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TR5 - THE BOOK OF DESTINY

Author: LARACROFT91........ Homepage

Download: Here (FullGame)

Walkthrough by Harry Laudie

[Note] This level is made with the DXTre3D unofficial editor. It is a TR5 level and can be found as #1945 at Lara's Levelbase. [End note]

Level 1: Project BOD

You start by falling down a shaft in an air duct. Use the HK gun with sniper mode to shoot the grate in the lower air duct. Crawl through and stand up to see a closed grate. Climb the ladder above you and pull up into another air duct. Go forward and enter a crawl space in the lower right wall. Drop into the room at the end. Search the two shelves for the crowbar and HK ammo. Climb onto the corner box to pick up a small medipack. Return through the crawl space and drop down. Use the crowbar to open the grate. Enter the next air duct. Be careful of the moving laser and go to the upper left air duct. Drop at the end and shoot another lower grate. Crawl into the room. Search the shelves and get a small medipack. Exit and be careful of the laser again.

Go to the end of the air duct and turn left. Shoot the grate at the far end of the crawl space. Enter the crawl space and pick up a large medipack. Drop into the room and shoot a guard and pick up Agent Smith's Card. Be careful where you shoot the guard. If the guard is in the corner of the stairs, his body and the card will appear in the crawl space air duct. Follow the steps up to the balcony and pick up a small medipack in the far corner. Go down the steps and search the cabinet in the corner under the steps. You should find HK ammo. Use the card in the card reader to open the glass door in the room.

Follow the corridor and turn to the right to stop at a corner. Use the HK gun sniper mode to shoot the guard in the head, as he looks the other way. If you just run into the corridor and shoot, the guard shoots back and causes heavy damage. Use headshots on the guards when it is possible. It will save your ammo and health. Use the card in the card reader to open another door. Enter and go down the steps. A door opens for you. Enter the door and shoot a guard. He is walking so you cannot sneak up on him. Follow the short corridor and see a grate in the lower wall. That is for later. Press the pushbutton to open the door beside it. Enter the room and the shelf is empty. Pull down the switch near the door. The grate opens in the corner on top of the boxes. Pull up onto the box and enter a crawl space.

Go forward to a T-junction. Go left and pick up a small medipack. Turn around and go straight to another T-junction. To the right are deadly electrical wires. Go left and stand up. Grab a pole and slide to the bottom. Go through another lower crawl space. Stand up near a large fan. Go forward and pull down the switch on the left wall. You hear a door open. Go to your right and hop into the tunnel. Get into a crawl space and climb down a ladder.

Shoot a lower grate and get into the crawl space. Crawl and stand up to pull down a switch. You get a cut scene of a raising grate and a sleeping guard. Follow the crawl space and stand up in the room. Shoot two guards with the sniper mode again. Search the cabinets for HK ammo. Search the drawers at the far wall and pick up disc #1. Go to the windows and pull down the switch from the cut scene. Crawl back to the switch in the crawl space. Climb a ladder into a small room. Search the shelves for HK ammo and a large medipack. Get down and return to the bottom of the tall ladders.

Enter the opposite crawl space. Drop into a hole and shimmy around to the right and pull up. Continue and emerge overlooking a storeroom. Drop onto a box and get a flyby of the room. Shoot two guards with the sniper mode again before they see you. Do not drop to the floor or ceiling sentry guns shoot at you. Run and jump to the box with a tightrope wire. Drop on the other side and pull down a switch. A trap door opens in the ceiling. Jump back onto the box and walk the tightrope to the other end. Turn around and jump up to grab the upper grate structure. Get into the climbing position. Shimmy around to the right and pull up into the open trap door. Pull down the switch on the wall. A grate opens in the crawl space. Crawl into the room and shoot a sleeping guard. Stand in front of the desk near the tree and pick up disc #2. Go to the far corner of the room and search the cabinet for a small medipack.

Exit the room and grab the wall by the trap door. Shimmy to the left and around the corner. Back flip onto the box with the tight rope. Walk back across the tight rope to the other box. Run and jump onto the corner box and get into the crawl space. Crawl through and shimmy around the hole again. Return to the bottom of the tall ladders.

Stand up and climb the ladder on the left wall. Just follow the crawl space and turn to the right at he end. Crawl pass a grate and stand up. Press the pushbutton on the wall to open the grate. Drop into the room. Sneak around the corner and shoot a guard. Open the drawers at the far wall for HK ammo. Pull down a wall switch and get back into the crawl space. If you continue in the crawl space, you are on the opposite side of the deadly electrical wires. Return back in the crawl space and climb down the ladder again.

Climb the entrance ladder and go back pass the fan and climb the pole. Back flip into the air duct and return to the room where you entered. Exit the room and shoot the grate in the lower wall that you passed earlier. Get into the crawl space and climb down a ladder. Go through another crawl space and enter a room with two disc readers. Place the two discs in the two disc readers and the door opens. Wait until a guard appears. Shoot the guard and pick up a small medipack.

Enter the corridor and use the card in the card reader to open the door. Enter the room and the door closes behind you. Quickly turn to the left and shoot a guard. Ignore the nearby card reader for now. Go to the far wall and a door opens for you. Search the drawers in the room for HK ammo. Exit and go to the left corner of the room. Press a pushbutton to open a door. Enter and go through the room and into a corridor. A door opens as you approach. Enter the washroom and open the doors to the toilet stalls. The stall near the back corner contains a large medipack. Notice the water trench on the floor as well. Return to the small room.

Go to the right and the door opens for you. Enter the corridor and press the pushbutton to open a door in the alcove. Enter the open door and wait to shoot a guard in the corridor as he walks to the open door. Search the drawers in the room for HK ammo. Exit and continue down the corridor. Go left into a side corridor. Enter a room and go behind a glass partition. Search the drawers for HK ammo. Return to the corridor and press the second pushbutton to open a door in the end alcove. Enter the room and search the back wall corner cabinet for a large medipack. Pull down a switch on the wall opposite the window.

Run out of the room and a robot shoots at you. Lead the robot back into the water trench in the washroom. Shoot the legs of the robot until you see metal. Then wait while the robot short circuits in the water trench. This is not as easy as it seems, as the robot shoots at you. It also gets out of the water so you have to lure it back a few times. You may be able to just run away and ignore it. Exit and return to the room with the card reader. Use the card in the card reader to open the door.

You enter a room with many items on pedestals. Do not get near any items. If you do, ceiling sentry guns and guards appear. Go left to an elevator and press the button to open the door. You are on floor #4. Enter the elevator and the door closes. Press the buttons on the wall and the elevator moves like an earthquake. Go to the doors and the doors open. You are floor #3. Go to the door in the corner and the door opens for you.

You enter another room with items on pedestal. Avoid the items again or guards and sentry guns appear. Go up the steps to search the upper balcony for HK ammo and a small medipack. Then go down the steps to return to the entrance door. Go straight across the room to the other corner. The door opens as you approach. Press a pushbutton to open the next door. Enter the door and drop into the room below. Search the room and find a large medipack in a side corridor. Pick up a small medipack and HK ammo from the boxes. Pull up out of the room. You can run up the steps to open a door back to floor #4. Return back to the earlier room and go to the far right corner into a room with a metal floor.

Hop onto a caged platform and pick up a disc. Go behind the caged platform and pick up a small medipack. Exit the room and a door opens to your left. Exit out that door and into another corridor. To your right are red lasers. Go left into the corridor. Go up a small ramp and get a flyby showing a guard behind red lasers. Go to the end of the corridor and shoot the guard. Pull down the wall switch on the wall and open the grate beside you. Do not enter the crawl space yet. Look up to the ceiling in the corridor. You should see a ceiling tile with cracks on it. Pull down that ceiling tile and pull up into an air duct. Follow the air duct and pull up a trap door. You drop into a small room. Press only the left pushbutton on the console. The right push button starts a ceiling sentry gun. Crawl back out of the room.

Go through the crawl space and enter an elevator shaft. Cross the tight rope while an elevator car falls and crashes to the bottom. Run and jump onto a corner ledge and pull up into a crawl space. The left route is blocked by red lasers. Take the right branch tunnel. Drop into a small room and search the shelves for a large medipack and HK ammo. Exit out the open door in the corner. Enter the room and shoot a guard. Search a corner cabinet for a small medipack. Pull down the wall switch and return to the earlier room. Return through the air duct and the red lasers are off. Follow the air duct to a tunnel with moving red lasers.

When it is safe, drop into the tunnel and go to the right. Drop into a hole and go through a lower crawl space. Follow the crawl space to the end and pick up a large medipack. Go back a little and pull open a trap door on the floor. Drop into a room and turn a wheel on the corner wall. Pull up onto a box and shimmy to the right round the corners to return to the tunnel. Go back and be careful of the moving red lasers. Jump over the second red laser to get to the end of the tunnel. Jump up to shoot a grate at the end of an upper crawl space. Crawl in and drop on the other side into a room behind the red lasers.

Enter the triangular opening in the wall. Enter the room and pull down the switch on the left wall. You get a cut scene of the corridor with the red lasers, which are now off. Exit the room and go left to exit back to the corridor. Run to the right and follow the corridor to the end. Go into the corner beside the sofa to pick up HK ammo. Use the disc in the disc reader to open the door. Enter the room and shoot the grate in the lower back wall. Save the game and go to the pedestal and face the door. Shoot the guard and the armored guard that come through the open door. Use the sniper mode for headshots, as the body armor is invulnerable. Pick up the Book of Destiny from the pedestal. Or just pick up the book and run. Get into the crawl space and go to the right and stand up. Slide down a dark slope and the level changes.

I played the level twice and never heard the secret sound.

Level 2: Escape from the Museum

You still have Agent Smith's Card and the Book of Destiny in the inventory.

Slide down a slope and stop at the bottom. Quickly use the sniper mode and shoot two guards. Drop down into the room. Jump behind the boxes to your left and pick up a small medipack. Go under the tight rope and into the right corner. Shoot the lower grate and get into the crawl space. Go forward to a T-junction and save the game. Crawl left and stand up in a checkered floor room. Quickly run and jump towards the armored guard to get close to him. Use the sniper mode and shoot him in the head. You die a lot if you stay far away. His blue laser is deadly accurate but he is slow to turn around.

Go to the far left corner of the room where the guard was located. Get into a crawl space and crawl until you can stand up. Go left to push a block to reveal a crawl space. Crawl to the end for a large medipack and HK ammo. Crawl back to the moveable block. Push the shelf in front of you as far as possible. You hear the secret sound but no secret is registered. Search the shelves for a small medipack and HK ammo. Open the box in the corner for a large medipack. Exit this room and go back to the checkered floor room.

Return to the entrance crawl space and go to the end. Get into a crawl space and climb down a ladder. Follow the tunnel and use the crowbar to open a door. Follow the new tunnel and drop into a room. Pick up a small medipack and HK ammo from the corners of the room. Return to the crawl space. Now return to the checkered floor room. There is another crawl space in the checkered floor room.

Enter the second crawl space in the right wall. Shoot a grate and pull up into a corridor. You face green lasers. Run through the lasers and turn to the right to go down the steps. A ceiling sentry gun will shoot you in the back until you turn the corner. Enter the room and use the card in the card reader to open the door. Enter the next room and go to the left wall. Press a pushbutton to open the door. Enter the room and search the drawers for a small medipack. Search the glass door cabinet in the corner and get nothing for your trouble. Exit the room and go left and get behind the two trees and into the corner. If you have trouble jumping through the trees, you can shoot the trees and destroy them. Light from the binoculars may help you to see a lower triangular crawl space entrance in the corner. Drop through that lower triangular crawl space and into a tunnel. Pull down a switch and exit back into the room.

Jump through the trees or shoot them and go to the left around the central structure. Look up to the ceiling and see a ceiling tile with cracks. Pull down the ceiling tile. Pull up into the air duct for a large medipack. Get down and pull up into the opposite air duct. The red lasers should be off if you used the switch in the tunnel. Go forward and pull open a floor trap door. Drop into the room and pull down the wall switch. You get a cut scene of a trap door opening somewhere. Search the glass door cabinet in the corner and get HK ammo. Pull up into the air duct and drop back into the room. Go up the steps and run through the green lasers. Use a few health packs as you get back into the tunnel to return to the checkered floor room. Return through the crawl space back to the entrance room with the tight rope.

Go to the far left corner and use the card in the card reader to open the door. Enter the small room and pull down the two switches on the central column. One switch will open a door on the other side of the column. Go there and enter a small room to shoot a guard. Search the shelves for HK ammo. Pick up a large medipack from the floor and exit. The other switch opens a grate in a crawl space in the same small room. Do not enter that crawl space yet but climb that side of the central column. At the top, shimmy to the right and drop onto a ledge. Go behind the column and pick up HK ammo. Then jump into an upper tunnel near where you climbed the column. Go through the crawl space. Pull down the switch on the wall and exit. Climb down the column and return to the entrance room with the tight rope.

Climb the boxes and tight rope across to the next box. Shoot the grate and get into a crawl space. Ignore a T-junction and continue straight. Stand up in a corridor and turn to the left top shoot a guard. Pick up a small medipack from the dead body. Go back to the entrance and shoot a grate in the lower left wall. Get in the crawl space and climb down a ladder. Get into a short tunnel to pick up a large medipack. You can see another room through a window. Return back to the corridor. Go left to the room labeled "archives" and the door opens for you.

Enter a room with bookcases. Go to the left wall and enter the crawl space. Search the shelves for HK ammo, small medipack, and a large medipack. Return to the archives and go left to the back of the room and enter a doorway to shoot a guard. Open the drawers by the wall for HK ammo. Exit the archives and return to the entrance room with the tight rope. Go back to the small room with the central column with the two switches.

Go through the crawl space and pull up into an opening. You overlook a deep room with a large structure in the middle. Grab the ceiling and monkey swing over the structure. The path is easy to follow, as the path is lower than the ceiling. Two red squares indicate where the path changes course. On the other side, drop into a tunnel. Go through a crawl space and pick up a large medipack. Turn around and time a jump into a tunnel with a red laser. Run down the tunnel and jump over a fire pit. At the end, shoot the grate and crawl into a corridor.

To the right are red lasers. Turn to the left and shoot a guard with sniper mode. Go there and open the glass cabinet for HK ammo. Go to the corner desk and pick up a disc. You can use the monitor in the other corner but I do not know what it does. The red lasers in the corridor are still on. Go back through the crawl space. Go to the fire pit and crouch as the moving red laser goes over your head. Continue into the other crawl space and monkey swing over the deep room again. Drop down and go through the crawl space. Return to the entrance room with the tight rope.

Turn left and use the disc in the disc reader to open the large doors. Enter the room and shoot two guards. You enter another large room with a disc reader and closed doors. Go to the left wall and pull up into a crawl space. Follow the crawl space to a T-junction and go to the right. Crawl pass a grate and stand up. Use sniper mode again to shoot a grate in front of you and the grate that you just passed. Crawl back and into that grate. Pick up HK ammo and a large medipack. Return and crawl through the first grate and stand up in a corridor. You are on the other side of the red lasers.

Shoot the grate in the lower wall and enter the crawl space. Go through and stand up in a corridor. Quickly turn to the right and shoot two guards. Go to the right wall and pick up a large medipack and HK ammo. Red lasers block the corridor. Shoot a grate in the lower wall and enter a crawl space. Crawl through to a room on the other side of the red lasers. Run across the room and the camera view changes as a camera gun shoots at you. Search the glass cabinet and get a disc. Return through the crawl spaces to get back to the second room with a disc reader.

Go behind the forklift and use the disc in the disc reader to open the large doors. Enter the door and run down the tunnel and the level changes.

Lecel 3: Old Times France 1985

You play as young Lara in this level with no weapons and no binoculars for light. You start in dark attic. Go around the boxes and go straight. Jump over a box and pick up a small medipack from the corner floor. Jump back and go left to see a closed door and a key lock. To the right of the key lock is an alcove with a hole in the floor. Go there and climb down the wall in the hole. Shimmy to the left in a branch tunnel and enter a small room. Search the corners and find a large medipack. Return to the hole and climb to the bottom. Go through a crawl space and Lara looks to the left to see a key. Go there and pick up the Golden Key from the floor. Climb back into the attic and use the key in the key lock to open the door. Enter the door and follow the stairs down and into the house.

Go left and onto a balcony. Go right and follow the balcony to find some stairs. Loop around to the right corridor and push open two gray doors. Enter the room and hear the secret sound but no secret is registered. Pick up a large medipack and a small medipack. Return to the stairs. Go up the small stairs into a large room. Go left and out the broken window onto a balcony. Go to the right and pick up a Golden Key. At the other end of the balcony, you can see a small medipack on a roof. Ignore it. If you do get it, you cannot get back into the house. Return to the large room. Go left into the washroom and pick up a small medipack from the bottom of the bath pool. Exit back to the large room. There is a panel in the far corner where Lara says "No" when you use CTRL in front of it. Exit the room down the small stairs and go down the large stairs.

Go to the right and press a pushbutton to open the door. Now you can go back and get the small medipack on the roof. Try a run and jump with no grab to land on the roof. Safety drop to the ground and enter the house. The room to your right has a closed door and needs an item. Go straight to a T-junction. The corridor to the right has a closed door at the end. Go left and use the key in the key lock to open the door. Enter the room and see another closed door in the left corner. Go into the right corridor and see a closed door at the top of some stairs. Go to the back wall and pick up the Golden Key off the floor. Return to the earlier room and use the key in the key lock to open the door.

You enter a kitchen. Jump over the counter and press the pushbutton on the wall. Jump back and exit the kitchen. Go left to the door at the top of the stairs. The door is open so exit outside. There is a pool in front of you. Dive into the pool and swim down a hole in the corner. Follow the underwater tunnel to the end and pick up a large medipack and a small medipack. Swim up a vertical shaft and pull up into a small room. Go to the right and pull down a wall switch. Swim back to the pool and surface.

Go towards some glass walls where you see a fountain. Go forward to find an open door. There is a timed wall switch in the far fight corner for later. Go through the open door and straight into another open door in the corridor. Go down the steps. Loop around to the left and find a small medipack between two casks. Return to the steps and loop around to the right to search the shelves for a large medipack. Return to the steps and go up back into the corridor. Exit the opposite open door to get outside again.

Go left into the corner and save the game in front of a timed wall switch. Pull down the wall switch and get a cut scene of a trap door opening. Turn to the left and sprint to the open door. Enter the corridor and sprint to the right. Turn the corner to the right and then left and sprint out the open door at the end. You are outside again. Turn to the right and sprint to find the open trap door. Climb down a ladder to the bottom or just fall into the hole. Stop and wait there until the trap door closes above your head. There is a bug here in the game. Go through a crawl space and hear the trap door drop open. If you did not wait, the trap would close and you would be stuck inside.

Continue crawling and drop into water hole at the end. Get out of the water and run down a wide corridor. Pull down a wall switch and return to the water hole. Go into another corridor where you see a fan and pick up a small medipack. Return to the water hole. Several rats will nibble your feet. Swim down through an underwater crawl space. Surface on the other side into a small room. Pick up a large medipack and a crowbar from the floor. Swim back to the water hole. Run and jump to grab the crawl space. Crawl back to the trap door and climb the wall ladder to get back outside.

Return to the house and go up the stairs. Go up the small stairs into the large room. Go to the far right corner and use the crowbar to open the wall. Enter the tunnel and press a pushbutton. You hear some music. Exit the room and go down both sets of stairs. Go left and through the doors to return to the outside pool. Turn to the right and go up the steps at the right wall. Follow the balcony with arches to an open gate. Step inside to pick up the Golden Symbol and be attacked by bats. Exit here and return to the house and back to the bottom of the stairs again.

Enter the room to your left. Use the symbol to open the door at the back wall. Enter the room and loop around to your left to pull down a jump switch on the wall. If you run straight the level ends. Exit the room and go to the right. Follow the corridor back to the door to the outside area with the fountain. Go to the opening in the wall to the right. Turn right and follow the path through an open gate. Search the ground for a large medipack and two small medipacks. Return to the house and to the room with the jump switch. Turn to the right and go through the open door and the level changes.

Level 4: In France - Present Day

You have the crowbar and medipacks in your inventory. You also have binoculars again.

You start in front of a statue of a horse in a courtyard area. Go towards the statue and shoot a dog. You can see two key locks and doors ahead of you. To the left is an alley ending with a closed door. Loop around to the right and into a partially hidden alley in the corner. Back flip onto a slope and jump forward to grab a ledge and pull up. Go left over a bridge and into an opening. Tight rope across the room into another opening. Go forward and drop into a room. Shoot a box and pick up the Silver Key. Return to the tight rope and drop into that room. Shoot the boxes and pick up red shotgun shells. Pull up near the start of the tight rope and drop back into the courtyard.

Run pass the horse to a wooden gate. Use the key in the key lock to open the gate. Enter the room and hop onto the corner box for a small medipack. Push open the double doors on the far wall. Hop back and shoot a dog. Enter the room and pick up a revolver from a corner box. Drop into the corner behind the boxes and use the crowbar to pry open a section of wall. Step inside the alcove and pick up the Golden Key from the floor. Exit the rooms to get outside into the courtyard and go to the right. Use the key in the key lock to open an iron gate in the left wall. Run through the tunnel and shoot a dog. You emerge into an outside area and see a fence and a church in front of you. Turn to the right and go behind the columns to pick up blue shotgun shells.

Go pass the fence and go up the steps on the let side of the church. Shoot the window and enter the church. Follow the balcony to shoot a window for red shotgun shells. Continue on the balcony and pick up the laser sight. Drop into the church below and search the floor for blue shotgun shells. Pull up onto the balcony and exit the church. Return to the fence. There are two sets of steps between the fences. Go down the set with the locked gate. Use the laser sight and revolver to shoot the lock and the gate opens. You can also crouch and use pistols.

Enter the gate and turn to the right to shoot a dog. There is a pool of water in the room but a fan keeps you from getting inside an underwater tunnel. Go around the pool to the right. You will find a tunnel. Enter the tunnel and pick up a large medipack. Exit and continue to find a wall switch next to a box. Pull down the wall switch and the door opens beside you. Save the game before you enter. If you fall into the water trench there is no way out. Walk across the tight rope to the other side. Turn to the right and go forward to a room with a deadly pool. Jump onto the platform for blue shotgun shells and jump back into the entrance. Grab the ceiling and monkey swing across the deadly pool.

Drop into the room and go to the right. Shoot a lock to open a gate. Enter and go right to enter a small room. Turn a wheel value and exit the room. Monkey swing over the deadly pool. Tight rope walk again over the water trench. Dive into the water pool and the fan is off. Swim into the underwater tunnel in the corner. Just follow the underwater tunnel. It is twisting but linear. Pull up in front of a gate. Use the crowbar to pry a Silver Coin off the gate. There are mice on the other side of the gate. Wait a minute and the mice disappear. Slide down the slope in the corner opening.

Pick up a shotgun and enter the next room. The gate closes behind you. Go to the far corner and pick up a large medipack. Then place the coin in the receptacle on the wall. You get a cut scene of the gladiator getting off a ledge. I jumped onto that ledge and use pistols to shoot the gladiator. Side jump back and forth to avoid his blue fire and save a lot. When the gladiator is dead, pick up the Golden Key from the body. Use the key in a key lock to open the door beside it. Enter the gate and slide down the slopes. Another gate opens and you land in a dungeon cell.

There is a closed gate in one wall. Go to the corner and see a block with a ring in it. Pull out that corner block. Move it into the opposite corner out of your way. Enter the tunnel and pull out another block. Push it again the opposite wall under the entrance gate and out of your way. Enter the room and see two moveable blocks. Push the right block forward into an unseen alcove. Push the left block forward as far as possible and into an unseen alcove. Enter a tunnel to your left and pull down a chain. Exit back to the cell and the gate is open. Use the two hanging ropes to get over the lava pit. There is a side tunnel that has red shotgun shells if you want to get them. It is actually rather hard to swing and jump into the side tunnel and get back onto the rope. I just left them.

Pull down the two chains in the two side alcoves. Go forward through the open gate and into a room. Pick up the Goldstone Piece from the pedestal. Go forward and the gate opens for you. Slide down a slope and drop into a trench for red shotgun shells and a large medipack. Pull up out of the trench. Go left or right around the harmless flame in the tunnel. Enter a room and two gladiators jump off their ledges. I ran back into the tunnel near the flame. Shoot the gladiators as they are stuck at the entrance. Side flip when you hear that they are going to shoot the blue fire at you. Save the game a lot. When both are dead, pick up a Golden Key from a dead body.

Enter the room and use the key in the key lock to open a gate. Step into the alcove and pick up the Goldstone Piece off the pedestal. Go to the opposite wall and pick up a large medipack and blue shotgun shells of the ledges near the door. Combine the Goldstone pieces to make the Goldstone. Place it in the receptacle to the right of the gate and the gate opens. Enter the gate and climb the back wall ladder. Pull up into a small room. Go to the right and pull down a wall switch and the level changes.

I played the level twice and never heard the secret sound.

Level 5: Shadow's Hideout

This level is almost identical to level 3 where you played as young Lara.

You start in a familiar looking room from an earlier level. Pull down the wall switch to your right. Go forward and dive into the water. Follow the underwater tunnel and pull up in a dark room. Pick up a large medipack, red shotgun shells, and the crowbar from the floor. Swim back to the starting room. Jump into the side tunnel for a small medipack and rats nibble your feet. Go back and jump across the water and grab a crawl space. Pull up and crawl to the end. Stand up and climb the wall ladder through the open trap door.

Follow the path to the house door and shoot a dog. Press the pushbutton to open the door. Enter the house and shoot a dog. Go up the large stairs and go to the left corridor again. Push open the double doors and enter the room. Pick up red shotgun shells and Gate Star #1. Exit and go back up the small stairs into the large room again. Use the crowbar to open the wall in the far right corner. Enter the tunnel and press the pushbutton. Exit and enter the washroom. Dive into the bath pool for a small medipack. Exit and shoot the window again. Get out on the balcony and pick up the Golden Key. Run and jump off the other end to land on a roof for a small medipack. Safety drop to the ground and enter the house again.

Go forward and then left to use the key to open a door. Enter the room and go to the right to find the Golden Key in the same place on the floor as before. Return and use the key to open the door. Enter the kitchen and press the pushbutton on the wall. Exit and go left and up the steps to the pool. Turn to the right and go up the steps onto the balcony with arches. Enter the open gate and pick up the Golden Symbol. Run away from the bats and back to the pool.

Dive into the pool and swim down into the corner. Follow the underwater tunnel and pick up Gate Star #2. Swim up and surface in a small alcove. Pull down a wall switch and swim back to the pool. Pull up and go through the opening in the glass wall towards the fountain. You may notice that the timed wall switch is gone. Enter the open door and cross the corridor into another open door. Go down the steps and loop around to the right. Search the shelves for a large medipack. Go to the end wall for a shotgun. There is nothing to the left side so go back up the steps.

Go left to return to the stairs. Enter the room opposite the stairs and use the Golden Symbol to open the door. Enter and loop around to the left to pull down a jump switch. Exit and go to the right to follow the path back to the fountain. Go to the path to the right of the fountain and shoot a dog. Enter the open gate and hear the secret sound but no secret is registered. Pick up blue shotgun shells and a large medipack. Return to the room opposite the steps. Enter the next room and go to the right this time. Pass through the open doors and turn to the left. Go down the steps and the door closes behind you.

Run down the steps and then slide down a slope. Near the bottom of the slope, jump with a right curve to get behind a column. Three dragons shoot fire at you from the back of the room. Sprint to the wide column on the left side of the room and pick up a large medipack. Run straight to the column beside the dragons for red shotgun shells. Side jump to shoot a dragon and side jump back for protection. After seven or eight shotgun blasts, a dragon will die. After the second dragon is dead, use the columns for protection and sprint to the other side of the room. Pick up blue shotgun shells and get closer to the third dragon.

When the three dragons are dead, go to the platform. Place the two Gate Stars in the two receptacles and the gate opens. Enter the room and pick up the Book of Destiny off the pedestal. Go forward and run up the steps towards the light. The game ends and the closing credits scroll up the screen.

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