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TR3 - THE LUNAR APOCALYPSE

Author: Dario Romero Homepage

Download:Here

Walkthrough by Harry Laudie

This can be run using the TR3 South Pacific demo. Check the author's read me file for installation. There seems to be problem when Lara exits water. Sometimes she seems to fall from great heights. If she does, try another place to exit the water.

Lara on the moon in a space suit starts in a slime tunnel. Walk on the edges and go to the left at the end. Stop at a small hole in the right wall. Go in and walk submerged to the end and pull up. Pick up a large Medi pack (1), a shotgun (2) and Uzi clips (3). Pull the lever and climb the ladder to the right. At top, turn around and jump to climb another ladder. At the top, get off and notice the boulder above you. Sprint down the corridor, drop at the end and crawl into the crawlspace before the boulder hits you. When you make it, you are inside a large room and Lara looks up to a hole in the left wall near the ceiling. Go forward and kill a guard (1) who drops a small Medi pack (4). On the right wall is a movable block. Pull/push it to beside the grate in the floor below the hole that Lara looked at. Go to the end of the room and drop down a hole. Use the crawlspace to get into another room. Jump on a shelf for some MP5 clips (5) and a robot (2) shoots at you from a ledge. Go there and kill him and find a switch on the wall. Pull it to open a trapdoor beside you. Now go to the far end and pull out a movable block. Go back through the crawlspace to the large room. Drop into the trapdoor and pull the block towards the trapdoor. Get out, go back into the second room and push the block to the end underneath the open trapdoor. Back to the top room and push the upper block onto the lower block. Now Lara can reach that hole to find a lever. Pull the lever and a door opens below in the far corner of the room.

Go there and dive into the water. Swim until you emerge into a large open area. There is a crane behind you, a second water pool in the right, a slime poll on the left and an opening in front. Go to the front opening and kill a guard (3) by a keycard reader. This is a spaceship apparently. Go to the far left of the ledge with the fuel sign and look down towards a crawlspace on the other side of the slime. Jump to it and crawl in until you find some Uzi clips (6) and secret #1. Climb the wall behind you, back flip near the top to a ledge and run/jump back to the first ledge. Go back to the pool where you entered the area. Go to the RX Tech building past the second water pool. There are some harpoons (7) in a hole on the left side of the building. Pull up to the roof and see a crawlspace on the left cliff. Crawl in and at the climb a wall to pick up a small Medi pack (8).

Get down and up forward to the slime pool and jump the slime to land of a flat ledge. Turn left, climb a block and monkey swing to a crawlspace to your left. Follow the crawlspace to the area above the crane. Jump on the rusty block in the corner and turn around to see a crack in the wall ahead of you. Run/jump to the crack, shimmy to the right to pull up into a crawlspace. Go through to get to an open area above the slime. The tunnel you pass is empty. Look left and run/jump to a rusty pillar. Go the right to reach a rusty platform with a lever. Pull the lever to raise a metal platform on the building opposite you. Jump to the far shore, climb a blue box to get to the platform. Jump into the building to get a Blue Keycard (9). Get down, jump over the slime and follow the left wall to a crawlspace. Crawl through and get back to the main area.

Go back to the second water pool. Jump in and the first hole to the right is empty. So swim to the end with a closed door to the left. Swim up to the right in a narrow channel to an underwater lever. Pull it to open that door. Swim back past the door and pull up into a room with some pipes, barrels, and a robot (4) that shoots at you. Kill him and pick up some shotgun shells (10). Go left to a room with a wall ladder and another guard (5) attacks. Kill him and climb the ladder to face a lever. Pull the lever and the door to the outside opens while a robot (6) shoots you in the back. Kill him and go down a small ramp and turn left. At the end of the room, jump up to the left into a room with a movable block and a keycard reader on the wall. Move the block under the keycard reader and use the blue keycard. The front door to the RX Tech building opens so go there and enter.

There is a ladder in front of you. In a hole to the right is a mutant (7) who hisses green gas at you. Kill or ignore him, as there is nothing else there. Climb the ladder and go right through a crawlspace to a monkey swing. Swing across and grab a climbable wall. Go left to drop to a flat area in from of a crawlspace. Go in and come out into a hole overlooking a green crane. Run/jump/grab the crane towards the left side. Run/jump forward to land on a mine car track. Go to the right, but keep to the right side as the left side of the track is deadly. Just before the steep incline is an alcove containing a lever. Pull it to open the door in the mine car shed at the other end of the track. Go there and pickup shotgun shells (11) on the way. You can jump to a beam and onto the roof to the far right but I found nothing there. Go in and kill the robot (8) shooting at you from the right side. Inside notice that a grate in the floor has open to give access to the bottom area. There is also a mine car. Go behind the boxes on the right side of the room to get some Desert Eagle clips (12). Get in the mine car (CRTL key) and go for an easy short trip. There is a jump over a gap and a ride over some slime. Near the end, a robot (9) shoots at you. Duck in the car and run him down. The mine car stops automatically, leaving Lara humped over in a strange position. If you forgot (as I did), you exit the mine car by using the END + left/right arrow keys and wait a few seconds for Lara to exit the car. Lara is not very fast here.

You are overlooking a large area with water that is safe and not deadly. Back along the track, near a keypad is a deep hole you can get into but not get out (a dead end). Forward down the track is an alcove where you can get flares (13) and a gate you have to open. A little forward of the mine car to the right side is a ladder so climb down. All doors here cannot be opened yet. Jump into the water and swim to the other side. Near the far waterfall in the pool floor is a hole where you can pick up Desert Eagle clips (14). Get out and in a blue corner is a padlocked door for RX Tech. Can not do anything yet; I just want to point it out for later. Go back to where you descended from the track to find a movable block. Pull/push it to the far right so that you can run/jump/grab into a corridor. At the end, push a button that raises two metal platforms nearby. Go back and jump to them. From the second platform, jump onto a ledge with a lever. Pull it to open the gate on the top track. Climb back up there. From the open gate, jump to a ledge and then to the harmless waterfall. Go through a crawlspace to the other waterfall. Here drop backwards, grab, and shimmy to the right. At the end, drop down and shimmy another crack to the right. Pull up and crawl to a ledge on the right. From here jump to the building with the open door.

Go into the empty building and out a door to the right onto a ledge. Do a standing jump to the ledge with the barbed wire, grab and pull up to climb the ladder. Jump up to grab a monkey swing, go around the corner and drop into a crawlspace. Go though and at the end stand up to another monkey swing. Use the monkey swing and carefully go through a bank of drills in the wall to drop to a ledge with a ladder. Climb the ladder and see a boulder waiting for you. Sprint down the passage and fall to a slide. The boulder stops at the top. Another boulder starts to roll from the side. Wait until it is almost on you then back flip onto the slide. It passes in front of you as you slide back down. I found nothing where it came from. Go left, slide down and jump up to grab the rusty metal monkey swing. Swing across the slime to drop onto a block with the Spaceship Access Keycard (15). Pick it up and jump to the track. On one side you can see boulders that will crush Lara against a closed door. Go the other direction under some pipes. After the first pipe, climb the wall to a ledge and a short tunnel. Arm yourself and go down the tunnel to draw out a mutant (10) who poisons you with gas. Kill him quickly and go down the tunnel and pick up a small Medi pack (16). Use it if necessary and safety drop the track below. Go back to the mine car and get in for an exciting ride.

Go up the incline and slow down for a right turn. Drop and duck under three pipes and jump the gap where you got the key. Down the incline with the boulders you saw before. Duck under four pipes and immediately use the brake (ALT) to slow down for a sharp right turn. Do not slow down too much. If Lara is too slow going over the track before the next up incline, she will catch fire. At the top, start down and break for a sharp left turn. Go up another incline. Duck under three pipes and a door opens. Use the brake again for a sharp left turn. Do not slow too much as you have to jump another gap in the mine car. As you approach the door opens and you are back in the mine car shed. If you think that was fun, you get another chance to do it again later.

Get out of the car, go down the trapdoor and open the spaceship door. Go in and down the ladder. Pull the movable block on the left into the room on the right. Push it all the way so you can climb up into a space above. A mutant (11) hisses green gas at you and dies. Climb up and pull the switch to open a door that was behind the movable block. Ignore the ladder beside you for now as it is the exit and needs something you don't have yet. Go down the open door into a corridor with two doors and two pushbuttons on the right. A closed door and a keycard reader are at the end. Push the button to open the first door and go in. Dive into the water and into the hole in the floor and you see a machine guarding the required keycard. Swim back to the surface, noticing an underwater lever in the wall. Climb up the other side of the pool to see a closed trapdoor. Get out into the corridor and push a button to open the second door. Go into the second room that you saw through the pool's glass wall. Climb down a ladder and kill a guard (12). Pull the movable block on the left and push it into the end of the room. Climb on it and pull out another block. Now go back to the first room. Jump in and pull the lever to open the trapdoor. Go in and push the movable block at the end. You are in the second room. Climb the blocks, back flip to an incline, jump forward and grab. Pull up into a corridor with a lever at the end. Save the game before the lever. When pulled you get a cutscene of the device over the keycard stopping. After a few tries, the device will stop in a vertical position above the keycard. Now go and get the Blue Keycard (17). You could have just got the keycard earlier but the machine causes damage to Lara so stop the machine first.

Back in the corridor, use the keycard. Immediately hop back and start shooting as a mutant (13) attacks you. After his death, go into the corridor, climb up at the end and pick up some flares (18). To the right side you can pick up a small Medi pack (19). Now run/jump/grab across the slime into the cave on the other side. Crawl into a cave with a crane above a deep hole and a mutant (14) to kill. Go into the crawlspace at the back of the cave to get shotgun shells (20). Get out and go the right side of the hole and drop down. You slide and the boulder follows you. If done right, Lara is on the right and the boulder passes her on the left and misses her. At the slide's end, safety drop into a room with dead aliens on beds. Go around the room to pick up Uzi clips (21) from the floor and a Desert Eagle (22) from a bed. On the floor near the far window you see something. Pick up the Unlocker Door Gun (23) and get a cut scene of two creatures (15) attacking. I just ran back to stand on the block at the opposite end of the room so I could easily kill them with pistols. Climb behind the bed with steam and climb up a ladder through an open trapdoor. At the top, release and grab and shimmy right to avoid damage from the machine there. Avoid the other machine as well to get into a crawlspace in front of it. Stand up and climb a ladder. Pull a switch and the door opens. Go into the corridor where you started. The Unlocker Door Gun is used on the locked door in the area at the first mine car stop. Climb the ladder, go up through the outside trapdoor into the mine car shed, get in the mine car and go back there.

Unlock the door and a soon as it opens a guard (16)attacks you. Kill him and go inside. Nothing on the right so slide down the hole on the left. Enter a room and kill the robot (17) that attacks you. Use the Desert Eagle so you suffer less damage. There is a pushbutton and door to your right. Go to the far end and push the button to open the door. Inside on the left is a floating green thing behind a fence. To the right are shotgun shells (24) on a ledge. Beside it is a ladder to another room. If you go there you will find a door needing a keycard you don't have yet. Go back to open the other door which leads to a huge outside area. Go straight until the end of the track and turn left. To the left is a closed door. To the right are an open gate and something in a pool of water. Go to the gate and pick up a small Medi pack (25) (I was running low) and then return to take the track in the other direction.

At the bottom of the hill, go right until you see a guard (18) by an elevated building. Kill him. In the floor of the building is a closed trapdoor. To the left is a crawlspace in the rock wall. Enter it and climb up until you have a choice to go up or down to two areas. First go up and kill a robot (19) and a guard (20) who drops a small Medi pack (26). Take notice of the radio telescope for later and then back into the lower room. Go into a corridor and kill a creature (21) that attacks. Continue to a room with boxes and a mine car in the far corner. Above you is a metal door and on the other side an alcove with a switch. Go to the back right corner to pick up some shotgun shells (27). Go to the left side of the room, crawl over a box to get into the corner where you pull back a movable block. Climb out and climb the block left of the incline. On the left block are some Desert Eagle clips (28). In front is a hole. Go in the hole and go through a crawlspace to a pushbutton. Press it and the door outside opens. Go back there and monkey swing to the alcove with the switch. Pull the switch and get a cut scene of the door near the pool opening. A guard and a creature also attack you. Kill them and the guard drops a large Medi pack (29). Do not use the mine car. It will not stop and Lara crashes into a wall and dies.

Go to the open door by the pool and carefully go up the ramp watching out for boulders. Go to the end of the ramp and into a corridor on the left. Climb a ladder and kill a robot (22). Go through a crawlspace in the far corner and come out on a ledge overlooking the track. Jump over the track and grab the ledge on the other side. Shimmy right and pull up near a yellow block. Jump around the corner and then run/jump to a rusty block in a far corner. You can here go right and jump the fence into the far yard but I don't think the author meant to do it that way. Go down the left hole using a ladder. Run down the corridor to pull a lever that opens a trapdoor in the elevated building. On the way back go left to get a large Medi pack (30). Go to the entrance and pull up into a crawlspace. Go in to get the green thing (31) (half Medi pack used immediately) and secret #2. Go back out and up the ladder and go to the building with the trapdoor. Carefully pull up and kill a robot (23). Go to a ledge and pull a switch. A door on the opposite wall opens and you get another Blue Keycard (32). Now go back to the building from where you entered this area, go to the end door and climb the ladder.

Go behind the fence to the door needing the keycard. Use it and the door opens. Go inside to a room with a switch on the back wall. Outside a robot (24) is running in circles. Pull the switch and the radio telescope moves. On the way there, kill the robot. Remember, it is the upper area in the crawlspace in the rock wall. When you get there, climb the ladder and jump to the radio telescope. Fall down the hole in the middle into some water. Swim through a square pipe and emerge into the area behind the fence. Go into the first building to the right and kill a robot (25) that drops shotgun shells (33). Notice the padlocked door in the far left corner. So exit this building and continue to the right. Kill another robot (26) hiding under a rusty tower. Notice the closed gate and follow the track to an upper crawlspace on the right side. Get in, find nothing, and get out. Continue to follow the track to a building where you kill a guard (27). This is the building above the mine car that I noted should not be used. Going in, you see a crane on the left holding a closed door. On the right, a ramp down to the mine car that should not have been used. In the middle is a mine car you use when the gate is opened. Go into the far left corner and drop down to a crawlspace. Go in and drop to a hole with a pushbutton at the end. Press it and a metal platform rises on a building outside. Get out of the hole and exit out of this building. Go straight to a climbing ladder. In the alcove at the base, a creature (28) attacks and must be killed.

At the top of the ladder is an empty room. Use a monkey swing there to drop to a column in the middle and run/jump to a blue box near a rock wall. Jump to another blue box and to a ledge on the left. Finally jump to the metal platform you raised earlier. Climb on top of the building. Go to the back of the brown block to find a switch that opens the trap door on the building roof. Go inside to pull a lever that causes the door to rise by the crane in the other building. Get out, carefully jump down and go to the hole to pick up another Unlocker Door Gun (34). Go back to the first building you entered to unlock the door. Go inside to pull a switch that opens the gates. Go back to the building with the crane and ride the mine car to the end over the pool area. Get out and from the ledge jump up to lever on the right hand wall. Pull it and an underwater trapdoor opens. Drop from the lever to the trapdoor, dive in and follow to a ladder. Climb up and claim the Twilight Zone Gate Key (35) and get a cut scene of the space ship doors so you know you have to go back there. Go back to the mine car landing. The crawlspace on the sidewall just leads to the same lever you have already pulled. Forget the mine car and just run back to the first building.

As you enter you see a door has opened in front of you. Behind the door is some water. Dive in, swim to the end and pull up into a red colored room. Pull the switch on the wall and the door opens. You get a cut scene of a creature (29) running for the attack. I found it best to run outside and jump to a pillar in the water. From there you can kill the creature with pistols. When the creature is dead, go to the room it came from to get some shotgun shells (36). Climb back to the mine car and do that thrilling ride again. At the end, get out and go down the trapdoor and into the space ship. Down the ladder and go to the right. Down the other ladder and pull the switch to open the doors. Inside, go the room on the right and to the back to pick up a small Medi pack (37). Use the key in the device on the wall and the door back in the opens. Get a cut scene of a rotating sphere. Go into the hall to kill a creature (30). Jump into the door and slide down to the level end. Time taken was 8:31:12 on the second play and I still only found 2 secrets.

End of the level.

Pickups: 37
Kills: 30
Secrets: 2 out of 5


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