TR2 - MYSTERIES OF AUSTRALIA 6: CITY OF DOLDAMBA
Author: DAVID RUKAWA Homepage
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WALKTHROUGH BY LUCAS (TREEBLE)
You
start exactly where the previous level ended. Head left and drop into the
hole, then slide down. In the corridor, push the ice block twice, get in and
push the far block inside the alcove to the left. Then push the block nearby
to the spot previously occupied by the block that now rests in the alcove
and then, finally, pull the very first block you pushed to get into this room.
All of this will reveal a switch, throw it and proceed to the door in the
corridor to pick up the KEY. Go to the end of the corridor and climb
up the ladder to return to the initial area. Now go to the right and use the
key. Enter and ride the snowmobile to go up that ice slope. On the top you'll
have to leave the snowmobile behind, though, and go on foot until the leopard
pit. There are three paths to follow. Let's start with the one to the left.
Go up the ramp and push the block twice, then a second block will be revealed.
Push it twice, work your way around (ignore the ladder) and in the end of
the corridor, push the farthest block to find a switch. Throw it and return
to the previously ignored ladder. Climb it up, kill the goon and pick up his
KEY. Return to the leopard pit. Now enter the other opening on the
upper area. Go all the way up and dive, then swim until the bottom of the
pond to find a hidden passage. Swim through and surface on the other side
to throw the switch. Get back to the leopard pit. This time, drop into the
pit and head through the last passage. Go down and you'll be sweeped with
a deja vú feeling... a shrunk Tomb Of Qualopec! Anyway, head right and dive.
Swim through the opening and surface on the other end. Jump to the icy block
and push it three times, return to the first alcove and throw the switch,
then follow the corridors behind the block to find a second switch. Return
to the entrance and jump across the water pit. Run through the glasses on
the corridor to the left and, carefully, jump to the ramp over the deadly
spinning blades. Throw the lever and return to the "Qualopec-alike"
room. Use the key on the door and, in the alcove, pull the block three times,
jump over it and throw the concealed lever. Push the block out of your way
and go up the new corridor. Kill Pierre and pick up from his cold body the
SERAPH and the AUTOMATIC PISTOLS. Crash through the windows
and follow the horizon.
End of Level.
Secrets: none
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