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TR3 - THE GEN 8: THE GEN TOWER

Author: David Rukawa

Download:Here......

Secret1-2-3:

Savegames(FullGame version):

WALKTHROUGH BY LUCAS (TREEBLE)

You begin the level sliding into the tower. Take care with the mutant on the ground, he can poison you. Push the button behind him and the door nearby will open (the other button will show a guard somewhere else). Before going through that door, though, drop into the hole and kill the guards to safely conquer SECRET #1. Return and now cross the door. Go upstairs and drop in the hole to pick up the Machine Gun. Climb back up and step on the tile on the side of the entrance ramp, this will trigger a door.

Get past it, go up into and office and run through (?!) some shelves. You will reach some sort of pool with a little boat. Ride it and enter on the first opening to the right to open the double doors ahead. Cross it and keep going through the narrow path until you reach one wider area. (
BUG WARNING: Take care not to take the boat off the water. You will have to reload.). Climb up the column to the right, pick up the Enhanced Desert Eagle by the Alien body and throw the switch, enter the small room and push the button to open a case way back. Kill the mutant guardian and return to that place (where you picked up the Machine Gun).

Push the button to disable the wheel machine and pick up the BLUE PASS safely. Return to that room with the alien body and use the pass on the ground floor, the wooden door will open. Push the button to the right to open a door in front of the spot lights. Kill the guard and pick up his ID CARD. Crawl through the opening on the ceiling, operate the switch and exit through the door. Go to the right, open the second office and push the switch on the alcove to open a small grating elsewhere. Go back to where you were, but this time use the ID Card on the door. Enter, crawl in - ignore the door to the left, you'll be back later - kill the blond guard and drop into the lower level.

Jump to the platform and then take one (running) jump (holding down Action) to the slide ahead. Crawl into the burning room, push the switches, but before going through the door, follow through the stairs, finding some goodies and a crawlspace: crawl in, push the switch and return. Drop into the small platform, but before crawling in, jump to the elevator and into the destroyed grate, to find
SECRET #2. Now, get back and into that crawlspace. Drop in the hole to the right, push the buttons to open the elevator and pick up a CARD and see a case opening. Push the buttons to close the elevator and clean the passage to return, climb up to the highest crate and climb up the unmarked wall. At the top, you'll find one alien body and another wall you have to climb up, returning to the door you ignored previously.

Enter that very room and use the card. Pick up the YELLOW PASS and the small grating in front of you will open. Jump and crawl in and follow ahead to meet Pierre. Kill him and pick up his Magnums along with his ID CARD. Use it on the previous room and reach the café. Pick up your guns and get in front of the Cola machine by the windows. This, miraculously, will open the door nearby. Enter and kill Larson, picking up the BLUE PASS he drops. Return to the room with the receptacle and use it, just to meet Pierre once again. Kill him the same way you did before and pick up the CARD on the square pyramid, and use it in the room you met Larson. A trapdoor will open somewhere.

Jump to the elevator and to the passage on the left, returning to the room full of crates. Drop through the hole and find the trapdoor before mentioned, by the elevator. Fall into the water, surface and exit via the opening in the ceiling of the elevator to the left. Use the yellow pass and enter the hallway. Push the button and enter the small office, pick up some goodies and the
SECRET #3 on the crawlspace. Return, the small grate will open as you approach it. Crawl through to the other side, that way you avoid the deadly lasers, and run to the double wooden doors.

End of Level.
Secrets: 3


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