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TR3 - LARA CROFT RETURNS 12: ANCIENT HALLS

Author: Boris Samojlenko Homepage

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Walkthrough by Harry Laudie

Start in a dark corridor and go forward. Turn right to see three pedestals with fires on them. Drop into a triangular hole behind the last pedestal. Pull the switch and climb back up. The fire is out on the last pedestal. Use it to jump and grab a ledge above you. Get onto the sloped side and look up to find an opening and pull up to another ledge. Turn and pull up to another area and go to the back to pull a switch located on a snake statue. You get a cut scene of a door opening below you. Get back down to the sloped section and go to the back of the room to find the open door. Enter the room and kill two SAS guards (1,2). Go into the center area of the structure on either side to climb the back wall. Pull up to the top ledge and turn around to get a small medipack (1) from the back ledge. Go back and jump to the ledges with columns. Turn left and run down the stairs and the camera view changes. At the end fall into deep pit filled with water. Dive to the bottom to pick up two flares (2,3). Light a flare and swim to a corner to look for a light-blue block at the surface. Pull up and climb the green wall up to a tunnel.

Press the button there and the door opens. Go straight and avoid the fire pit beside the right wall. You face blue platforms over a lava pit. The squares with white globes are safe. The others are deadly. Use the safe platforms to get to a ledge with a closed door. As you face the back wall, go left to the wall and pull a well-hidden switch. The door in the left corner opens. Jump the two safe platforms and go up the steps into the doorway. Go right and find some stairs. Follow the stairs and pass two closed doors. Go to the end and climb the green wall on the left wall. Follow down a corridor as wall torches light up. At the end climb a block and pull up to the right. Go forward and climb a block and note the design on it. Continue to drop in a hole. Turn and pull back a block with the same design noted before. Climb the green wall and get back to find a button that was behind the block. Press the button and a trap door drops behind you. Drop into the hole and the door opens as you approach it.

Go up the ramp and emerge onto a ledge overlooking a large room. Jump off the ledge and into the water. Swim forward into a tunnel. At the other end, pull up and go to the back wall. Press a button and get a cut scene of a trap door opening. Swim back to the first room and kill the poisonous creature (3) if you did not kill it from the ledge. As you face the back of the room, go onto the structure at the left wall. From a small platform in the far left corner you can jump up to grab a climbable wall with a picture on it. When you pull up, kill the poisonous creature (4). Go the middle of the back wall and climb the green wall through the open trap door. At the top shimmy to the left to drop and do not back flip. At the top, go left to pull a switch on a snake statue. Notice a closed door to the left. Go back down through the trapdoor and return to the ledge where you entered this area. Climb the block and monkey swing to the far left opposite corner where a door has been opened. Go inside and down the ramp down to a room with moving columns of light. Jump across the lava to the far right corner and pick up a MP5. Return and jump to the far left corner. Press a button that you cannot really see because of the light. Jump back, exit and loop to the right to an open door. Pick up shotgun shells (4) and pull the switch to get a cut scene of the door opening in the room with the white globes.

Exit this room and turn right and drop into an open trapped door. Go the end with the green wall and climb down. Go back to the globes and jump the platforms to the ledge. Pull the switch and get a cut scene of a door opening near a green wall. Go back over the platforms back to the steps. Enter and go up stairs and into the open door near the green wall. Enter a large room with a decorated floor and the door closes behind you. There are a few invisible walls here in some places, but they do not affect the game. Ahead of you is a closed door. In the opening to the left are some stairs and another closed door. Go into the opening in the right wall and follow the ramp. At the end, jump to a ledge before you fall into the water. Go to the center, press a button and get a cut scene of a platform rising in the room you left. Go back there and the platform is in front of you. Approach it from the right side and pull up. Pull up again into a room with columns. Go to the right and see a yellow patch of wall. This is a crawl space. Get in and crawl into a cave. As you approach a temple, the steps catch fire and two mummies (5,6) attack you. Actually, one was stuck in the far right corner.

Jump the fires on the steps and be careful of the fire coming from the walls. On the other side, two mummies (7,8) attack from their holes. Go forward and kill two mummies (9,10). Look into the dark area in front of you for a hole. Get in for Uzi ammo and MP5 ammo (5). Pull up and continue down the corridor to kill two mummies (11,12). Against the left wall is a dark area hiding another hole. Hop in for a large medipack (6). Exit and go forward and watch four mummies (13-16) drop out the ceiling. [Great idea.] Go forward into the water and swim to the other side. There you have to kill two poison creatures (17,18) and four SAS guards (19-22) that attack you at the same time. Pick up two large medipack (7,8), MP5 ammo (9), Uzi ammo (10) and Desert Eagle ammo (11) from the dead bodies. Go to the side for a green wall. Climb it to the top and turn to jump to a central ledge. Pull the switch on the snake statue and get a cut scene of a door opening on a ledge. Jump to the next ledge and enter the open door in the far left corner. Run down the tunnel, turn, slide down and safety drop into another corridor. At the end of the corridor pick up a large medipack (12) and turn right through some doors. Get ready for a firefight. Enter the room and kill two SAS guards (23,24). Go into the opening to the right and up some stairs. The doors are open so pull up onto a ledge. Go to the right and kill a SAS guard (25). Kill the SAS guard (26) on the floor as well. Go back to where you climbed the wall with the picture. Climb the middle green wall to the ledge with the snake switch. Go left and into the newly open door.

Jump to the left ledge and go to the corner. Press the button and get a cut scene of a door opening near a monkey swing. Go back down to where you use the monkey swing before. This time, it is short trip to the open door in the right wall. Slide down backwards so you can grab and safety drop at the end. Light flares and go down a dark tunnel. Be careful at the end or you take a deadly fall. Jump across the gap into a doorway. Enter a room and a door closes behind you. Go to the corner and press a button and the large door opens beside you. Look up to the ceiling and notice you are underneath a room you were in before. Slide down and the door closes behind you. Look at the ceiling and see a monkey swing. Cross the room and watch out for fires that start. Pick up two small medipacks (13,14) and go to the light column. Press a button on the wall behind it and get a cut scene of four poisonous creatures (27-30). The door in the corner of the room has also opened. Kill the creatures since they will chase you. Go through the door and you are back at a place that you have been before. Go to the left and remember the green wall up the stairs. This time go through the newly open door and run up the ramp. You are over the room you just left. Jump to a ledge and grab a monkey swing. Go to the other ledge and release. Jump into the opening in the wall and go up the ramp. As you near the top of the ramp, you get a cut scene of the Amulet of Horus rotating above a floor. Enter a room and run to the amulet and the level ends.

End of the level.
Pickups: 14
Kills: 30
Secrets: 0


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