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Levelbase Advent Calendar 2005 - Once Upon a Time

Author: Nadine L. (Horus) Homepage

Download: Here

Story:

Please pay attention that you should not shoot at Kurtis during the game, otherwise he will not be able to help you to progress anymore. No enemies, no real traps, suitable for kids.

[Note] There is some dialogue said by Kurtis, perhaps giving directions. I could not understand most of it. The volume was very low. [End note]


Introduction

Start with a scroll giving you the story background. Then the first level loads

Walkthrough:

1. Viking Village (Day)

Secret 1-2-3:

Savegames

You start by standing in front of a table. Go to the north-west corner to pull a switch. The fire in the fireplace stops. Enter the fireplace to pick up a Bottle of Mead (small medipack). Go south past a closed gate and through an archway. Go past a small closed gate and continue south into a room with columns. Go to the south-east column and find a ladder. Climb the ladder up into an attic. At the top, back flip to a ledge and press a white pushbutton. Go west and see a face symbol on the floor tile to your left.  There are four of them in the attic. Get down to the first floor and move the silver pots onto the corresponding tile on the first floor. When they are in the right place, you get a cut scene of the closed gate. Also a table rises under the pot. There are two pots in the room. A third pot is in the north corridor. The fourth pot is an alcove with the small closed gate. The white pushbutton opened that gate. When you get the fourth pot, be sure to pull into a crawl space in the west wall. Go to the end for secret #1 and a black raven. When the last pot is in place, you get a cut scene of a gate opening. Exit the room and go to the open gate.

Enter the gate and see a closed gate to the south. Go east and jump behind the barrels. Go to the south-east corner and pull a switch. Go north and pass two horse statues and turn east to a balcony overlooking some buildings. You see Kurtis running in the snow below. Wait and he will come up the steps and go to the closed south gate. He plays with the wall panel beside the gate and it opens. Go back north and down the stairs among the buildings. Go to the south-east corner to pull a jump switch. Return and go west and enter the door next to the snowman in the west wall. Follow the opening to the end for secret #2 and another black raven. Then return upstairs where Kurtis is waiting patiently for you at the open south gate. Enter and he follows you. Hop onto a north ledge and pull a switch to open an east gate. Enter and he still follows you.

Go south and down the stairs into the courtyard. Go to north-west corner and go behind the horse. Press the white pushbutton on the south wall. Exit and see Kurtis struggling to get through a closed gate. Go back upstairs and go east over a hanging walkway and south into an open door. Go west into an open door and look behind the barrels for flares. Exit and go into a north alcove with small boxes. Turn around and look up for a jump switch. Pull the jump switch and a gate opens in a south alcove. Go to the south wall to pull a switch. Exit and go west into the open door. Go up some stairs and use the floor lever. Go down to the courtyard and see that the gates have risen. Enter the snowy outdoors and Kurtis is stuck at another gate in a south archway. There is a mound of snow to the right of that archway. Run to the south-west over that mound and jump with a left curve to grab the edge of a stonewall. Pull up and go to the west end for secret #3 and another black raven.

Get down and go to the north-east corner behind the building. Press a white pushbutton on the west wall and the gate opens. Enter and go down some steps and Kurtis follows you. He stops at another closed gate. Enter the doorway in the east wall and slide down to a flat area. Go west and see a key lock. Continue sliding down on the east side to a level area. Jump into a triangular shaped hole in the north-east corner. Enter a cave like area. Go west to find a Key and a large medipack. Exit and get down to the ground level to pick up two snowballs. Go to the north-east to climb the wall and go up to the locked gate. Use the key and the gate opens. Kurtis runs in and jumps to a ledge to the south and enters a cave. Jump south to the ledge and follow him. Pull a switch and a gate opens. Enter and follow the tunnel to a ledge overlooking some water. Kurtis follow you and monkey swings to the south ledge to stand in front of a closed gate.

Dive into the water and enter the lower section to pick up a Bottle of Mead. Pull up on the north side and jump up to grab a climbable ladder. Climb back to the north ledge and monkey swing over to Kurtis. He will go west and then jump north to another ledge and wait for you. Follow him as he climbs the blocks to the east. He will jump the gaps and cross a bridge to the north side and drop into a room. Follow him and when you drop into the room, Kurtis plays with the wall panel on the east side. Go west and pull the switch and the gate opens. Follow Kurtis up the ramps to an outside area. He runs ahead to a closed gate. Follow him and the level end.

2. Home of the Valkyries

Secret 1-2-3:

Savegames

This level has many women in it that I assume are the Valkyries. Most seem to be heavily armed with spears and shields and I guess that they are giving you directions.

Start this level with a short flyby of Kurtis in front of the closed gate. To the immediate north and south walls are alcoves with closed gates. Go west towards Kurtis and to the south is an opening that leads to a closed gate. Go north to find snowballs and a large opening with a Valkyrie standing at the back wall. The boxes beside her are empty. Go west and find a pool with a Valkyrie beside it. There are three ways to go. First go south and follow the corridor. You pass some stairs on the west that lead to a closed door and a fire. Just follow the corridor until you see a Valkyrie moving her arm to beckon you towards her. Go there and crawl under the tapestry behind her. The camera view changes but go to the back wall and pull up into a crawl space. At the other side, stand up and follow the tunnel to pick up a torch. Return to the crawl space and stand with your back at the south wall and try to throw it through the crawl space. It should land inside so crawl in after it. Pick it up and throw it again. It should land back outside on the floor. Get out of the crawl space and throw it under the tapestry.

You can go back and light the torch on the fire at the closed door you passed earlier. Then bring it with you, go past the beckoning Valkyrie and go east into a graveyard. Go to the south-west corner and light a wall torch. A block will rise beside you. Take the torch and hop onto the block. Turn north to hop onto a block and then north-east into the roof. Keep jumping east over the roofs to get the south-east corner. Light a bonfire on the ledge and get a cut scene of a gate opening below you. Throw the torch down to the ground and safety drop down to the ground after it. Stand at the east wall where you drop and press a white pushbutton to open the gate beside you for a shortcut back to the level start. Go to the south wall and see a grave marker with a cement base rather than a wooden or gold base. Shoot the grave marker and it breaks. Get the torch and enter the open gate to the north-west. Go through the corridor into the room enter the open gate at the north end. Pick up flares and shoot the boxes for the crowbar. You can shoot the glass windows if you like vandalism.

Pick up the torch and exit the room and take the shortcut back to the starting area. Drop it near Kurtis so you know where it is. Go north and west to the pool again. This time go into the north corridor and follow it to an outdoor area. Go to the north-west corner and look up to the west wall for an opening. Go there and grab the opening at the east side and pull up. Go to the Valkyrie and jump to the grab the roof to the north. Shimmy to the right and drop on an east balcony. Pick up the Snowball Catapult from the floor. Safety drop to the ground and enter the east building. There are two water channels. Dive into the east channel and look for a small triangular hole in the west near the floor. Swim inside and pick up the Laser Sight. You can see an item behind a closed gate in the east. Go to the gate and turn around. Look up west towards the ceiling and see a blue angel statue. Use the Snowball Catapult and Laser Sight to shoot the statue. The gate opens so go inside for Gear Wheel #1. Exit the room and go south. Pick up two snowballs before you exit this area and go back to the pool area.

Go south and follow the corridor to the closed door where you lit the torch. Use the crowbar to open the door. Enter a room filled with water. Shoot the three boxes in the water. Swim down to get secret #4 and a black raven. Swim east under the steps to pull an underwater lever on a wall. Swim west through the open gate. Swim south and up into a room. Press a white pushbutton on the east wall. Get back into the water and swim east into another room. Go though an open gate and press a white pushbutton on the west wall. Swim back to the room where you entered this pool and swim east through an open double gate. Turn south and swim to the end to pull on a platform. Go to the south-east corner and climb a ladder behind the column. Jump west to another column and monkey swing north into an alcove. Turn south and jump up to grab a ladder. Pull up and go into a south tunnel where at the end there is a ladder.

Drop into some water. Grab the ladder and shimmy left to another ladder. Back flip, roll, and grab another ladder. Shimmy to the left and now it gets hard. You have to back flip to a slope, slide to another slope and then jump across the water to a third slope with a right curve so you slide down to grab the edge. Luckily, you save the game pulling up. Pull up, back flip to a slope and jump to grab a ladder. Another shimmy to the right, back flip, roll and grab a ladder. Another shimmy to the right, back flip, roll and grab a ladder. Climb all the way to the top and get into a crawl space. Turn around and look down to a ledge that you have to reach. You can follow the crawl space, drop and shimmy to the right, pull up to another crawl space, follow it to drop to a ledge. Grab a monkey swing and go to the ledge you saw from the far side of the room. Climb the ladder you see and go to the top. Follow the tunnel to see two blue chains. Slide down the west chain and back flip into a tunnel. Climb up a north-west chain to back flip into a room. Use the floor lever and return down to the previous floor. Go east to find a central chain and use it to slide down to the bottom. Go east though the open gate, slide down and safety drop to the floor. Go east though an open gate and get secret #5 and a black raven. Return and go left to pick up Gear Wheel #2 from a short block. You hear a gate opening. Go north through the gate and you are back in the graveyard. I guess the grave marker that you shot, just because it would have been close by, opened the secret gate.

Now go north to Kurtis in the starting area and go to the south-east corner to climb a wall ladder. At the top side flip to a ledge. Notice a raven circling the statue to the west. Use the crowbar to open the east door. Enter the tunnel and press a white pushbutton. You get a cut scene of Kurtis playing with a wall panel. Then there is a flyby of a gate opening. Get down and go south to find the open gate. Enter and loop left to the north wall to press a white pushbutton. The gate at the south wall opens. Enter the next room with a Valkyrie and go east to find a water hole. Dive in and go south and look to the ceiling for a pull down underwater switch. Pull it down and go south for flares and then swim up into a hole. On the other side swim through an open gate and swim up for air. Continue swimming and pull open an underwater door. Enter the room and swim north to a window. You can see Kurtis appear and play with a wall panel.  Now exit this room and a gate to the north-east has been opened for you.  Enter the gate and swim up for air. Dive in and go behind a column to pull an underwater lever. Swim back up and enter the open door.

Enter the door and you are in a room with a glass wall. You can see Kurtis jumping blocks and using the monkey swing in the other room. He stops in the upper right corner and looks down at you. Go to the south wall and climb the ladder. Climb to the top brown section and back flip to a ledge. Be careful of the fire and shoot the two boxes. Go through the west doorway. It seems that if you step on both floor grates, the gate to the west will open for you. Enter and go south to see a ladder with a closed gate at the top. Go east to shoot two boxes to reveal a key lock and pick up a large medipack. Continue down the corridor to hear a double gate close beside you. Enter the next room and the gate also closes behind you. Go to the south-west corner and hop up on a balcony to get the Key.

Look around to see a silver pot in the north-west corner and perhaps a place to move onto to the east. Move the pot and then pull the wall switch that was behind it. One block rises so move the silver pot to the raised block. Use the lever to lower the silver pot. Move the silver pot into the alcove in the south-west corner.  Notice that the blocks in the two water holes have dropped.  Get into the water and search for an underwater lever to pull. When you get out, the second block has raised. Move the silver pot back onto the first block and raise it again with the switch. Move the silver pot to the gray tile. Get down and go to the exit door and it opens for you. Use the key and return to the now open double gate. Kurtis is waiting for you at the bottom of the room. Hop down to Kurtis and stand beside him as the elevator rises. You get a fly of some closed gates. Go east and you the gates open. Kurtis goes east and runs to a closed door and waits for you.

Open the door and let him in. Use the wall switch and get a cut scene of a large double gate opening. Return to the elevator and go through the west open gates. Go down the ladder and around to the elevator shaft and drop down inside. Go north through the open double gates. Continue and you are in the room where you saw Kurtis through the window. Get down to the floor and go west. Just before you go down a ramp, turn to the right to drop into a hole to pick up the Kurtis Key.  Now go back to Kurtis by using the blocks and monkey swing as Kurtis did earlier. There is a climbable wall in the south side of the elevator shaft. Use the Kurtis Key and the gate opens. Go outside and go north to the far north wall panel. Then move aside as Kurtis comes over to play with the wall panel. Turn around and see that a rope has dropped.  Use the rope to swing south to a switch on a ledge over the entrance door. Pull the switch and hear a gate opening. Get down to the snow again and use the rope to swing to the south-east roof where you can see a raven. Land up there and get secret #6 and a black raven.

Get down to the snow and safety drop to the area below. Go east to enter a room and press a white pushbutton. Exit and go either north or south to dive into some water. Swim through the opening and go to the east wall to pull an underwater lever. Turn around and go to the middle section. A cage has dropped so you can pick up Gear Wheel #3. You see the gates at the west wall open. Swim out and go to the west gates. Drop into a hole and go down the stairs to a closed gate. Turn around and use a wall switch to open the gate. Kurtis runs past you and says that he will see you back in the village. (The only time I understood what was said). Exit the gate and the tunnel back into the starting room.

Go north and west to the pool. Continue west into the west room and go through a corridor. If you were here before, the corridor would have been closed by gates. Go to either side and a gate closes. You take another elevator ride with Kurtis. Near the top of the ride the level ends.

3. Viking Village (Dusk)

Secret 1: Secret 2: Secret 3:

Savegames

You start with Kurtis by your side. Go to the north-east and find flares in a tunnel. Then follow Kurtis South and then he turns to the east. Shoot a snowman for snowballs. Then follow Kurtis down the east ramp and into a corridor where he stops.  Go west and follow the sloped ladder up to a bedroom. Shoot the box beside the bed and pick up the Scepter. Go north and east and follow up a ramp to an outside area. Kurtis follows you and stands in front of a door and waits for you. Go back down the ramp and go south and follow to a room with a Christmas tree. Go to the east wall and pull up to the west into a higher room. Go north and hop onto a table with a wreath. Pull up north onto a rafter. Turn around and jump to the south rafter for a Key. Get down and see a closed door to the east. Above it but outside is a possible lion head target.

Go south and hop onto the hanging platform with a wreath that is over the stairs. Pull up on the south side and light a flare. Go east to pick up flares. Then jump into the north-east corner for secret #7 and a black raven. Get down back into the room with the Christmas tree. You can shoot the presents but you cannot pick up any of the large medipacks. Go to the north-west corner behind the Christmas tree to shoot a green present and pick up a red Toy Car. Go east and down the stairs. To the north is a door you push open to get outside and back to Kurtis. Go outside and go north-east to the corner of the building. Look up to the north-east and see the lion head target high over the roof. Shoot it and return to the closed door you saw when you got the key. Enter the door and go south down the balcony. Jump into the room and shoot the presents if you want. Go north and down a ramp. Go west and use the crowbar to open a door. Step inside for secret #8 and a black raven. Exit here and go back through the rooms and down the stairs to where the door to the outside was located.

Notice a trap door on the floor but first go west to use the key to open the door. Enter and follow the corridor. Enter the first branch to the north and push open the door. Shoot the presents and pick up a Cross. That is all that is here so exit back to the entrance. You can pull up the trap door and notice that you need a key. Go back outside and go back to Kurtis. You can shoot a snowman to get snowballs. When I got back to Kurtis, there was a definite sound of him sleeping and snoring. There are two doors to open. Go west and push open the doors. To the south behind the wreath is a ramp that will you back to your starting area. Go west and push open another door. Enter the room and go to the table. Turn around and look east up at the ceiling. Shoot the white lion head target and a door opens in the south-east corner. Go there for secret #9 and a black raven. Go north to push open another door and get outside. Notice a closed gate in the west wall and in the north you can see a gold receptacle in a window. There is nothing to do here now so get back to Kurtis.

Now open the north doors and follow the corridor enter the room with a fireplace. Go to the north-west corner behind the Christmas tree and pull down a trap door from the ceiling. Pull up to the south. Shoot the presents and go to the north-east corner. Shoot the white present in the alcove and pick up a Star. Get down and go to the east and up some stairs. Kurtis will follow you and stand in front of a door that needs a key. Go north to the right of the wreath and push open the doors. Enter the room and get flares from beside the bed. Exit and push open the doors in the south wall. Enter the room and go to the left. A man is lying on the floor as he has had too much to drink. He, and not Kurtis, is doing the sleeping and snoring sounds. (Now, that is funny.) Pull his body back and pick up a Marble Tile.

Go back downstairs and go to the south-west corner to push open a door. Follow down the ramps to a room with six sloped openings. Stand jump over the slope in the first opening to the west. Enter another tunnel, and follow it to a closed door. Use the Cross and the door opens. Enter and climb up a long ladder. At the top shimmy to the left and go south. Combine the Scepter and Star to get the Star Scepter. Use it in the gold stand and get a cut scene of an outside gate opening. If you look out the window, you can se it.  Get down the ladder, go through the tunnels and up the ramps back to the room. Go outside and into the west door. Follow through the rooms to the other outside area and find the open gate. Push open the door and enter a room. Push open the door in the north wall. In the next room, use the crowbar to open the west door and pick up the Tavern Key.  Exit back to the room with the fireplace.

Crawl onto some bookshelves and get into the back south-west corner to pick up the Cellar Key. Go back outside and go south to the trap door in the floor. Get into the hole and use the Cellar Key to open the gate in the west. Hop the blocks in the north-west corner to find the Winding Key. Exit back and go back to where you left Kurtis standing in front of a locked door.

Use the Tavern Key and the door opens. Enter the room and look to the right to see a group of pedestals. Kurtis will run past you and north into a corridor. Follow Kurtis to see that he is standing in a room with a Christmas tree. Leave him there and go back to the pedestals. Use the nine ravens on the pedestals and gates open in the south wall. The use of the ravens seems to be order specific as I had trouble placing some of them. If it is order specific this order worked for me.

Raven #1 on the block.
Raven #2 east side
Raven #3 north side
Raven #4 south side
Raven #5 south-east corner
Raven #6 north-east corner
Raven #7 north-west corner
Raven #8 south-west corner
Raven #9 west side

Go south and follow the tunnel to enter a large room with a Christmas tree. Go to the back and down the stairs into the room. On the west wall is written the password for the bonus.zip file. In the author's readme file, she asked not to give out the password so I will not.

Back up the stairs and into the north corridor to get back to Kurtis. Shoot the lion head on the south wall over the bed and then go to the north-east corner to get a large medipack. Shoot out all the north wall windows. Get outside and go north into a tunnel. At the end, use the Marble Tile to open the large gate. Enter the room and Kurtis appears behind you.

Go to the east wall and stand on a fancy tile near a crawl space. Turn and shoot the lion head high over the gate on the west wall. Combine the Toy Car and Winding Key and use it on the tile. Wait a little and then go south to see that a door has open. Enter and pick up the car just in case. Hop on the south block and pull down a ceiling trap door. Pull up onto a balcony. Jump west to a small balcony. Go into a left opening and use the crowbar to open a door. Enter and fall into a hole. Press a white pushbutton and hear a gate opening. Exit to the small balcony and jump into an opening below you to the south-east.

Enter the room and go to the east wall. Notice a cage in the south-east corner. Finally you get a chance to use the three gears from the second level. Each time you place a gear there is a loud noise. When finished, the cage in the south-east corner is gone. I assume each loud noise removed a cage someplace. Get outside and jump to the hanging platform. Turn east and jump to grab a ledge. Pull up onto another balcony. Pull the switch in the south-east corner by the stair railings. Get to the hanging platform and safety drop to the ground floor. You may see Kurtis has gone up the stairs and is trying to run through a closed gate.

Go to the north-east corner and climb the wall ladder. Enter a bedroom and Lara looks to a torch on the right side. Use the Toy Car just in front of the door and wait while it opens. It is not obvious from this side but you can look over the bed and see a fancy tile on the other side. Pick up the torch and get down to the ground floor. Go up the stairs where Kurtis is waiting and light the torch on the wall torch on the south wall. Go down the stairs and hop the block in the south-east corner. Then hop into the room with the gears. Go to the south-east corner where the cage dropped and carefully light the floor in the alcove. You get a cut scene of the gears moving. Exit the room and see that Kurtis has left. Drop down and go up the stairs. Go through the open gate and run up the ramp. As you get near Kurtis, the level ends.

12-mar-2005

Walkthrough by Harry Laudie

 


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