The Tomb Of Leonis
Author: Alex Chang (Ewing2)
Download: Here
Story:
A standard tutorial level but with interesting tasks and traps.
Walkthrough:
Installation
Double click on setup : the Wads files will be placed in your trle/graphics/wads
folder and the scripts in the trle folder. Convert the level. Place the savegame.4
in the trle folder and start the game with this savegame : in your inventory
you will have the crowbar , a gem and an Eye piece.
Central area
You start sliding the slope, and a music announces some kind of danger
: at the end of the slope you should jump with a curve (right or left) to
avoid the rolling ball. If you want to kill
a bat, shoot the vase. Pull the switch in
the corner to open the trapdoor and jump into the hole. Lara will fall in
a pool.
This central room branches onto 4 halls :
East leads to a burial chamber with burners , there is nothing to do
here , it is probably the tomb of Leonis.
North leads to a room with a non aggressive
ninja , a vase on a central platform with a small
medipack inside, a door on the left you can open with the crowbar.
That leads to the Eye of Horus portal but you have only one piece so far.
South leads to a double-floor central structure in a pool. There is
an underwater opening but there is not much to do there for the moment apart
from finding some Uzi clips.
So go West to a room with 4 pillars and 2 doors. Kill 2
ninjas. Notice the ladder on the side of one pillar. Pull the switch
to open the timed door opposite the ladder. Run to go to the ladder, and as
soon as you grab it, back flip into the opened door. That was easy. A bit
more difficult is the trial that follows.
A fun run on collapsible tiles
At the top of the slope you can see strange (and deadly) water moving
, and there is a run on collapsible tiles to make over it. Slide , and before
the end of the slope jump to bump Lara’s head in the ceiling (in doing so
she will run on the first collapsible tile) , and jump to the 2nd tile ahead
, run and jump with a right curve to the 3rd tile, run and jump with again
a sharp right curve to the 4th tile, run and turn left while running, (you
continue to run on the 5th tile) and jump to the block in the corner. (Tip
: there is no need to jump between the 4th and 5th tile which would be difficult
to make, if you run near the pillar Lara will continue to run from the 4th
to the 5th).
Another
method would be to try grabbing the edges of the tiles and position Lara for
the next jump (the tiles do not collapse as long as Lara is not standing on
them) but I think this method is more hazardous (and less fun).
Pull the switch in the corner to open the exit door.
It is not timed so no need to hurry to deal with the two last collapsible
tiles. Jump to grab the edge of the tile in the corner , aiming the right
side , pull up and run/jump to land on the last tile. Enter by the opened
door. In the next corridor, a crawlspace on the left leads to a room with
brown blocks in the corners. But there is nothing to do there for the moment
as the blocks are too high (some will be lowered later). So go right and grab
the ladder. At the top, back flip to grab the edge of an opening. Be careful
as 3 rolling balls are waiting that you make
a wrong step . Pull up and go forward a bit to trigger the first rolling ball
then step backwards and grab the edge of the opening. When the danger is over,
go forward and pull the switch. Immediately do a lateral jump on the right
side to avoid the 2nd ball. (the 3rd rolling ball is only triggered when Lara
is in the lowest corner of the room). Run up the ramp and follow the way.
Vertigo : hunt for 3 switches
At the end of the corridor, go down carefully at the top of a structure
in a very high room. The goal is to flip 3 switches on different ledges. Let
us begin by the easiest one in the North-West corner : with a running jump
(without pressing the Action key) to the North ledge and a running jump to
grab the block in the corner, it’s done. Jump back to the previous ledge along
the North wall (running jump without Action) and face the central structure
to see a small ledge below on the left side of the structure. Make a standing
jump to land here. Turn North-East and make an accurate standing jump (without
Action) to land on the block. Flip the 2nd switch and jump back to the previous
ledge. Now face South-West and jump to the small block along the South wall.
Face East and make a running jump to the slope , slide and jump with a right
curve to land on the next slope. Grab the edge and shift left. Pull up and
back flip (with a roll) slide and grab the edge of another slope behind. Pull
up , jump back on the previous slope , slide and jump forward with a right
curve to grab a flat block. Make a running jump (with Action) to the block
with the 3rd and last switch in the North-West corner : the exit door opens.
Return to the previous block with a running jump (with Action). Face South-West
and jump to grab the top of the block , at the right of the central structure.
Slide , jump with a right curve to grab the blocks in the S-W corner. Jump
up to grab the 3 climbable blocks in this corner, then jump to the next block.
Now to reach the exit door located in the North wall , there are different
ways, you can do :
1/ The hard way : Make a running jump to grab the top of the central
structure. Then face South , step backwards and grab the edge of the structure,
and let drop to fall backwards, slide and grab the edge of the slope below,
shift left. Pull up and make a jump with a roll and with a right curve and
grab the exit.
2/ The easy way : Jump to the small block located right of the central
structure and from there make a running jump (with Action) to land into the
exit.
Room with brown blocks
Beware of the rolling ball in the following
corridor, run and jump left at the end over the spikes
pit in the corner. In the following room , kill a ninja
and pick up his shotgun ammo.
Continue your way until the room with brown blocks in the corners. This
time one brown block in the North-West corner is lowered. Climb on it to enter
into the opening. Follow your way until a pole rope, go down in a room where
Lara paddles in the water. After climbing a ladder and some blocks, pull a
switch (that lowers another block in the brown blocks room),
Kill the scorpion and pick up the big
medipack. The blocks are flipped into a slope, and at the end of the
slide, Lara is welcome by an hungry croco.
Once back in the brown blocks room, see the South-West block is lowered. Go
in to flip another switch that open the 2 trapdoors located each side. Go
down. As you flip another switch, a dramatic music and a little fly-by announces
a danger. To avoid a rolling ball immediately
run down the corridor into a room where you are welcome by a ninja.
6 switches , shootable vases and maze with doors puzzle
East is a closed door. Run up the stairs (West) to a room where you
get a view of a little maze
with doors you have to open/close using 6 switches. Just before the
room, you can go down some blocks to have access to the maze , and a bit farther
there is a ladder leading to another room with a closed door and where you
can see vases and a switch beyond a pit. There are also vases in an alcove
on the right side but you can’t see them yet.
The goal is to open a small door located in the South-West corner of
the maze to flip the switch you see beyond the pit. But firstly the doors
positions in the maze must be changed to
reach areas in order to get the crossbow and explosive arrows.
Probably, there are different ways to solve this big puzzle. Here is
one possibility :
Flip the 3 switches located North side, do not touch the 3 others located
West.
Exit the 6 switches area and go down the blocks and turn right into
the maze. Go North-East you will find a button to push. Then find your way
in the little maze as there is an opening in the North-West corner with a
ladder where you will find explosive arrows.
Climb back the ladder and into the maze. Exit the maze (South-East corner)
and go right down the block to the pit, you will see an opened door (opened
when you press the button earlier in the maze) , continue and you will get
the crossbow. Aim the vases at the
other side of the pit with crossbow + explosive arrows (no laser sight is
not needed for this kind of target practise). Return into the maze , go to
the North-West corner as before, down the ladder and blow out the vases at
the other side of the pit. When all vases are blowned out, the little door
in the South-West corner of the maze is open.
Go there and down another ladder to flip the switch. A camera shows
the opening of an underwater gate somewhere at the beginning of the level
, it opens also the exit door in the room where you killed the last ninja.
So up the ladder and to the maze exit, then turn right after the blocks to
this room and go ahead into the newly opened corridor.
Water section
After climbing some blocks, a door opens on approach and you are back
into the room
where you have flipped the switch for the timed door at the beginning.
Continue ahead to the central area, killing 2 ninjas
on the way, and turn right (South) to the double-floor central structure in
a pool. It’s time to raid this area, the underwater gate you opened after
the maze puzzle is in this section. Dive into the water and into the opening
(North). Firstly (and if you have not done already) you can do some extra
swimming to get some ammunition : swim to the right to get some Uzi
clips , then swim left/right (see a closed gate) to get other Uzi
clips.
Swim back to the pool to get some air.
From the pool : swim left , continue to see the UW gate you have opened,
swim up and left,
then down and to the right to pick up shotgun
ammo before a closed gate , make a roll , and continue until you swim
up to the next room. Get out of water and jump to the opening of the East
wall.
There is a switch and a closed gate at the opposite corner, and two
sets of spikes that pop up.
This is not a timed door so don’t panic although the switch has also
activated two other lines of spikes. Walk
carefully until the first set of spikes. When they pop up, run (without dashing)
to the door. You’re now at the upper floor above the pool, jump ahead to the
central structure, kill 2 small scorpions
and press the button on one of the pillars to open the gate in the South wall.
Jump there to grab the 2nd Eye piece.
Dive into the pool and find another underwater opening (East) and press the
button to open another gate in the underwater section. This opens the way
to lead you back to the central area. Swim into the opening (North) then left/right
and swim ahead to the central area. Get out of water and go to the North hall.
Shoot the vase for the small medipack if you have not done already and open
the door located on the left side with the crowbar. Combine the two Eye pieces
to open the big hexagonal portal.
Courtyard and doors
In the next room, go down the stairs to push the button in the little
corridor located South
under the entrance and exit to the great outside courtyard. You will
find many ninjas in this final section (it
is more fun not to kill them and see them running and jumping after Lara)
and many rooms that look the same around the courtyard and most of them open
on approach , others close behind your steps. One way to solve this puzzle
is to turn left (North) in the courtyard. Enter inside the room : your final
goal is to open the double doors on the left side (West). Return outside to
the courtyard and turn left (East)
. In the new room turn left (North) then left again (West) you will
see the double doors open as you enter in the first room where you have been.
Go ahead and turn right to hit the finish trigger.
Walkthrough by eRIC
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