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TR2 - MYSTERIES OF AUSTRALIA 3: METROPOLIS

Author: DAVID RUKAWA Homepage

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WALKTHROUGH BY LUCAS (TREEBLE)

Slide into the level, drop into the ground and pull the blue block. Enter the hidden corridor and pick up the M16. Flip the switch in the middle of the corridor, get back and push that same blue block to enter the yellow door. Jump across the pit and ignore the ladder for now. In the end, jump on to the wagon to the left and climb into the alcove to flip a switch. Get down and enter the opening straight across this room to find the open door. Follow until the end and push the switch to open a trapdoor. Return to the pit area and climb down into it to drop into the trapdoor. Follow the corridors until the end, then go up and push the switch. Get down and enter the door, proceed through the passage behind the train and flip two switches before returning to the pit. Climb out of it, jump across again and now it's time to climb up the ladder that was ignored before. Enter the room and use the invisible bounce pad (it's right in the middle of the two brasses) to reach the top of the metal structure. Grab the crack on the left and shimmy to the opening. Push the switch in the end of it and climb up the ladder to pick up the Grenade Launcher. Jump back to that tall metal structure and go outside. Keep going forward until you reach an area with two suspended trains. Climb up on them and jump into the corridor to find a button: push it and return. There's another invisible bounce pad near the front-end of the train standing far from the entrance. Use it to boost you up to the opening and up through the trapdoor you just opened. Dodge the rolling blades, push the button and follow through. Push the button on the machine, enter and climb up the ladder. Flip the switch, go down and follow to the end of the corridor. Drop down into the trapdoor and slide down. Ignore the first opening left and jump on the train. Drop to the right, jump over the other train, climb the ladder and back flip at the top. Climb down the opposite ladder, get down and near the end you will find a button. Flip it and remember this location: you'll open the nearby door in a few minutes. Now get all the way back to the two trains, enter the passage you ignored and climb up the ladder. Get down into the caves, kill the knife thrower and pick up his YELLOW CARD. Use it a little further in this room to open a small room with a switch, flip it. Now get back to that yellow door closed all the way down there, enter the room and pick up the RED CARD. Doing so will open a door nearby some rolling blades: this is between the two opposite ladders. Get back there and head left, use the card on the machine. Jump and climb up the ladder to conquer the SERAPH, get back down and follow the corridor until the end and head for the horizon.

End of Level.
Secrets: none


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