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Under London

Készítő: Gabor R.Szabo (gaabr) Homepage

Download: Here

Installation: (Don't forget to create backups on the original files you are going to overwrite!)

- Install Tomb Raider Level Editor
- Unzip the gaabr_under_london.zip file (this contains everything needed for the level)
- Copy the .wav files located in the audio directory into your ..\trle\audio directory
- Copy the under.tr4 file located in the data directory into your ..\trle\data directory
- Copy the remaining files into your ..\trle directory
- Start the adventure by using the tomb4.exe file

Story:

During her holiday in London, Lara takes a walk in the city. Her purpose is to visit places and sights she wanted to see for a long time, but because of her former adventures she couldn't find time for them. She is walking in a dark alleyway, when a man-hole cover falls down under her feet, and she finds herself in the labyrinthine sewerage system of London. Please, help her to find a way out!

Review:

The very first level of the author is a great adventure. We are adventuring in the sewers; we have to open 5 gratings so that we can swim through a water-filled pool and leave this place. Meanwhile we have to face many challenges. The level is not linear at all, and we may run helter-skelter for the first time, looking for the way out. There is also a block-pushing task and two timed challenges. They are not so easy, but not too hard either; the author found the boundary of hardness well, so they won't discourage anybody. :) The enemies are crocodiles, bats, gunmen and some huge, fat rats - in one of their stomach we can also find a key. What these beats can eat... :) We have only the pistols and the shotgun, but we can find many medipacks; although we don't need to use them. The emphasis is not on this, rather on the adventure. The textures are average, there's nothing extra, only some hungarian inscriptions, but they suit the environment. I couldn't find bugs or glitches on the level, there's nothing that would make it unplayable. There are also added sounds. I suggest everybody to play it. We are waiting for your next game, gaabr! :)

Secret 1-2-3:

Savegames

Walkthrough:

After sliding down, start going to the left. Pick up the medipack, and in front of it you can notice an entrance that leads to a room with gratings and levers. This will be the final aim, to raise all of the five gratings and to push all of the five levers and so to fill the pool with water.

But until that we'll have many adventures. :) So jump to the pipes outside that block the canal. You can't jump over them, but under them you can crawl to the other side. Jump into the water and swim. Swim to the right, then, at the next corner, again to the right. Till now it is simple and definite. In the meantime you can kill a stucked crocodile too. But be attentive after the second turn! To the left, behind the pipes, you can find a crack. Swim into it, and in the first small room you will reach a junction. First, swim to the right. Now you have to face the first challenge. There are many pipes in the room, near the floor and the ceiling. You have to get across them, but within a short time, because this is a timed event. You have to pull the lever on your left, then hurry! :) If you succeeded, now you are in a large room filled with water. If you run out of air, here you can take a deep breath, but quickly, because some crocodiles are waiting for you. Try to swim into the tunnel to the left as fast as you can, and there you can finally climb out of the water. At the end of the passage, jump over the railing, grab the pillar and climb up. Kill all crocodiles at last. Runjump, so that you can grab the edge of the sloped pillar. Shimmy completely to the right, climb up, and now you have to grab the edge of the next sloped pillar. This you can do if you press <Action> only in the last moment. Pull up, slide down, jump at the end and grab the ladder on the pillar in front of you. Shimmy to the right, around the corner, then from the 5th stave perform a jump with a twist in the air (+END) and grab the lower pillar. Pull up, then monkeyswing on the ceiling across the room. About halfway, turn your face to the wall and after releasing the ladder above for a moment, quickly grab the one on the wall. Of course, you can also make it by falling down onto the slope and jumping to the ladder from there. Shimmy to the right and climb up to the small balcony.

If you look round, you can see a button, a door that can be opened, and to the right another door that is still closed. There you can find a secret later. Push the button, open the door and step in. Careful! After two steps you will meet a sated, nasty, big rat. Well, after all it can grow so huge in the sewers... :) But with a jump backward you can kill it even without a single scratch. After that, go in and pull the block out of the wall and pick up the crowbar that was laying behind it. Go out of the small room, head to the right and pull up into the gap in the wall. You will slide down. Kill the bats and pick up the medipack, then go back a little bit and push in the first block.

Well, you have to be perceptive here. I won't tell you how to push the blocks, you will find it out on your own. You better concentrate on the left side first. Push the blocks until you will get to a crevice in the wall at about breast-height. Draw your pistols and shoot straight through it. You have to hit a blue ball. These open secrets on the level. Use the binoculars to check whether you could hit it or not. If you succeeded, go and push the blocks again until you find the exit with the shotgun.

Drop into the water, get to the ladder on the ceiling again and monkeyswing completely to the other side, to the opened door in front of you, where the small control room is. Shoot the gunman, then the switch-box that covers a switch. Pull it, so that you can open the 2nd Pump Door. Again, get up onto the small balcony: from the entrance of the control room you can grab the ladder on the ceiling. The door to the right is open now; inside you can pick up shotgun ammo - the first secret. Jump into the water, but before leaving the room, left from the exit you can pick up a medipack. Head back to the junction from where you came, and now swim to the other direction, straight ahead. After getting out of the water, jump over the pipes, kill the bats and climb the ladder. First, of course, look up, because there are two passages. In the lower you can get some flairs, in the higher you reach a small corridor.

After prying the door open on your right, you will meet another huge rat, but you can also find a medipack in this small room. At the end of the corridor, slide down the slope, but be careful, because you have to jump to a ladder in the dark and climb up to the top. After a backjump you get to another control room. After prying the door open, kill the gunman. Shoot the switch-box here as well, and pull the switch to open the 1st Pump Door. Head back to the ladder, climb then slide down and you will get back to the canal. Go to the left, and where the canal ends, on the right wall you can notice a crawlspace in the wall. Climb in, shoot the barricade and monkeyswing through the fiery room. Open the door of the toilet, and pick up the Red Key that remains on the floor after killing the rat. The beast has gobbled it up. :) Follow the passage outside and open a trapdoor. Climb down the ladder, but watch out, because there are moving lasers guarding the passage below. When the lasers move on, head to the right first, and in the dark, crawl through the hole. Climb up into the alcove on your the left and you have to shoot another blue ball through the small crevice. You can use the binoculars to check whether you succeeded or not. This opened the door to the next secret. Go back to the lasers, climb the ladder, and when the lasers has gone, run to the other direction. At the end of the passage you can pick up a medipack in the dark; this is the second secret. Now go, crawl through the hole to on your left, pry the door open, kill the gunman and use the switch that is covered by the switch-box to open the 4th Pump Door.

Take a long way to get back to the canal, and go round completely to the other side of the wall. You'll meet a crocodile on your way. After killing it, open the door using your Red Key. Go downstairs and in the next control room, after eliminating another gunman, you can shatter another switch-box and pull another switch in order to open the 5th Pump Door.

Back to the canal, and to the beginning of the level, where you picked up the first medipack. The rest of the gratings is already raised, but the 3rd is still down. Look round carefully. In front of the 4th grating, at the pipes, look up. You will find a ladder there. Climb up, and notice the closed door in the passage, because soon you have to hurry here in a timed run. Go to the right, climb up and slide down to the button on the wall. You better save your game at this point, because a not-at-all easy run comes next.

Push the button, turn to the right, pull up into the passage and sprint to the other side as fast as you can. No time to climb up, just jump onto the sloped part and keep jumping also on that, so that you can get down to the canal faster. Careful! Don't fall into the water, because you are slower when swimming. Turn left, run and jump over to the other side, then again back to this side and through the door. Hurry to the ladder, climb up and sprint through the slowly closing door. Kill the gunman there and after shooting the box you can finally open the 3rd Pump Door too.

Go down now, and push all 5 levers. You could finish the level right here, but in that case you would miss the last secret. So climb the ladder at the pipes again, and at the button on the wall head to the other direction. Before dropping into the pool, you can find a dark crawlspace on the other side. There's no need to jump over there; you can blast the blue ball from where you are standing. Now you can drop into the water. The door in front of you is open, and you can pick up a medipack behind it - the third secret. Swim to the other side of the pool, pry the door open, pick up the flairs, and as you walk through the passage, this great adventure comes to its end.

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Translated by Lacek © TR Editor.hu

 


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