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TR3 - HINDENBURG 2

Author: LARAITALY

Download:Here..

Walkthrough by Harry Laudie

The author's enclosed FAQ really explains almost everything you need to know. I took the author's advice and did not kill anything that I could avoid so I could save the harpoons for a final battle. I also noted how many harpoons you get with each pickup. All directions are given with respect to the dirigible’s bow.

Start by falling on top the dirigible and looking at a helicopter. If you wait it will land in front of you. Run around the rudder to the left to pick up a large Medi pack (1), flares (2) and 3 harpoons (3). You are attacked by three vultures (1,2,3) but you cannot kill them, as you have no weapons yet. Be careful as they can push you off onto the horizontal stabilizer and you are stuck, as there is no way down. Ignore them and run to the bow of the dirigible. Turn around and slide back to drop onto a platform with a worker on it. Turn left, hop back and grab the edge before the worker pushes you off. Climb down the mooring mast to the ground level. There is a green health crystal in the trees to the right of the bow but save it for later. Follow the right side of the dirigible and notice a closed door needing a keycard. Continue against the fence and Lara looks down at a keycard under a grate with a skeleton. Turn right and go behind the rear engines and Lara notices a key in the left rear engine cowling. Go to the back corner of the area to the buildings.

The building has a doorway with a stuck lift. Go down the stairs into the washroom area and notice a lock on the wall. Light a flare and find a large Medi pack (4) below a crawlspace. The crawlspace is an exit for later. Go to the end of the room and pick up a harpoon gun (5) with 33 harpoons. Two dogs (4,5) attack but I just ran up the stairs to the outside and they did not follow. Go back to the bow and climb the mooring mast. Kill the worker (6) and take the Passenger Cabin Card (6) that he drops. Back down to the keycard reader on the dirigible side. Use it and the door opens. Go inside to the front and notice another keycard reader on the wall behind the co-pilot's chair. Go to the back of the cabin. Run in front of the bottom of the stairs and a chair is thrown at you. Now pick up the small Medi pack (7) and 12 harpoons (8) from the stairs bottom. Run up the stairs a kill a guard (7). Notice a closed latch above the stairs. Go to the rear of the cabin and pull the right switch to shut off the left rear engine. The other three switches cause a fire that kills you. Go to the engine cowling and pick up the Goods Lift Key (9). Go back to the washroom area.

Use the key on the lock and the lift in the building doorway drops so you can enter the building. You get a cut scene of a motor running. Go up the ramp and avoid the moving cranes. Ignore the stuff on the floor and go forward to kill a guard (8) hiding around the corner. This stops the cranes so you can pick up a small Medi pack (10) and 3 harpoons (11). Climb the box at the back wall and drop to the right side of it. Walk to the end avoiding the barbed wire. Climb up onto another box and shoot out the grating on the left wall. Get into the hole and jump up to a monkey swing to get over the flames. As you are doing this, a guard shoots at you. Keep to the left or right but not the centre of the monkey swing. At the end drop and kill the guard (9). Pick up flares (12) that he drops and 3 harpoons (13). Shoot out the grating at the back wall and go inside for a crowbar (14). The motor will stop as well. Get back and use the crowbar to open the locked door. Use the green health crystal if needed. Arrange the blocks as shown in the diagram included by the author and enter the new area. You may get a cut scene of the crawlspace in the washroom area while doing this.

Crawl down into the sewer area and go to the end to see a dead body in the water. Dive into the water and swim to the right. Two crocodiles attack from a right tunnel. Go the left tunnel for a large Medi pack (15). Flip and swim to the tunnel the crocodiles came from. At the junction there is an underwater switch to the left for later. For now turn right and go to the end. Pull up and kill a rat (10) and pick up 3 harpoons (16). Jump to the ladder on the opposite wall and climb up. Kill two rats (11,12) before they push you off. Enter the crawlspace to pick up a small Medi pack (17) and the Bow Door Card (18). Drop into the water, avoid the two crocodiles (13,14) and swim to the underwater lever. Use it to open a gate at the tunnel end. Swim there and pull up into a green health crystal. Jump to the ladder and pull up. Kill the three rats (15,15,17) as they will hinder you in your next task. Pull the switch on the wall and get into the crawlspace. Get to the other side and jump over the water, grab the ladder and climb up. Go through the door before it closes. Enter the crawlspace and drop into the washroom. Avoid the dogs and run up the stairs.

Go behind the co-pilot's seat and use the keycard. You get a cut scene of the bow door opening. Go back to the mooring mast and climb up. Crawl through the bow door and drop to the floor. Climb the ladder on the side and get onto a beam. Go to the right and see a switch in an alcove on the right. Use the switch to raise a platform at the bow door to help when leaving. Use the ledges and ladders to get to the beam at the rear. Pick up the Cabin Door Battery (19). Go to the bottom section to use the battery in the device near the floor. You get a cut scene of the latch above the stairs dropping. Go to the forward end and pick up 15 harpoons (20) and climb the ladder. Use the rear ladder to climb higher and get back to the bow. Use the platform to crawl out. Go down the mooring mask and into the cabin. Go up the stairs and climb into the latch that closes behind you.

Climb the right wall and run to the back. There is a ladder on the back pillar. Climb the pillar and jump over the right side as you face the green health crystal. Run for the beam and notice a clock on the wall. Get the health crystal and then run to the back on the left side to pick up 30 harpoons (21). Go back to the beam where the green health crystal was and the boss (18) appears on the beam opposite you. He will throw fireballs at you but he is slow. I stood in the middle of the beam and shot some harpoons. As he fired, I side jump to one side. Wait a few seconds when the fire lands where you were standing before you jump back to fire again. There is a delay and you can still catch fire if you flip back too soon. You can see the hits as red dots around the boss's body. The author states that it takes about 20 hits. It took me a lot more (bad shot, I guess). The first play through, I ran out of harpoons before the boss died so I lost. The second time I had 6 harpoons left when he died. He dies in a big yellow explosion and leaves behind a key. Go to the left side to get to the other beam. Pick up the Bomb Clock Eraser Key (22). You get a cut scene of the clock. Go there and use the key and the level ends with the statistics information. Hit a key and watch for the fantastic closing picture credits.


End of the level.
Pickups: 22
Kills: 11 out of possible 18
Secrets: 0


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