Hunt for the Blue Hope II
Author: Seemeister Website
Download: Here
Unzip the seemeister-huntforthebluehope2.zip then copy audio files into a temporary directory. Start there the start_me.exe and convert mp3s into wav format. After that you can copy them into the audio directory. Copy files from data directory to Data directory and the rest under the main directory any get this great adventure started.
Story:
Blue Hope - 45.52 Carats, the ironically named Hope diamond (named for its purchaser, Henry Thomas Hope) may have had a long and illustrious history before it became associated with a run of bad luck for its owners. The blue Hope was stolen, and Lara must find this famous diamond in a small italian village.
Review:
It is a great two-level adventure, make sure you don't miss it. However,
levels are not linear at all, sometimes I was just pacing up & down to
figure out what to do next - there are a lots of good ideas hidden in it,
like taking your hands on the torch, throwing it thorough the gap, shooting
the kitchen cupboard to pieces to light your torch, the Old Key hidden in
the basket on the second level, the mobile bridge of the lava hall, hidden
rifts in the cliff to grab, tightrope walking and so on. Enemies are of a
great scale too, including prowlers, gunmen, bats, dogs, crocs, skeletons,
scorpions, jackals and sharks. I have found all 6 secrets, at the same time
it is to be admitted that with one of them I succeeded for the second walkthru
only. :) But that was the best at the shark part for they could easily be
killed. There are a couple of run-against-the-clock especially on the second
level and some precise jumps to execute, too. To be frank it is not too easy
at places, like in the acid room to grab the corner of a pillar for an instance.
And to avoid getting as thin as a sticker I had to second-load at the rolling
rock in the water ... couple of times. :) In the first level we adventure
through a city district reminiscent of Venice with wonderful textures especially
inside the church. In the second level we are going underground for the Blue
Hope where the level divides in two parts, a lava and a water part. Both of
them have a Green Gem to collect, also we have to pay attention to the Silver
Keys needed to go on with the levels. Added sounds are just great too with
a very much eyeful texture. I can recommend it to everyone, a great fan-made
two level adventure to which a walkthru, pics and saves are available here:
http://www.treditor.hu/english/hunt_for_the_blue_hope2_eng.htm
Walkthru:
These levels are not linear at all (especially the first one) so where you direct your steps does make a difference. It happens many times you have to return to a certain site to collect everything. Climb out of the water and head right to the sewer. Kill the enemy and get wet. Turn right, find a lever and pull it to open a door at the opposite end of the sewer. Swim straight find another lever on your right again. Pull it and try to swim straight with a right turn at the end, climb out at get behind the door with a time-lock. There your task will be a bit of a pulling and pushing. Push right the crates on the edge and pull the one in the space. Pull the lever behind. Pull the next crate and pull out the next crate from the next space again so as to have a decent grip on the Revolver.
Push the crate dividing the two spaces at the same place and pull the lever on the wall. Pull it back to it's original place then. Outside the door opposite has opened. There is a crawling space to explore to get the Silver Key. Back out there pull the lever and the first one (one more time) to open the entry door. If it doesn't open, pull the one at the Key one more time. Before moving the crate, you can find in the hall 'bread' and 'beer' resembling the large and small medipack. J Swim back into the sewer, get back to the beginning of the level and open the door there. Kill the enemy above and pull the lever. Get back into the sewer and swim into the opposite direction. The propeller has stopped so pick up the Crowbar in front of it. Now swim back where the Key was and split the 1st Gear Wheel out of the wall. Swim back towards the still propeller and forward, then get out at the end of the hallway. Kill the rat, climb up the ladder, then kill the gunman and the dog. Pull the lever, which fills the room we are heading with water. Prize the door open and get the 2nd Gear Wheel out of the wall.
Heading the opposite direction we may also shoot the switchboard with our pistols through the small gap. Gat back into the water and swim right. In the hall we can catch a glimpse of the yet unreachable torch in the water. Pull a lever in the opposite corner, get out of the water and shoot fast those two gunmen, get back and pull the plug. Now you can get the torch and jump by jump reach the door that has just opened. When you get to the right slide part, pull a lever by making a jump back and forth, so now you can return to the small gap where you shot the switch. When the camera angle switches, you can get your hands on the Golden Rose in the 1st secret by pulling yourself up in the rift in the wall. Stand two steps away from the wall and throw the torch through. Now we can go way back out where we have pushed the lever that stopped the propeller. Forcing the door open we can pick up the Golden Key. Use it near the sewer. Inside pull the crate and open the door with the switch. Pick up the revolver ammo on the crates too. Head to the right space where we threw the torch, but let it lie there for later action. Go to the bathroom, shoot the wall on the right, climb down the ladder. Before that, of course, pick up the UZI on the top of the cupboard.
Climb down the ladder, pull a backward somersault with 180 ° turn (+END) and get another Golden Rose in the 2nd Secret. Don't jump into the water when you arrive down there, but grab the ledge and shimmy sideways towards the right pillar then pull the lever. Find the thin gap in the water, swim through and on a rock to the right pull the lever. The door has opened. Now swim right and then left. Climb the ladder after you got out and do a save before pulling the lever above. A jumping against the clock awaits but it's okay. Pull the lever, 180° turn (END), run and jump. Keep on jumping on the slopes until reaching the open door. If you want the flares, you got to make the journey one more time. Up there head right and you will be able to split the 3rd Gear Wheel out of the wall. Going back, before sliding down into the water, light a torch; in the last moment you have to jump and pull the lever that opens the door of the third secret. Swim through again the open door but head left this time, notice the small gap on the top, swim through and get another Golden Rose in the 3rd Secret.
Swim back from where you came to the great hall, there is a part you can grab just opposite the gap. Over there you can get up and climb the wall. Go right and with a twisted jump you find yourself on the pillar you came from. You can only get on if you let go of ctrl for a split second and when Lara's legs are just hanging in the air, she manages to pull up. What can you do, the ladder must have gone through a shock. :) Cross the bridge and head right at the building. The door is closed but you can use the window to get in. Search the crate inside for a beer. Push the lever then in the crawling space that has the torch pull the lever on the wall. Get out from there and prepare yourself for a hell of lot enemies. What I did was I ran back on the bridge to the beginning of the level and did my part with the small pistols. Beside the open door you can go up in a small gap and on the other side you can pick up the last Golden Rose in the 4th secret of the level. Pull the lever of course to get out. Behind the building at the small fountain in the right corner a door has opened. Push the crate twice, pull the lever push it twice again and the next lever will open the trap-door outside. Stand to the edge, jump, grab and pull yourself up. A receiving committee of two rats expecting you up there. Search the crate too for revolver ammo. Open the door on the hallway and inherit the Laser Sight from the gunman inside.ot.
Shoot the glasses all the way through the next hallway and on the roof fit the revolver and the laser sight together. Shoot the bells, the church door opens and you can see a good old friend. Pull the trap door at the end of the next hallway and going down pull the lever on the wall. Go back to the place where you left the torch but go all the way up the stairs, shoot the glasses and the railings and jump where the door has opened and you can collect the Coin. Jump back and before going down the stairs, shoot the cupboard in the kitchen, which emblazes it and now you can light your torch. With your already lit torch head to the church and find the things to light. Use the coin inside. Pull the trap door and push a lever down there. Climb back and pull the lever beside the door. Go back to the place where you shot the bell, go to the roof by shooting the window. The bars are now opened on the opposite side. Get upstairs the church and climb the painting. Keep on climbing and put the 3rd Gear Wheel into it's place. The machinery starts, and downstairs where you have pushed the lever, the last door of the level opens up so you can move on to the 2nd level.
Blue Hope II-2:
While sliding down, pull out your pistols. Getting back the controls jump twice to avoid the spike pits. In the lava hall jump to the slope immediately and forward while shooting the vases in the wall spaces. Put you gun away and jump through the open door. Run over the instable bridge and jumping just in time will reward you with grabbing the ledge on the other side. Jump into the gaps at the fire-breathers but shoot the scorpion before the second one. Jump forward and shoot the skeleton while it is going down into the lava. Pulling yourself up on the left into the crawling gap you can pull the lever by the crowbar. Open the bars with the switch and climbing up the ladder you can pick up the Golden Key that you will definitely use going up the stairs at the right door. You find yourself in a lava hall. Well, here I couldn't move on for a while. :) Anyways, pull the tomb from the wall on the right to get a Golden Rose in the5th Secret. Make a backwards jump to the ledge and, though invisible it may be, you can shimmy right behind the pillar in a wall gap. Pull the lever on the wall that will open a door above you, but watch out for burns. In the crawling gap you can get back to the previous venue and shimmying around you can grab the Silver Key. Also pull the lever 'cause you get a rope after the instable bridges. Run over the bridge and in spit of the changed camera angle grip the rope and jump. Shoot the skeletons to the abyss, also the one that comes later and shoot the bats also.
You arrive into another lava hall. Jump to the ladder through the pillars. Either grab only the edge of the pillars or jump exactly on their corner so your heels won't be get burned. Climb the ladder and go the bridge. Jump into the small space with a run-up using ctrl. Pull the lever. One of the bars opens. Climbing back on the bridge kill a flying bug. Go back on the ladder and jump upon the first pillar with a twisted jump and on to the one with a slope. Let yourself fall a bit there because there is also a hidden gap in the cliff wall - get into the crawling space. A herd of jackals attack you on the other side plus two more in the small hall. Pull the tomb out of the wall on the right and push it in between the two pillars opposite. Later you can use this to reach the crawling space. The bars are opened now with more jackals to come, pull a lever inside. Head to the direction you pulled the tomb out - push back the other one all the way you can. There is gonna be a bit of pushing and pulling again 'cause behind the one you have just pushed there is a lever and behind the last one on the left there is an exit. Pull the lever and return to the small crawling space. Watch out for the scorpion. Use the key and keep your balance on the rope. On the opposite side pick up the 1st Green Gem and the Bronze Key. Two jackals are guarding them. Get into the tomb-pushing hall and on the other side you arrive back to the central hall. Of course you can't avoid being attacked by jackals. In a crawling space you will come across a scorpion and a beer. I wonder how so much beer went underground.:)
Use your key and now you arrive to a wet part. Shoot the bats and crocs, then pull the lever behind the pillars opposite. A tomb emerges, so run fast to get upstairs for it won't stay like that forever. Get away with the spike-part by shooting the vase, then pull the lever that will trigger a trap-door open downstairs. A hard part comes now, I had to re-load a couple of times. Swim down, go right first, grab the beer and pull the lever on the ceiling. Come up for a breath of air and swim the other way now. If the camera lets you down, push the look button to gain back sight. Pull the lever on the ceiling, but maybe better to turn around before 'cause a stone will fall and go down in the pit - if you are fast enough. Succeeded? All right, keep on swimming and catch your breath on the right. Swim out to the great water hall but on the right you will find a small crawling space on the surface where you can get out and finish up the sharks. At the same place find the last Golden Rose in the 6th secret in a scorpion's companion. There is a lever just opposite on the other side of the building. Pull it and pull another one at the top of a small tower. A trap-door has opened at the bottom of the building. Grab the Silver Key swimming inside beside a gap of a pillar. Squatting down you can pick up the Old Key from a basket inside the building. Use it to open the door and pull the lever. Also find another lever on the wall and pull that one, too. One of the bars has opened on the wall outside in the water. Swimming in you can pull lever upstairs that will open another bar. In order to get up there you will have to push back the lever that controls water level.
Now you can use your keys up there and you arrive in an acid and water hall. Get to the other side and standing in front of the door up in a crawling space shoot the vase that opens the door. Pull yourself up into the crawling space and having killed the scorpion we arrive to a platform. Look up and see a lever to be pulled which is too high yet. Jump left upon a tomb which is gonna be hard: you can only make it by grabbing the right corner of its left side. Got it? Then jump onto the other tomb without grabbing and pull the lever. On the way back jump onto the plants and keep on going till you reach the lever on the wall. Just in line with the lever, shimmy a bit left in the middle. Pull the lever and you can see a rock breaking through the bars at the thorns. Go down and jump there into the water. Climbing out you will face two jackals and the 2nd Green Gem. On the way back don't forget to pull the lever that will deactivate the thorns on the right so you can climb out. Get way back to the main hall and use the Gems. We arrive into another hall. The best move you can make here is shooting the head of the skeleton coming alive with the revolver so it will be running without it's head and will not see you at all. :) The task is as follows: pull the lever, reach the other side as fast as you can because underneath a door has opened that hides a vase to be shot, but the door will not remain open forever. If you succeed doing it, the next bar will open. Now you can take your time but you will have to visit both sides a couple of times to pull the levers behind the open bars. You don't have to bother about the rest of the skeletons: most of them will fall into the lava. If finished, the last door will open. There are two jackals to finish up and you can collect the Blue Hope you came here for. An earthquake comes and water floods the hall, so all you have to do to swim out to the chopper waiting for you and thus a great adventure ends.
Walkthrugh By OBig from TREditor.hu
Translated By Ironman from TombRaider.hu
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