THE
WAY OF RELIC Part 1 - The Seraph Monastery
Author: Franco Bula
Download:Here
Walkthrough by manarch2
Start by sliding down a sloped hill. Try to backflip with a turn in mid-air at the end of the first
slope to get to a ledge, climb up here for the Uzis.
Jump back on the slope and slide down further, falling into a pool. Pick up
Flares and climb out to your left, you can see a
keyhole there. Maybe you saw the required key while sliding down, it’s your
task now to climb up again. Climb up the left single stair and take a run-jump
over the illegal slopes, turn left and jump to the block over the pool, from
there into the opening and climb up the corridor stairs. Turn left at the end
and jump to the platform with a Rusty Key
(it’s called K3, I name the items in the level just as they look like if they
are not named right). Jump back in the pool, climb out and use the key to open
the door. Kill two soldiers (1,2) and take their (2x) Uzi
Ammo with. There is also a Large Medikit in this room, between
the rolling blades, if you are too hungry to get all items, try it. You can
actually get it, but you die few moments later. Instead or afterwards time your
run to the door and exit this chamber. There are two ways in the next room,
the one ahead leads to a keyhole,
you don’t have the key yet.
Go first left up the rocky stairs and jump to the first pillar, then over all
platforms to the exit. Slide down
the middle slope and jump to the pillar in the following passage, then further
to the pillar in the left corner. Turn right and jump up to grab the higher
ledge, climb up here. Again the way splits up, go right, slide down a bit and
jump up another slope, then follow until you can find the first Prayer Wheel you might have seen in a fixed camera
earlier, before the slope part, get back all the way to the junction. Go ahead
now and at the end climb up the long ladder, then backflip into a passage where you can get Flares and a Guard Room
Key left, a Little Medikit and Uzi
Ammo right. Get out and jump to the next waterfall area – you are back
at the very beginning – slide down and fall into the pool, climb out left, avoid
the rolling blades and get into the room where there is the passage ahead with
a keyhole.
Get there and insert the Guard Room Key, turn around – magic! The wall behind
you is no longer there, you stand in a bigger room. Follow the only passage
in the right corner to the end,
you get into a room with three friendly monks
running around. Pick up Shotgun Ammo in the
niche in front of you, turn and see some Uzi Ammo
in the little left niche. Get it and go to some brown blocks. Push the rightmost
block once left, climb on it and pull the higher block once. Get to where the
block formerly was and receive a Blue Crystal.
Now drop down and go down the left stairway into a room with many pillars, go
to the far right corner, first look at the right room with two crystal receptacles,
let’s search the second gem now. Go through the curtain and you find yourself
in a little corridor with many of these curtains. Ignore the first two and go
to the other side of the passage. You are now in front of a nasty curtain maze
with included rolling blades,
you can use either of the two exits. I chose the left one and to the corner
of it, waited until the blade behind the curtains get away and went exactly
through the corner to get the second Blue Crystal
and also some Flares.
First of all, go back out of the maze, to the crystal receptacles you saw earlier,
place both Blue Crystals and the middle door opens, but two soldiers (3,4)
also appear. You can let them get killed by the monks, if you want, you can
help them, of course, but don’t shoot at the monks or they’ll be very angry…
After both are dead, pick up a Little Medikit and Shotgun Ammo they leave. Go into the open door and
right, when you get close to the rocks two boulders come falling down, simply
jump to the right slopes and jump over them to avoid death. Now climb up the
rocks, jump over a slope to get on. Ignore the water hole ahead for now, go
right, when falling into the water swim through a tunnel back, you can climb
up there and get back through the just mentioned water hole. Climb up the left
bit higher rocks, turn and run-jump with a grab to the ledge. Climb up, get a Large
Medikit and Uzi Ammo. Pull the lever to open the door in the
room below, also see two monks arriving.
Enter the room and go down the left stairs, light a flare and jump into the
water. Swim around the left corner and in a very small passage, climb out at
the end to pull a (timed) lever that opens a door in the big area you visited
before – we’ll get there soon, first get out in the pool again and swim to the
other side of it to find a little passage with Uzi
Ammo and a Little Medikit. Climb out and go upstairs again to
search the newly opened door. It’s in the left passage, it’s of course closed
by now, get back in the pool and pull it again, do a backjump with mid-air turn, then swim and climb out,
jump up and jump and run into the passage avoiding a knife trap, then left and
get through the door. Get up the little stairs and jump to the platform, you
now have to jump all the way up the platforms to the very top of the room. Get
the Little Medikit
in the niche, turn and jump to the ledge, climb up to the topmost room and get
Uzi Ammo and a Shaft
B Key, pull the block on the marked tile on the other side to see a more
or less epic battle from monks against two soldiers
(5,6), get down all the way,
you can use the shaft to get down on one wall, make your way to the floor again.
Get out of this area again and back to the big area with the right pool. Go
up left, there are two doors – the right one leads you back to the area with
the first crystal, the left leads to a keyhole, insert the Shaft B Key to open
the door. Kill two crows (7,8), push the right button and get in the passage with
the empty firepots, time
your jump when the blade goes left, jump in the right passage and follow around,
thereon jump over the first firetiles
and time your next jump over the second firetiles.
Get the second Prayer Wheel and jump back,
time your run with the blades and jump over the second firepot, in the left passage and quickly jump up into
the alcove with the Little Medikit. Jump back, to the right passage, get
Uzi Ammo, get back and jump into the open
door. Get the Silver Key and jump back over
the now lighted firepots,
then back to the big area (everything done here for now) and again left to the
blocks you saw very earlier, get downstairs and into the curtain maze. After
getting into it go to the opposite wall and get some Uzi
Ammo, then run into the single curtain. Get some Shotgun and Uzi Ammo around
some corners and insert the Silver Key to open the trapdoor.
Jump in the pool, swim through the only exit and climb out at the bridge, get
to the other room and jump over the pit where you fell down, get to the new
room. Swim down and to the longer passage, picking up first a Large Medikit
and at the very end the third Prayer Wheel.
Swim back and spot a opening in the ceiling, swim up there and through the opened
trapdoor you also noticed earlier in this level, swim through the passage, find
a tunnel and get out at the very end, jump to the opposite ledge and get out
at the water hole. Jump over the rocks and run behind the boulders, to the corridor
and back right into the maze. Work your way through the room heading to the
direction of the first blade until you find a Little Medikit.
Get it and exit through the single curtain, through another curtain and shoot
the windows. In the next room you can see two secret
dragons, the tile however is deadly. Place all three Prayer Wheels in
the left and right tunnels to see two doors open, get back all the way to the
big room, first to the boulders, then over the rocks, the bridge and into the
right area where you found the second wheel. The door in the left passage is
now open, get through, pass another open door and get a Large Medikit and
2x Flares. Follow the passage through more
self-opening doors, meet some monks and see
the golden dragon on some (deadly) blocks,
follow further and pull the lever at the very end, get back jumping over the
boulders and into the right passage, the door is here open now, get down into
the hole.
Follow the passage, avoid the doors by simply running through or doing turns,
get in the new room, jump over the lava twice, then left down to Little Medikit,
Flares and 2x Uzi
Ammo tiles, get up again, follow the platforms jumping and get up the
big stairs. Turn left and shoot two soldiers
(9,10), jumping up and down. Turn and
jump to the tile on the far right corner, it’s the only safe tile, jump to the
safe ledge, get the SERAPH and insert
it one square further. Jump back using the aforementioned tile, get all the
way back to the entrance of this area - a trapdoor has opened, jump in it and
then into the hole at the end of the passage. Avoid the swinging blades by keeping
close to the walls and get another Little Medikit at the end. Drop
into the hole, if you want get full health and do a grab while getting backwards
into the hole so that you can explore the room a bit, you still can end the
level when running between the firepots.
End of the level.
Enemies: 10
Secrets: 0 (but you can see all of them)