TR3 - THE GEN 8: THE GEN TOWER
Author: David Rukawa
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WALKTHROUGH BY LUCAS (TREEBLE)
You
begin the level sliding into the tower. Take care with the mutant on the ground,
he can poison you. Push the button behind him and the door nearby will open
(the other button will show a guard somewhere else). Before going through
that door, though, drop into the hole and kill the guards to safely conquer
SECRET
#1. Return and now cross the door. Go upstairs and drop in the hole
to pick up the Machine Gun. Climb back up and step on the tile on the
side of the entrance ramp, this will trigger a door.
Get past it, go up into and office and run through (?!) some shelves. You
will reach some sort of pool with a little boat. Ride it and enter on the
first opening to the right to open the double doors ahead. Cross it and keep
going through the narrow path until you reach one wider area. (BUG WARNING: Take care not to take the boat off
the water. You will have to reload.). Climb up the column to the right, pick up the Enhanced Desert
Eagle by the Alien body and throw the switch, enter the small room and
push the button to open a case way back. Kill the mutant guardian and return
to that place (where you picked up the Machine Gun).
Push the button to disable the wheel machine and pick up the BLUE PASS safely.
Return to that room with the alien body and use the pass on the ground floor,
the wooden door will open. Push the button to the right to open a door in
front of the spot lights. Kill the guard and pick up his ID CARD. Crawl through
the opening on the ceiling, operate the switch and exit through the door.
Go to the right, open the second office and push the switch on the alcove
to open a small grating elsewhere. Go back to where you were, but this time
use the ID Card on the door. Enter, crawl in - ignore the door to the left,
you'll be back later - kill the blond guard and drop into the lower level.
Jump to the platform and then take one (running) jump (holding down Action)
to the slide ahead. Crawl into the burning room, push the switches, but before
going through the door, follow through the stairs, finding some goodies and
a crawlspace: crawl in, push the switch and return. Drop into the small platform,
but before crawling in, jump to the elevator and into the destroyed grate,
to find SECRET #2. Now, get back and into that crawlspace. Drop
in the hole to the right, push the buttons to open the elevator and pick up
a CARD and see a case opening. Push the buttons to close the elevator and
clean the passage to return, climb up to the highest crate and climb up the
unmarked wall. At the top, you'll find one alien body and another wall you
have to climb up, returning to the door you ignored previously.
Enter that very room and use the card. Pick up the YELLOW PASS and the small
grating in front of you will open. Jump and crawl in and follow ahead to meet
Pierre. Kill him and pick up his Magnums along with his ID CARD. Use
it on the previous room and reach the café. Pick up your guns and get in front
of the Cola machine by the windows. This, miraculously, will open the door
nearby. Enter and kill Larson, picking up the BLUE PASS he drops. Return to
the room with the receptacle and use it, just to meet Pierre once again. Kill
him the same way you did before and pick up the CARD on the square pyramid,
and use it in the room you met Larson. A trapdoor will open somewhere.
Jump to the elevator and to the passage on the left, returning to the room
full of crates. Drop through the hole and find the trapdoor before mentioned,
by the elevator. Fall into the water, surface and exit via the opening in
the ceiling of the elevator to the left. Use the yellow pass and enter the
hallway. Push the button and enter the small office, pick up some goodies
and the SECRET #3 on the crawlspace. Return, the small grate will open as you approach
it. Crawl through to the other side, that way you avoid the deadly lasers,
and run to the double wooden doors.
End of Level.
Secrets: 3
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