8 - Get to
feet, stand still, gasp (at Willard throwing himself into meteorite
crater), begin to run forward (only part of animation seen)
9 - Run
to edge of meteorite crater → look
into it → walk
away (only part of animation seen)