Castle Riverrun
Author: Masha Frenkel
Download: Here
Story:
Lara looks for the entry of the Riverrun castle, where the legendary sword named Ice, which owns magical forces, is hidden.
Review:
It is a very good adventure with 2 levels. I can only recommend to everybody, it's a good for getting away from it all. Although it contains several well-timed "race-against-time" running, but it was a good adventure. The story is set in a castle, but there is some halls with water. The Temple under the water is wonderful. There is just a few enemies: a knight, dogs, crocodiles and bats. You need to find "Horsemans'Gem"s, and two keys. You must pay attention to the movable blocks, whitch are visible only with binoculars, or by using a torch, and hides secrets. It be needed to push planets. I did not understand the logics of it, but if I've pushed one of them to the right place, that showed by a distant camera. I've found 4 secrets, the shotgun, the UZI, some ammo-flares and the small medipack, and the Crossbow in the last one. The music and the textures are also splendid.
Leírás:
Castle Riverrun 1.
On the lefz side beside the door, pull the arm, and go through the opened gate. Kill the Knight, who'll left the Castle Scroll behind, and rip the dog apart. In the middle, on the bridge, climb down by using the red plants. Go around, and the other side you'll find the Shotgun. This is the first secret. Climb out, and kill the crocodiles, and pull the arm. Let's get a move on, through the time-closing bars. Slipping down, you'll get to a large hall. Pull the 4 spheres to the 4 marked floorboards, that will make the doors open. Behind one of them, you’ll find a hall with mirrors. In the mirror you can see the burning floorboards, and 3 coloured pieces. You must step onto this pieces, to send the block go down on the other side, and you can pick the Revolver up. Down there you can find ammo for it, and pull the arm, too. In the other hall come a sharply calculated, well timed run-and-jump, and afther that the 1st Horsemen's Gem will be yours. But first, go down, and at the back, in the right corner, you'll find a movable block, pull it out. Behind, go to the right, pull the arm, and behind a movable block, you'll find an another one. Now, going left, you can pull 3 arms, but at the end, the UZI will be yours. This is the second secret. In the 3rd hall, it be needed to push planets, and not all of them come to the differently patterned floorboards. Look at the picture. But if you push one to the right place, a distant camera will show it all the times. At the end, afther you’ve killed the two dogs, you can get the 2nd Horseman's Gem. The 4th sphere will open a door outside, in the water, that leads to the next level. Put the Gems into their place, and go in. Afther a hopscotch, getting to outside, you can pick up the Golden Key, and kill 3 dogs. Through the opened door, you came back to the water, and swimming into the channel, the first level is over.
Castle Riverrun 2.
We'll reach a breath-taking beautiful place. Under the water you can see a flooded temple. By hanging onto the platform in the middle, you can reach the opened bar. Formerly, of course, pick up the items, and kill the underwater beings. Push the coloured planets into the same coloured corners, pull out the block in the left side, and push it into the 4th corner. Climb up, but before you climb across the ceiling, you'll find the 3d secret downunder:shotgun ammo, flares and a small medipack. Climbing across, you can kill the bat, and pull the arm downunder. Now, down in the water, behind a column in the right side, a bar has been opened. But first, outside, in the water, at the backside of the temple, pull the arm on one of the columns. The gate of the temple will open. Inside swim up to the tower, and pull the arm here too. You can get the 1st Horseman's Gem in the temple. Now swim into the channel, and in a new great hall, pull the arm in front of the ladder. Than climb up on the ladder, and jump backwards, and go behind the bars. Climb up about 6 rungs, and jumping backwards, in a gallery, you can pull out the block against. Pull it at least twice, 'cause you need to came behind of it. Back to the ladder, and upper you'll find an another gallery. On that way, you can go down to the block, what you’ve pull out, and pull the arm too. Now, climp up to the top of the ladder, but before you go out, don’t forget to pull the arm on the wall. Outside, shoot the vases, some of them hides useful stuff. A recent door opened up, and again, until you became into a hall, where 4 columns are. Go to the opposite door, and on the columns with ladders, reach the arm on the left, pull down. Climbing and jumping backwards, until you'll reach the other side. Pull the arm, pick up the torch, and jump back with it, where you've came from. Outside, fire up the torch in the external hall, than the others, in this way, the bar will open.You'll became into the central hall again. In the next channell, head for the recesses, to avoid the rolling rocks. Finally, you reach the top, and you can pull the arm, what floades the hall, and you can pick up the 2nd Horseman's Gem. Now you can pull all the 5 arms in the water. Swim out, and into the channel on the other side of the temple. Gettig out, climb down beside the cogwheels, 'cause by one of them, in a gallery, you can pick up the Crossbow, and this is the 4th secret. Pull all the two arms above, and go back to the temple. Before you crawling up in the middle, pick up the Laser Sight from the platform, which now is reachable. Above, use the Gems, and you'll come back to the firs level. Kill the dogs, and pick up the Bronze Key. Go back to the bridge, use the two keys. The great door will open, and the adventure is over.
Gaming guide written by: OBig TREditor.hu
Guide translated by: Adolf T. Thomas, AKA code4
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