TR2 - MYSTERIES OF AUSTRALIA 3: METROPOLIS
Author: DAVID RUKAWA Homepage
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WALKTHROUGH BY LUCAS (TREEBLE)
Slide
into the level, drop into the ground and pull the blue block. Enter the hidden
corridor and pick up the M16. Flip the switch in the middle of the
corridor, get back and push that same blue block to enter the yellow door.
Jump across the pit and ignore the ladder for now. In the end, jump on to
the wagon to the left and climb into the alcove to flip a switch. Get down
and enter the opening straight across this room to find the open door. Follow
until the end and push the switch to open a trapdoor. Return to the pit area
and climb down into it to drop into the trapdoor. Follow the corridors until
the end, then go up and push the switch. Get down and enter the door, proceed
through the passage behind the train and flip two switches before returning
to the pit. Climb out of it, jump across again and now it's time to climb
up the ladder that was ignored before. Enter the room and use the invisible
bounce pad (it's right in the middle of the two brasses) to reach the top
of the metal structure. Grab the crack on the left and shimmy to the opening.
Push the switch in the end of it and climb up the ladder to pick up the Grenade
Launcher. Jump back to that tall metal structure and go outside. Keep
going forward until you reach an area with two suspended trains. Climb up
on them and jump into the corridor to find a button: push it and return. There's
another invisible bounce pad near the front-end of the train standing far
from the entrance. Use it to boost you up to the opening and up through the
trapdoor you just opened. Dodge the rolling blades, push the button and follow
through. Push the button on the machine, enter and climb up the ladder. Flip
the switch, go down and follow to the end of the corridor. Drop down into
the trapdoor and slide down. Ignore the first opening left and jump on the
train. Drop to the right, jump over the other train, climb the ladder and
back flip at the top. Climb down the opposite ladder, get down and near the
end you will find a button. Flip it and remember this location: you'll open
the nearby door in a few minutes. Now get all the way back to the two trains,
enter the passage you ignored and climb up the ladder. Get down into the caves,
kill the knife thrower and pick up his YELLOW CARD. Use it a little
further in this room to open a small room with a switch, flip it. Now get
back to that yellow door closed all the way down there, enter the room and
pick up the RED CARD. Doing so will open a door nearby some rolling
blades: this is between the two opposite ladders. Get back there and head
left, use the card on the machine. Jump and climb up the ladder to conquer
the SERAPH, get back down and follow the corridor until the end and
head for the horizon.
End of Level.
Secrets: none
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