THE TEMPLE

Author: Bamba

Download: Here...

Walkthrough by Harry Laudie

[Note] I renamed The Temple.tr2 to wall.tr2 and play it using the full TR2 game. This game is also very dark. It is best played with no other lights reflecting on the CRT. [End note]

You start the game with the shotgun.

You start by dropping into a large pool. Ahead of you is a closed underwater door at the bottom of the wall. Evade the fish and swim to the left towards the left corner column. Pull down an underwater lever on the second section from the top. Swim into the dark underwater tunnel. At the end, turn to the left. Swim into a large pool. Swim to the middle of the back wall and stand up on a partially submerged platform. Pull up onto the ledge and shoot the two fish. Drop onto the platform and shoot six small spiders on the ledge. You may also have to shoot a giant spider that appears. If not now, you will shoot it later. It depends where you stand, as to where it is triggered.

Swim back to the first pool and pick up two harpoons and harpoon gun off the floor of the pool. Swim back to the second pool and pull up onto the same ledge. Go left and you can see a key on the flat tile ledge against the wall. Save the game before you jump there. There is a slope in that area that gets you stuck. Run and jump to the flat tile and pick up a Gold Key (K4). Run and jump back to the ledge. Go to the opposite side of the ledge and use the key in the key lock. You hear a trap door drop open above you. Again save the game before you run and jump onto a flat tile at the wall to your right. Turn to the left and stand jump to grab a climbable wall on the column with the key lock. Climb up, shimmy to the left, and pull up through the open trap door.

Go left and run down the tunnel. Run pass a closed gate and another gate opens for you. Turn to the right and follow the tunnel to the end to a hole. Jump forward and grab a ladder. Climb down and release to grab another ladder. Either climb to the bottom or pull up and slide down some slopes. Take either route and you end up in the same small area. If you slide down the slope, turn to your right. Go to the wall in front of you. Go right into a corner tunnel and pick up a small medipack. Exit and pull out a block from the left corner. Push it into a tunnel near the slopes. Enter the alcove the block came from and pick up a large medipack and shotgun shells.

Go to the moveable block and hop onto it. Pull up into a higher tunnel. Go forward onto a ledge and shoot three eagles. Stand on the ledge and see a room with a lava floor. Look to the right side of the entrance tunnel and you can see a column by the wall in the lava. Run and jump to that column and pull up. This is very hard because a corner wall gets your way. Press the pushbutton on the wall to open a gate on the other side of the room.

The following procedure is painful. Save the game. Light a flare to see where you are going. Then reload the game and do it again in the dark. This way you save the only two flares that you have for when you really need them.

Stand in the middle of the column and face the outer left corner. Stand jump in that direction and land on a safe raised platform in the lava floor. It is the same color as the floor. Face the back wall and stand jump onto another safe raised platform. Walk towards the open door to the end of the platform. Run and jump in that direction and land on another safe raised platform. Turn left and stand jump to grab the ledge. Pull up and go to the open door. And you enter another room with a lava floor.

This is the same procedure as before. Save the game. Light a flare. Do something. Reload and do it again in the dark. Sometimes the LOOK key is useful to see the platforms.

Go left down to the first platform at the lava floor level. Stand jump to a raised platform in the lava. The fire goes out on a raised platform to your right. Hop back to the wall platform and go onto that new safe raised platform. Run and jump into the middle of the lava floor. You should land on a safe raised platform. Turn to the left and run and jump onto the left section of the structure that you see. Another fire goes out on a raised platform at the wall. Run and jump back to the raised platform that you just jumped from. Turn left and run and jump onto a raised platform at the wall. Press the pushbutton on the dark wall. Go back to the platform and the structure. Go to the right and drop down to pick up a large medipack and automatic pistol clips.

Enter the open gate and shoot two tigers. Pick up a small medipack near the back wall. Enter a triangular tunnel in the far back wall corner. Follow the tunnel to a cave. Hop onto a block and shoot three tigers. Follow into the cave and see two water pools. Dive into the first water pool and swim down a hole in the floor. Then swim down another hole in the floor near the wall. Look for a closed gate and then turn to the left. Swim through a lower crawl space and turn left. Swim through an upper crawl space and turn right. Go to the end and turn to the left. Swim down and pick up a large medipack. Swim up through an upper crawl space and swim to the right. Swim into the first left tunnel. Follow the tunnel as left, right, right, and left between two walls and you can surface for much needed air. Save the game for a timed run.

Swim down towards the back wall and turn to the right. Pull down the underwater lever on the wall and get a cut scene of the timed gate opening. Then swim back to the timed gate through the lower, upper, and lower crawl spaces. The timing is not very tight. You can make a few wrong turns and still make it. I only noticed that it was timed because I surfaced for air and got distracted by my cat looking for cat treats. When I did the swim to the gate, the gate was closed. Pull up into a cave and shoot two tigers. Follow the caves through a short tunnel and shoot three tigers.

Follow the caves to reach a pool of deadly water. You can see a closed gate in a tunnel to your right. Look across the water and the platforms with fires to see a closed timed gate. Run and jump to an alcove across the water to the right corner. Save the game for a timed run. Press the pushbutton and get a cut scene of the timed gate opening. Wait until the pushbutton resets. Press the pushbutton again and there is no cut scene. Turn to the left, hop back, and run and jump back to the entrance. Go to the right and run down the tunnel. Turn to the right and you have a choice:

Route 1: Run and jump to grab a column over the water. Pull up and run off the other side. Turn to the right, hop back, and run and jump to a ledge with only one fire. The platform in the water to the left is a fire trap. Turn to the left and stand jump onto a platform by the wall. Then stand jump into the open timed gate. The gate closes on you butt. The timing is not too tight. I made it on the fourth attempt after I learned the route.

Route 2: Run and jump diagonally to the ledge with only one fire. It is a hard shortcut and can be done to save a few seconds. Step forward diagonally and stand jump onto a platform by the wall. Then stand jump into the open timed gate. The gate closes on you butt. The timing is not too tight by this route.

Pull down the wall switch on the dark wall. Turn to the right and jump up to grab the top of the wall. Shimmy to the right and pull up. Slide down a slope and jump with a right curve to land on a platform. Face the water and stand against the left wall. Run and jump to the platform near the fires. If you jump too far to the right you hit an invisible block and fall into the water. Follow the route back to the deadly water edge. Notice the open gate in the tunnel ahead of you. Follow the tunnel to the end and hop up onto a block to the left.

Save the game and then pull up onto the next block. Slide down a slope and a rolling ball follows you. Do not worry about it but it blocks the view of what is ahead. Slide down and jump over a spike trap. Immediately stand jump forward and jump over a rolling ball coming towards you. Turn the corner and see knife blades. I used a run and jump method. When the first blade retracts, run pass the first knife blade and jump over the next two knife blades. Stand jump over the fourth knife blade.

Climb the wall ladder and pull up into a tunnel. Follow the tunnel to climb two blocks and another tall wall ladder. Pull up into a short tunnel. Press the pushbutton on the wall and get a cut scene of a door opening back at the pool with the dead spider. The door behind you also opens. Exit the door and go left. Climb down the wall and drop onto a slope. Slide into the water and pull up in front of the open door. Follow the tunnel and slide down a slope into a large room.

Go left or right around the central structure and see two closed doors. Opposite the closed doors is an alcove with a wall switch. Go there and shoot two giant spiders. Then pull down the wall switch to get a cut scene of a door opening. Turn around and enter the right door. The left door is still closed. Follow the corridor and shoot a tiger and a three small spiders. Follow the corridor and pass a closed door on your right. Go to the end and press a pushbutton on the wall. Go back and the door is open. Enter the room carefully as two rolling balls roll in front of you.

Jump onto the gray structure and go forward through a short tunnel. You face a deep pit with spikes at the bottom. Jump the ledges around the room to get to the opposite ledges. Run to the end and press a pushbutton on the wall. Jump the ledges to return to the gray structure. You see a column has risen in the room. Shoot a tiger to the left and two giant spiders to the right. Go to the right and see three blocks with images against the wall. Notice a closed gate near the right block. The left bock is moveable. Pull that block out and push it against the raised column. Pull up onto the column and press a pushbutton. You should hear a gate open. Get down and enter the open gate in the wall near the two remaining blocks with images.

Follow the tunnel to a large room. In the middle are two tall columns. Besides the column are deep pits. Run between the columns to a closed door. Pull down a wall switch and the door opens. Enter the room and go up the steps. Pick up a Golden Mask (P1) and place it in the receptacle on the wall and the level ends.

19-aug-2008