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TR3 - LARA CROFT RETURNS 13: NORTHERN TOWN

Author: Boris Samojlenko Homepage

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Walkthrough by Harry Laudie

You start facing in the direction of brick walls with fences, so go there first. Go behind the fenced section to see a lock, a door and a pushbutton. Press the pushbutton and get a cut scene of a door opening in a room. Exit and go to the left to run pass a motorcycle behind a fence. Continue forward to the wall to pick up flares (1) and Uzi clips (2). Go towards to where you see a red car in a shipping cage. Notice a closed door to the left. Go to the wall behind the car and the door opens automatically as you approach it. Enter and go up the stairs to the door that you opened.

Enter a small room and turn right. Approach the next door and it opens for you. Ignore the man sitting at the desk. He has a red cut on his neck. There are closed gates in the far left corner of the room. Hop onto the bookcase near the stairs for shotgun shells (3). Go up the stairs and pull the switch that is cleverly hidden by the left side curtain. Walk out onto the ledge overlooking the starting area. Look towards the left and see a key on the roof of a building. Turn right and run pass a lock on the wall. Jump off the edge onto a lower building roof. Go to the wall and grab a crevice to shimmy to the left and drop onto another building roof. Turn and jump the three ledges to get grenade shells (4) on the last ledge. Then jump to the roof and pick up the key (5).

Safety drop back to the ground. Go back to the lock behind the fence and use the key. You get a cut scene of the gate near the car opening. Go there and enter the gate and see a box and a ladder to your right side. There are also some interesting posters on the wall but I cannot read the language. First, go under the archway and go to the far corner for MP5 clips (6). If you run down the other street, you see a dead-end with a closed gate. The camera shows a view from the roof. Go back to the box and climb the ladder to the roof. Notice a closed door in front of you. Turn around and jump to a column. Pull the switch on the fence and get a cut scene of the door opening near the first lock you used. You will go there later so remember where it you saw it.

Jump back to the roof and turn left and follow the roof. Jump around the steam vent and continue. When you start to slide down, grab the edge and shimmy to the left to the guardrail where you can pull up. Jump the guardrail onto the walkway. One end is blocked by a closed gate. Enter the open doorway and just follow the corridor to a gate. Pull up to the left and enter a room with boxes and steam pipes. Enter and see a closed door to your right. Go to the back wall and fall into a hole to pick up Uzi clips (7). Then go to the far left corner and press the pushbutton. Get back over the boxes and enter the newly open door.

Go up a ramp and turn right to drop into a short tunnel. Pull the wall switch and exit. Continue up the ramp and enter a room. Go left into another room and press the pushbutton on the wall. Exit the room and fall into a trap door into a room below. On one side of the room is an aquarium. Go to the door and it opens for you. Exit and turn around to see that you were in room #1. Go forward and the door to room #2 opens for you. I do not understand the signs on the walls. Enter the room and pick up flares (8). There is a women standing in the corner moving her hands.

Exit and go down the corridor to see a man at a desk and another women. The door in the alcove to your right does not open. Go left and the woman goes to the door and paces in circles. The door to room #3 is does not open. Go down the corridor and the door to room #4 opens for you. Enter and there is Winston and two women. Go to the back wall and press the pushbutton. You get a cut scene of the red car from the shipping cage speeding through a gate and down the street.

Exit and go up the ramp and see the open door to room #5. Go around the end of the railing and go to the left to see a pool with a closed underwater door. Return to enter the room #5 and press a pushbutton on the corner wall. Go back to the pool and the door is open. Dive into the water and follow the underwater tunnel. Pull up to a ledge and use the wall switch. You get a cut scene of the door that you saw on the roof and it is open. Exit and go back down the ramp. The closed door, where the woman was pacing, is now open. You exit back onto the street.

Climb the box and ladder back onto the roof and enter the open door. You are on a glass floor over the pool. At the far wall are a ladder and a closed trap door. Enter the tunnel in the far right corner. Jump over the gap and pick up something that does show in the inventory. Continue forward for Uzi clips (9), key (10), and a large medipack (11). Press the pushbutton on the back wall and hear something open. Go back and drop into the hole. Follow the tunnel down past a steam vent and then up into a room where you have been before. Go straight into the next room and up the stairs onto the ledge. Use the key in the lock on the wall and get a cut scene of the large gate opening back in the room you just left.

Go back there and enter a large room with many desks. Go left and look in a corner for a book sticking out a shelf. Use the book as a switch and get a cut scene of the tap door opening at the ladder. Exit this room, and go back through the steam tunnel back to that ladder. Climb the ladder and shimmy to drop onto a ledge. Go left to the wall and jump up to grab a crevice. Shimmy to the left to pull up into an alcove. Press the pushbutton and get a cut scene of the gate opening back on the walkway on the roof.

Safety drop down and exit to the right to get back to the roof. Go towards the steam again and shimmy to get back to the walkway. Jump to the walkway, enter the gate, and go up the ramp. In the first room you can pick up Uzi clips (12). In the second room are flares (13), MP5 clips (14) and a small medipack (15). In the last room you find grenade shells (16) on the floor and a pushbutton on the far wall opposite a window. Press the pushbutton and get a cut scene of the gate opening in the dead-end street. Exit back to the walkway and safety drop to the street.

Go to the dead-end street and enter the open door. You see a second closed gate. Pick up Uzi clips (17) from a box in the corner. Go to the opposite wall and start to jump the slopes. In a flat area, there is an alcove containing shotgun shells (18). But eventually you are stuck and cannot go up the slope. Now return to where you first started this level. Go behind the fence and now the door is open. Enter the room and turn to the right to press a pushbutton to open the door at the back wall.

Enter the room and get on the motorcycle. Drive back to the dead-end street and enter the doorway. Drive over the boxes and up the slopes. ALT is reverse just in case you get stuck in a corner. At the end, jump over the street and land in an opening. Drive down a tunnel onto another roof. Turn left and jump a gap to drive onto a ledge around the back walls. Drive to the right and stop. Dismount the motorcycle and go to the left corner for a rocket (19). Get back onto the motorcycle and continue driving until you are forced to stop by boxes. Dismount and jump the boxes. Then jump over a deep pit to get to the far wall. Press the pushbutton and get a cut scene of a gate opening.

Jump back over the pit and run back to the ledges. Slide down the brown roof and safety drop to a lower building roof. Then safety drop to the ground level. You should see a large building with boxes at the corner. Go to the opposite corner and up some stairs. Press a pushbutton on the wall of the building. This opens the second closed gate in the dead-end street. Go to opposite corner of the building and you see a room. Enter there and see that the second door is open. Climb the box in the corner and jump to a ledge above the entrance. Pull up to get Desert Eagle clips (20) and shotgun shells (21).

Get down and go into the remaining corner of the area and see another motorcycle. To the left is the starting area behind the closed gate. Go to the right and enter the gate you opened to pick up a small medipack (22). Continue down the tunnel and the door opens before you. Enter and it closes behind you. Run down the large tunnel and pick up large medipack (23), flares (24), shotgun shells (25), small medipack (26), and more shotgun shells (27) before you reach the end of the tunnel. Turn left and climb up into opening. Keep sliding down the slopes until you reach a deep pit.

You also see a black rope across the pit. Face the rope and jump to grab it as if it was a crevice. Shimmy to the right and drop onto a ledge. Drop down a few ledges and pick up Desert Eagle clips (28). Go to the edge and jump to grab the railway tracks. Pull up and jump into the tunnel at the back wall. Climb down the blocks to the water and get Desert Eagle clips (29). Climb back up to the tunnel. Enter the tunnel and slide down the slope and the level ends.

End of the level.

Pickups: 29

Kills: 0

Secrets: 0


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