Under the Moon – Magic or God
Author: Franco Bula
Download:Here
story :
Lara entered to an underground catacomb. While she was exploring
to enter, she heard weird noises
from inside the cavern, And suddenly, the exit
collapsed. Lara now will have to
go on this way where things
start to don´t have sense, and where a beast is waiting for. But
she have to search the
petrified angel somewhere in angkor
wat, and find the energy diamonds,before fighting
with the beast.
Walkthrough by manarch2
The Bracelet
Follow the passage into a bigger room. Pick up Uzi Ammo from a right block and
kill a skeleton that attacks from a left corridor. On the floor you can find
Flares and Shotgun Ammo. Climb up to the right of the three passages and find
a switch left of the far vase. Pull it to get a cutscene
of some items in the left passage and get there for Secret
1, an Energy Diamond and Shotgun Ammo. Now enter the middle passage and
climb up the block. Follow the large tunnel to a skeleton, pick up the Platinum
Bracelet from it and return. Observe the skeleton right of the far left passage,
it misses one bracelet left. Place it to open a door in the passage left of
you, and enter it. Here you have to kill a dog and also a skeleton that attacks
from behind. Follow the passage and find the open green door.
Spike Traps, Rays
Sprint into the left alcove with the button, use it to open a door elsewhere,
turn and jump over the right fire pit, avoid the fires and sprint through the
right passage before the spike wall hits you. If you care, there is Uzi Ammo
in the niche where the spike wall came from. At the end of the tunnel pick up
Shotgun Ammo; Lara looks at an object on the left wall. Go down into the next
room, kill a dog, head on right and kill a skeleton. The left passage leads
you back to the start, so
don’t go there yet. Slide down and jump up to the left. Crawl through a narrow
passage, get up and follow the passage until you hear some doors closing. Go
into the left passage, you can see a room with deadly red rays. Don’t go down
but look to the right wall to see a timed wall lever.
Timed Runs
Use it and jump down into the ray room, sprint through the door and in the room
with the archer run up the right stairs, then go right around the corner and
through the timed door. Follow the passage and the right door, which is the
door from the former right passage, opens. Head through and go back to the wall
lever, use it, sidejump
and climb up the block, then sprint through the door and to the opposite wall,
find a lever in the middle and use it. Backflip
with a midair turn, then go back in the last passage, right and out of the first
timed door, right around the corner, you arrive back near the start, sprint
through the left passage and around and through the open door in the middle.
The Arrow
Pick up Shotgun Ammo left, then head through the right passage, avoiding three
spike traps coming out of the wall. Slide down the left passage (right is Uzi
Ammo in front of a closed door) and kill two ahmets. Jump up over the left slopes and slide down
into a room with a deadly pit in front of you. Slide and in the last moment jump to the other side.
Turn and run over the left ledge, then grab a crawlspace ledge and head through,
climb up into the right passage and crawl to get the Arrow, return and kill
a dog in the last passage. Run to the end of the passage and climb up (a trapdoor
opened after picking up the Arrow). Backflip onto the ledge near where you started this detour.
The Archer
Jump to the left hand slopes and shimmy
right, at the end climb up and backflip
on the rear slope, then bounce between the slopes with right curves until you
reach the safe ledge. Climb the blocks and a door to the ahmet lair opens, get back and jump up the slope, grab
the Uzi Ammo if you don’t have it yet, and head through the now open door, back
into the room with the rays. Return to the archer room and climb up the block
located right of the archer statue. Place the Arrow on the Archer to let him
shoot it, the Arrow pries a Gold Key out of the object on the wall, pick it
up.
More Dangers
Slide down the slope in the rear part of the room again and this time jump up
the right passage. Kill a dog and an ahmet
in the next room, pick up a Little Medikit.
Enter the passage and use the Gold Key at the end to open the door. Avoid a
spike trap when entering the next room and kill two skeletons and an ahmet. Pick up the Uzis in the centre.
Follow the narrow passage right and pick up a Little Medikit at the end, jump up in the
far left passage as there is an invisible platform, climb up and jump into the
alcove. Drop down the blocks to find Secret
Caves
Follow the passage and climb the blocks, kill an ahmet and jump on the next platform. Grab Shotgun Ammo,
jump to the other side and get an Energy Diamond from the left ledge, return
to the ledge where you picked up the ammo and jump to the highest part of the
left slope, turn in mid-air and jump to grab the ledge above. Climb up and use
the ledges to get to the other side, grab the Little Medikit and jump up to the right
of it to get into a high crawlspace, at the end of the passage slide down, jump
over the gap, slide further down, drop and use the lever, then climb up. If
you missed something you can return via an open door left of the slope to the
spike wall area.
Lava and Spikes
The opened door is on the
opposite wall to where you started the trap sequences. Run in and a spike wall
starts moving down in a far room, quickly jump over the left and right ledges,
in the small ledge at the end step back and run-jump into the spike room, then
sprint to the right hand exit. Follow the passage, kill a skeleton and at the
end climb the ladder outside.
Courtyards
Kill three dogs in this room.
There are four passages, one of them leads to closed doors (you need a key).
Look at the other three and go into the right of them, head right and when the
path leads right, go into the left alcove and shatter the window. Get Secret
3, an Energy Crystal and Uzi Ammo. Get back and now go to the opposite
part of the room, and into the far right corner, shatter the next window and
jump over a boulder. Kill two skeletons, don’t slide down the slope but run-jump
over the slope and grab a crevice in the wall, shimmy right and wait until the
spike wall is away, then drop down and enter the opening, at the end you can
get health by approaching the crystal. Also pick up an Energy Diamond and see
a trapdoor open. Get back and climb the ladder on the opposite wall, then backflip with a midair turn and
grab the crevice again, shimmy right, climb up and follow the passage back to
the courtyards. Exit and head into the left of the three mentioned passages,
then climb the ladder and drop into the trapdoor. Pick up Flares and a Little
Medikit, then head to the darker passage.
Dark Maze
Head through the passage and run down some stairs.
You need to jump on five blocks that are hidden in the maze. First kill two
ahmets, then find the first block
near the start, the second in a left passage, the third directly near the (looking
from the entrance) far wall, and the fourth and fifth near this far wall. This
opens a door at the start of the maze. Return there and also find a movable
part of the rear pillar, push it into the room and to the wall to be able to
climb up. Run into the next room and then right, in the passage you have to
run over the edge with a left curve so that you land on the left hand pillar.
You’re back in the maze. Jump over the platforms until you cannot get on, then
monkeyswing to another far pillar.
You can see a brighter passage now but there seems to be no way to it. Well,
there is – jump on the invisible tile located diagonal to the pillar you stand
on, in the passage that leads to the bright alcove. Then jump over the gap to
the next invisible pillar and from here into the alcove. Pick up the Gold Key,
drop back down and leave this maze through where you came from.
Finale
Climb back up the ladder and drop down to the courtyard again. Run out to the
central one, then in the passage with the keyhole. Insert the Golden Key and
drop down the ledge, then
follow the passage to end this level.
Missed three secrets.
THE END