TR1 - TWIN HAMMER
Author: VINCI
Download: Here
WALKTHROUGH BY LUCAS (TREEBLE)
Very special thanks to Vinci for pointing out the secret locations.
Cheers!
Lara starts the level sliding to her death. Before it's too late, jump over
the spikes and, before proceeding, walk between them to pick up a rusty key (1). Fall down to the water to pick up shotgun
shells (2) and in the end of the underwater tunnel, the Shotgun (3). Swim back, get out of the water and jump over
it. Take a right and watch out, you've just entered the sword room. There
are several swords hanging from the ceiling about to drop, so when you see
the shadows coming on to you, just stop and they won't get you. Take out the
two lions (1-2) before getting deeper in this room, though. Pick up the small medipack (4) to the right and climb up in the flat spot of
the slopes. You will have to jump to the slope in the center and then jump
to the next one, from where you can hang and shimmy to the right and climb
up. There, use the key to open one of the gates.
This is your first meeting with the annoying Pierre on this level.
There's nowhere you can go he won't find you. Pick up the shotgun
shells (5-6) on the corners of this room and then jump into the water. Dodge
the crocodile
(3) and pull the lever. Swim through the small opening in the ceiling
and you will reach the lava pit. Carefully, jump to the rock on the center
of the room, and from that one, jump to the small medipack (7). Jump to the rocks by the wall and save your
game if you intend to get the first secret. The point of getting secrets is
- as you get them, you open shortcuts in the level, so all three of them are
worth the hassle.
So, in this rocky natural stairs, turn around so you are facing a small opening
to the right. Yes... we'll have to get Lara over there. If you try jumping,
though, Lara will hit the ceiling and fall down to her death, so we'll have
to work out a way to jump without hitting the ceiling... Side step to the
left until you can't anymore and then, run and jump, holding lightly the left
arrow, and in the middle of the jump, hold the right arrow and action so you
will hang the rock. Sounds tricky, but it isn't. If you never did such a thing
before, congratulations - this is the so called banana jump. Enter
the room, slide down and you'll get SECRET
#1. Pick up the Uzis (8), some Uzi
clips (9), then push the lever to open both gates underwater, then fall to
the water and get the large medipack (10). Take this new shortcut and surface right in the lava pit again.
Climb back up where you were and this time go up those rocks. Climb to the
passage in the wall, turn around and jump to the higher rock. Pick up the
shotgun shells (11) and push the lever. Walk down the natural plank
and jump to the sloped rocks. Do the jumping sequence taking care to grab
the edge of the last one, so you can shimmy to the right to jump to the sloped
rock that's to your right. Then grab the edge and shimmy to the right, climb
up and back flip for a safe spot. Keep climbing up, jump to the shotgun
shells (12), then make a diagonal jump - don't hold action - to the lower rock.
From there, jump to the rock to the right and finally to the entrance on the
wall. You arrived on the top of the bridge.
Drop down, pick up the small medipack (13) and the shotgun shells (14) and enter through the bigger door. Climb up the stairs and just
slide down when you're sure your right arm is touching the wall to the right.
As you slide down, hold down the right arrow so you won't be hit by the deadly
spikes. Push the lever, kill the bat (4) and climb up until you find some shotgun shells (15), then slide down back to the lava pit. Climb
up until the bridge again but this time, cross it and enter through the path
to the right. Run down the tunnel and fight Pierre again. In this very
room, there are two shotgun
shells (16-17) and also a large medipack (18). Pick 'em up and move the block out of the way. Step on the sliver
plate to open the door for a couple of seconds and immediately run before
the grate shuts down. As you enter, take out the two apes (5-6).
This is it - the twin hammer chamber. Climb up to the pin to your right.
I recommend you to save before - what you are going to do may be tricky! Before
climbing up the pin, stand all the way to the right, so you can climb up,
run and jump, forcing to the right and you will slide down. Then, as you slide,
jump and grab the other slope, then shimmy to the left until you can drop
down safely. Jump to the silver block, and from it, jump to the higher niche.
You just discovered SECRET #2 - grab both Uzi clips (19-20) and get ready for another tricky part.
Can you see that silver plate? It will open the door to the last secret, but
timing is very, very tight. Save your game, so you can try as many times as
you need. So, step on the plate, run and jump in direction to the hammers,
but in the slope to the left, you will be teleported to the floor. Run as
fast as you can, go up the stairs and climb to the pin to your right. The
door should still be open. Rush through it before it closes. Some tips here
- the farthest you can jump from the roof the better, and if you can't do
the running jump over the slope without stopping, chances are smaller. If
you succeed - you just got SECRET #3! Pick up both Uzi clips (21-22). The silver plate will open the exit doors, and pushing that lever
will activate some blocks on the bridge so you can climb up without having
to go through the lava pit every time. Exit through the door to your right,
so you can pick up shotgun shells (23-24)
and also a small medipack (25).
Drop the other hammer and go through the door on the ground floor, shoot the
bat (7)
and pick up a small medipack (26). Jump to the slope and from there, jump to the
higher ground. Push the lever and go through the other door in this room.
You will reach a cistern-like place. Fall down to the water. Swim to your
left, where you will pick up a rusty key (27), still underwater, there are two hungry
crocodiles (8-9), a large
medipack (28) and some shotgun shells (29). Near the shotgun shells, there's a lever you should pull otherwise
you will be stuck forever in the later stages of the level. Climb out of the
water and jump to the niche ahead. From there, jump to the platform on the
center of the water, and from there, to the other niche. Pick up shotgun shells (30) and then, jump to the sloped rock to the left,
slide down, jump and as you slide the other slope, jump to the flat platform.
Jump to the third niche and use the key on the lock to open a door. Jump back
to the flat rock and line up so you can jump to the last niche in this room.
You might have to force Lara in mid-air to reach that one, and from this point,
after picking up more shotgun shells (31), do a running angled jump so you can grab the
edge of the doorway and climb up.
Pierre strikes back. Jump to the slopes, and fall in the first hole.
Instead of facing death, you will be given some shotgun
shells (32). Jump back to the slopes and then to the higher ground. Slide down
to the right to pick up a bronze key (33). Go back and exit to the bridge area. Get down and enter through
the smaller door, go to the very end, taking the newly open entrance to the
right. Go up and save your game. If you think the level is hard so far, you
didn't think about what's coming next! Can you smell death here? Instead of
doing anything, drop down to a safe spot below and walk through the spikes
to get more shotgun
shells (34). Climb back up. Here's what you have to do - jump to the short slopes,
and from there, to the flat floor behind the axes. From there, jump over the
slope to the area behind.
Now comes another tricky point. Take Lara as far as you, so she's got her
feet touching the slope and her left arm touching the wall to your left. Then,
hop backwards and do a running jump. Hold down action and Lara will avoid
spikes for a question of inches! Walk through them and face yet another tricky
deadly puzzle. Do the jumping sequence and in the very last one (you'll know
which one), fall down so you can push a lever. Turn around and jump to the
small area to the left. Then, take an angled jump to another small, safe area
to the right and in front of that spot, you should find the second bronze key (35). Jump to the empty space left, kill the bat
(10) and from there, to the floor above. Do the jump sequence again but
this time don't fall.
You will arrive to the roof of the pool where you met Pierre first. So, over
here, pick up a small
medipack (36) and some shotgun shells (37), then dive to the water. Go back to the bridge (a) swimming back
to the beginning of the level, then taking a left; or (B) climbing up the
entire lava pit one more time if you didn't pick up the three secrets. Take
the path to the right and walk down the tunnel, back into the twin hammer
chamber. Use the two bronze keys to open the double doors to the grand finale...
Pierre, two apes (11-12) and two lions (13-14) will attack you at once. You should have enough
firepower to dispatch them easily. After the slaughter, pick up the large medipack (38) on the floor, and climb the lower part of the wall. Jump over the
slope and slide down, jumping to the golden key (39). Do the same on the other side to pick the second golden key (40). Use both and open the grate - slide down to
the end of this level. Phew!
End of Level.
Kills: 14
Pickups: 40
Secrets: 3 out of 3
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